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Issue #0: HOW IT ALL BEGAN
Hello, dear readers!
I want to start with a brief look back at the history. Back in the days of Heroes 2 (~1998), I started having ideas about the unrealized potential of the game.
For example, the idea that it would be good to allow the hero to participate directly in battles (as you can see, this was implemented in HMM4 - there were other similarities as well).
Then Heroes 3 came out and provided food for new thoughts. I was especially pleased with the extensive magic system. Around that time, I decided that something needed to be done with all these ideas: at least just share them with others.
After all, the developers missed so much! So many useful ideas from related genres were left without due attention. And even what exists is far from perfect.
Therefore, I suggested that everyone take an active part in creating a model for a new version of the game.
This topic first appeared on the Kamrad.ru forum in the spring of 2002, six months before the release of Heroes 4 (thank you to the administration for not deleting it immediately). During this time, many visitors shared their opinions and original ideas.
In September 2002, I decided to take the discussion to a new level - I organized a mailing list called "Heroes 5: New Ideas." At that time, the number 5 looked very impressive and unattainable! For many years, there were simply no other mentions of this on the internet.
But now, we have finally lived to see the release of the long-awaited 5th version. Now my project has changed its name slightly - simply "Heroes: New Ideas." I will still be happy to receive any of your comments and suggestions about the game.
P.S. I will write a little later about what it might turn into.
Sincerely,
Alex_soldier
Hello, dear readers!
I want to start with a brief look back at the history. Back in the days of Heroes 2 (~1998), I started having ideas about the unrealized potential of the game.
For example, the idea that it would be good to allow the hero to participate directly in battles (as you can see, this was implemented in HMM4 - there were other similarities as well).
Then Heroes 3 came out and provided food for new thoughts. I was especially pleased with the extensive magic system. Around that time, I decided that something needed to be done with all these ideas: at least just share them with others.
After all, the developers missed so much! So many useful ideas from related genres were left without due attention. And even what exists is far from perfect.
Therefore, I suggested that everyone take an active part in creating a model for a new version of the game.
This topic first appeared on the Kamrad.ru forum in the spring of 2002, six months before the release of Heroes 4 (thank you to the administration for not deleting it immediately). During this time, many visitors shared their opinions and original ideas.
In September 2002, I decided to take the discussion to a new level - I organized a mailing list called "Heroes 5: New Ideas." At that time, the number 5 looked very impressive and unattainable! For many years, there were simply no other mentions of this on the internet.
But now, we have finally lived to see the release of the long-awaited 5th version. Now my project has changed its name slightly - simply "Heroes: New Ideas." I will still be happy to receive any of your comments and suggestions about the game.
P.S. I will write a little later about what it might turn into.
Sincerely,
Alex_soldier