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Posts from Barbarian

5.0 (4 ratings)
19 years ago
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I propose the Barbarian race./*sometimes an alternative option is in parentheses*/

Homeland - sands.

Hero rides a yak.

SPECIAL skills of Barbarian heroes:
1). Swift Troops: 10% initiative increase for the hero, the entire army, and war machines./*You'll call it a cheat, because such an ability for necromancers and humans is cast during battle and does not apply to the hero, but they also raise/lower morale, and the knight increases defense and attack, while the necro lowers luck!*/

2). Strong Leader: (I really liked the possibility of upgrading heroes as a combat unit in HoMM4) When the hero deals a hit, their level is considered doubled.

3). Shaman: The hero can perform rites unique to Barbarians (allows part of the MAIN Barbarian skill to work (see below)), using resources that increase damage, attack, speed, and initiative, but some of them simultaneously lower the defense of the hero's units./*One must pay for a good bonus with something.*/

MAIN Barbarian skill: Magic Resistance (a Barbarian who does not believe in magic):
I). Weak Magic Resistance - protection against damage-dealing spells is reduced by 10%, when attacking, the hero's level is considered larger by 2(1), the hero can perform level 1 rites.

II). Medium Magic Resistance - protection against damage-dealing spells is reduced by 20%, when attacking, the hero's level is considered larger by 4(2), the hero can perform level 2 rites.

III). Strong Magic Resistance - protection against damage-dealing spells is reduced by 30%, when attacking, the hero's level is considered larger by 6(3), the hero can perform level 3 rites.

IV). Powerful Magic Resistance - protection against damage-dealing spells is reduced by 40%, when attacking, the hero's level is considered larger by 8(4), the hero can perform rites at half cost.

Primary Stat Development:
Attack______45%
Defense_________40%
Spellcasting_____10%
Knowledge__________5%

Skill and Ability Development:
Light Magic_______________2%
Dark Magic________________2%
Summoning Magic_____________2%
Chaos Magic_______________2%
Scholarship_______________8%
Defense____________________8%
Sorcery_______________8%
Luck_____________________8% (or Unique Racial Skill 8%)/*since the racial skill is truly strong.*/
War Machine Management______10%
Leadership________________10%
Unique Racial Skill_10% (or Luck 10%)
Logistics________________15%
Attack________________15%

Non-standard Barbarian abilities:
Attack:
a). War Leader - when the hero hits, the hero's attack is taken into account if it is greater than the defense of the attacked unit. A branch of Marksmanship, requires developed Attack and Strong Leader.

b). Tactics Master - +1 cell when deploying troops before battle. A branch of Tactics, requires developed Attack.

Defense:
a). Native Army - the hero gains the ability to protect one stack until the end of the battle, or any of their stacks once, during an attack/spellcast by a hostile hero. Moreover, if the hostile hero casts a spell, the hero's (Barbarian) position is reset to 0 on the action scale; if they attack, they can only act after one of their own turns (in melee, the Barbarian is stronger than any other hero! Stuns them, for example). A branch of Evasion, requires developed Defense and Strong Leader.

b). Strong Reflection - +20%(10%) reduction in damage from hostile magic. A branch of Reflection, requires developed Defense.

Luck:
a). Lucky Hero - positive luck applies when the hero attacks. A branch of Soldier's Luck, requires high Luck

b). Old Shaman - when performing a rite that does not lower defense and is directed at one friendly stack, there is a 15% chance it will affect all friendly stacks. A branch of Lucky Hero, requires constant Luck and Shaman.

Leadership:
a). Joyful Leader - positive morale applies during any action of the hero. A branch of Aura of Speed, requires Expert Leadership and Swift Troops.

Logistics:
a). Eager for Battle - the hero always moves first in any battle. If the battle is between two Barbarians, the initiative of the opposing heroes is taken into account (various skills, abilities, artifacts that increase it). If the initiative is equal, the hero with more experience moves first. In a battle with oneself at the Sphinx, the real hero moves first. A branch of Death's March, requires Expert Logistics and Swift Troops.

//ADDED BELOW 26.11.06
Scholarship:
a). Clear Head - now when the Native Army ability is active and an enemy hero casts a spell on a creature in the Barbarian army, they can only act after one turn, and the Barbarian is not reset to 0 on the action scale. A branch of Magic Attraction, requires Medium Scholarship and Native Army.

War Machine Management:
a). Fierce Catapult - the catapult fires +1 time, and with each shot, those behind the castle walls take damage equal to 2*hero level and are shifted toward 0 on the action scale by 0.1 if the target is not destroyed and by 0.3 if it is. A branch of Sulfur Rain, requires Expert War Machine Management and Swift Troops.

