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Posts from Do you still play Heroes of Might and Magic III after the release of Heroes of Might and Magic V?

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Will you still play HoMM3 after HoMM5 is released?
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15 years ago
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I like both the fifth and the third installments of Heroes, but the third one feels more familiar. There's something in it that the newer games lack. I don't even think about abandoning it.
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14 years ago
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yes, the later installments are worse. but the graphics are better, the details are improved. but the meaning in each game is different. each game isn't a "Heroes" game, but a separate game. the most balanced one for me is the third one. they should have improved the graphics, added new artifacts and various units... but even with that, I don't know if they would have changed for the better...
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14 years ago
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I installed version 5, but I uninstalled it; HOMM3 is the best!
14 years ago
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I actually deleted all versions and kept only the third one in various modifications; everything else is just a terrible heresy :smile48:
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14 years ago
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I've been playing them since I was 4, and I still play them regularly, especially in hotseat mode. And I also play the fifth installment in hotseat mode.
14 years ago
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I won't switch to a different game until the third one is finished! Well, maybe I'll switch to the sixth one when I buy it.
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13 years ago
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I liked both the fifth and sixth installments. I enjoyed the art style and the storyline. In the sixth game, I particularly liked the completely new units.
I often go back to the third game; I simply adore the Armageddon's Blade =)).
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13 years ago
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Fifth installment is currently the best version, after the Third. Here are some arguments: Pros of the Fifth: 1. Skill upgrade planning. It has become more complex, as, in addition to the main secondary skills, their sub-skills have appeared. Unlike the Fourth, from which this feature was actually taken, in the Fifth, the sub-skills have a much more complex structure. In addition, they also have an unusual structure, which further complicates the upgrade planning. In general, the overall infrastructure of the skill tree is currently the absolute standard among all the games. 2. Graphic abstraction. Another pride of this series. Almost every icon accurately reflects the power of the spiritual worldview. In the era of the Third, this apparently was not a major priority; the Third was strong in other areas. Nevertheless, the fact remains. 3. Caravan system. Although it was absent in the early parts, it has become very well-defined in the later expansions. Of course, this feature is also present in the Fourth. It's a pity that it doesn't exist in the Third. 4. Clear and unique specialization of races/heroes. If we talk about heroes, this is a rather controversial point, but in terms of race specialization, it becomes a clear argument. Of course, this specialization is somewhat underdeveloped in places, but progress is noticeable. 5. Simple camera control with four arrow keys. Of course, those who are used to moving the mouse along the edges of the map may disagree with me, but agree that it is more comfortable to do this in the Fifth. 6. Cumulative recruitment effect for dwellings. I believe that this feature should rightfully be considered a "pain reliever" for the endless troop transfers through a giant chain of heroes, as was the case in the Third. 7. Well-designed artifact icons. This could probably be attributed to point number 2, but I decided to mention it separately. The image of artifacts is no longer a secondary matter, as it was in the Third. Almost every artifact is now (with a few exceptions) a work of art. Unfortunately, a clear dependence has emerged between the preciousness of the artifact's design and their number, as well as the presence of so-called "artifact sets." Sets appeared only in the very last expansion of the Fifth. 8. Presence of an ATB (Active Time Battle) scale. This is undoubtedly a big plus for conducting more thoughtful battles, as it allows you to accurately determine when a unit's turn will come. Of course, veterans will object, noting with their experienced eye that they can easily do without it. But still, this unique feature partially reduces the "headache" and allows you to focus on something else. 9. More clear display of objects on the mini-map, as well as their abstraction. An undoubted plus for the Fifth. 10. Indicator of the faction's aura for heroes. A slightly ghostly plus, but nevertheless, it positively affects the player's quick orientation among a multi-racial set. Now, I will highlight the serious drawbacks of the Fifth compared to the Third: 1. Significant simplification of the richness of objects/creatures on the map. Few scrolls, few magic pedestals, few dwellings... In general, there is little of everything that is abundant in the Third! Accordingly, this greatly narrows the strategic and tactical intrigue. 2. Significant simplification of the list of possible objects/creatures found on the map. The conclusion is the same as in point 1. 3. Significant simplification in terms of heroes. If in the Third, each race has a division of heroes into warriors and mages, as well as a change in their priorities in the appearance of skills after reaching a certain level, then in the Fifth, everything is limited to fixed race priorities. 4. Significant simplification in terms of landscape. No comment. 5. Significant simplification in logistics regarding penalties/bonuses. Up to the dependence on SCS (Skill Cooldown System), as well as manipulations with neutrals, nomads, native creatures for the chosen land, etc. 6. Impossibility to view the opponent's last move. 7. Inconsistency of the entrance/exit to/from the dungeon. I don't know about you, but for me personally, this is nonsense: you enter in one place, and exit in another. A completely unnecessary confusion, in my opinion. 8. Significant simplification of magic. Although it is not as strong as in the previous points, it still makes you a little sad. 9. Lack of a feature for taking treasure vaults when troops are surrounded by guards. Also, the inability to find out information about the treasure vault in advance, but this is more of a subjective thing. 10. Presence of the HD mod. Of course, this feature appeared not so long ago, but together with it, it brought so many huge pluses that the Fifth should at least develop asthma when it sees this. 11. Atmosphere. This is exactly what is almost absent in the Fifth. For me, this is primarily its fairy tale quality. The things you remember from fairy tales when they were read to you in your early childhood. 12. Something beyond what I have explored. I think you will continue this list.
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13 years ago
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The previous speaker expressed their opinion in such detail. As for me, I see them as different games, two masterpieces, and I occasionally play each of them. For example, I don't particularly like the relatively weak stats of most artifacts in the fifth installment (except for those that have a special bonus or + to initiative, rather than just a bonus to the main stats). But I do like the hero development system and the initiative system. Regarding the atmosphere: in the third game, it is much more original, of course, but I wouldn't say that it's absent in the fifth. It's definitely there, and it's quite pleasant, with a fantasy theme.
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13 years ago
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Almost no one plays Heroes of Might and Magic V anymore... What a pity...
13 years ago
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Almost no one plays Heroes 5 anymore...
What makes you say that?
Browse the Heroes 5 section, check the poll on the website's main page, and look at the relevant sections on other Heroes-related websites...
You might change your opinion.
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13 years ago
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I mean GameRanger and the Ubi.com server.
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13 years ago
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I like all the parts, without exception. However, the third one has a much wider scope, both in terms of campaigns and maps, but at the same time, it is quite complex, unlike the fifth one, where you just need to complete tasks in not very large areas.
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13 years ago
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I only use them in Heroes of Might and Magic III; they are more convenient, and I'm more used to playing with them. The others are just not as comfortable...
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13 years ago
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Heroes III is a classic with unparalleled gameplay and its own unique atmosphere...
Definitely, for me personally, it's the best part in the series, and I still play it.

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