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Sincerely,
Dnaop-wr
:smile20:
New here? I'm Roha — want a quick tour?

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While the outer stable provides +5 only for 1 day.
In general, the guide is very comprehensive.
But the topic of hero combinations and their development, depending on the castle, is even more interesting. Who to take first, who later, and who not to take at all. For example, for Necropolis, I develop the Necromancer + Runner (and Archer later) + Warrior + Order Mage combination. Are there any interesting manuals on this topic?

The outdoor and city stables are different, and only the city stable is mentioned (giving +5 steps for 7 days). Meanwhile, the outdoor stable only gives +5 steps for 1 day.
Really? It seems like it's just written that way, but in reality, it gives the same bonus. Or not?
All objects with the same name in the town and on the map have the same properties. Any stable gives +5 movement points per day for a week.
Watch the broadcasts on Mikogo and the stream))
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Wanderer, regarding objects in the city and on the map – it's not all that straightforward either. For example, creature dwellings outside the city only provide a 50% bonus compared to those within the city.
And where is this? Who is streaming? Is there a link?

Then there's a question - does the bonus from the city of life and the outer stable stack?
Wanderer, regarding objects in the city and on the map - it's not that straightforward either. For example, creature dwellings - outer ones only give a 50% increase compared to the city ones.
The bonus only applies to one object of the same type – stable, trough, oasis, etc.
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By the way, I also noticed that boots or gloves enhance the bonus from movement modifiers as well. For example, the Grandmaster skill for pathfinding from the stable gives not 5, but 7.5. I can't say for sure, but I think I noticed something like that.
Hmm, I'm a bit skeptical about this statement. Isn't it stable + trough + oasis, if they are visited on the same day?