Light Magic:
a). Light Knowledge - +2 knowledge. A branch of Light Secrets, requires Expert Light Magic and Shaman.

Dark Magic:
a). Dark Knowledge - +2 knowledge. A branch of Dark Restoration, requires Expert Dark Magic and Shaman.

Chaos Magic:
a). Chaos Knowledge - +2 knowledge. A branch of Chaos Secrets, requires Expert Chaos Magic and Shaman.

Summoning Magic:
a). Summoning Knowledge - +2 knowledge. A branch of Fog Veil, requires Expert Summoning Magic and Shaman.
//ADDED ABOVE 26.11.06

Sorcery:
а). Swift Leader - now Sorcery also applies during a hero's attack. A branch of Secret Knowledge, requires developed Sorcery and Swift Troops.

//ADDED BELOW 26.11.06
b). Incredible Spellcasting - when a Barbarian uses spells, the spellcasting level is determined by the highest current primary stat of the hero. A branch of Swift Leader, requires Expert Sorcery, Light Knowledge, Dark Knowledge, Chaos Knowledge, Summoning Knowledge.
//ADDED ABOVE 26.11.06

Next are Barbarian units (You'll call it plagiarism, I'll say HoMM5 is a plagiarism of HoMM1(2,3,4)). I've only decided on their abilities:
So far only about 6 units, but in total there will be 1 flying, 2 shooters (one of whom is a caster), 4 melee (one of whom is a shaman-caster).
Barbarians have high attack and normal damage, sometimes high due to variance, high health, BUT WEAK defense (almost all run around half-naked, and it's too hot in the sands to live in armor, which was never really used by Barbarians due to their nomadic lifestyle and offensive battle strategy), and low growth (units of levels 1-4) (until a specific level 15 building is constructed in the city (a rather expensive structure) - pastures, increasing growth by 50%(30%), there are no other buildings that increase unit growth (except for the Stronghold and Castle, naturally). Also some warriors are particularly susceptible to certain spells. Not expensive.

Level 2: Harpy (Similar to Furies, but they fly, have shorter movement distance and lower initiative).

Level 3: Orc (Shooter, upgraded shoots twice (to spite the bow masters)).

Level 4: Berserker (The Berserk spell lasts 2 times longer, magic resistance (standard ability) for this spell is 7.5%. For upgraded ones it's 1.5 times longer, and magic resistance works normally. They can discard armor, which they have (seemingly made from large animal bones), thereby significantly lowering their defense and increasing speed, attack, and initiative until the end of the battle. Regular ones need a turn for this, while upgraded ones need 0.3 turns).

Level 5: Ogre Shaman (Shaman-caster, regular casts Blessing and one of the rites, upgraded - Blessing, own same as Punishing Strike and 2(1) rites. High health, high attack, normal defense, but low initiative (but if he hits, it'll be brutal)).

Level 6: Cyclops (Large creature, shooter, area-of-effect hit during ranged attack. Casts Earthquake; the spell level depends on the number of cyclopes in the stack, specifically level=number in stack/(2*standard weekly growth), rounded down. The Blindness spell lasts 2 times longer. Upgraded ones have a 30% chance when attacking to cast Earthquake without spending mana, and the Blindness spell lasts 1.5 times longer).

Level 7: Troll (Large creature, chain hit (chance to stun for 1 turn and enemy does not respond), reduces defense by 50%, upgraded by 75% (the chain is massive, so it smashes armor to pieces)).

Specific Barbarian buildings:
1). Atheist's Pillar - increases protection against hostile magic for all player heroes. The increase is cumulative.

2). Rite Glade (hut) of different circles (from 1 to 3) - rites of different circles. THERE ARE NO MAGE GUILDS!!!!!

3). Pastures - +50%(30%) growth for all creatures.

4). Sharp Peak(blade) - +1 attack and +1 defense when defending in the castle.

Unique Barbarian hero skill: Nomad - if the opponent captures all player castles, a hero with this skill can survive without a castle (other player heroes perish) for one week longer + 1 day per level.

And the ultimate ability SUPER STRENGTH - the hero's attack is increased fourfold (meaning by 2, but taking Strong Leader into account).
In reply to GmiR
19 years ago
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GmiR;51315
As I understand it, Moses decided to reserve the right to not remove the awful, stupid green troll. If he decided not to change anything, then there's no point in discussing anything here either.
What made you think that? I simply don't see any REAL arguments in favor of anyone else, and any REAL arguments against the troll!
In reply to MoZeS
19 years ago
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I also think that a troll wouldn't be the best fit. Instead, we could create some kind of deity that the Barbarians worship and come up with a backstory for it.
In reply to MoZeS
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19 years ago
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MoZeS;51357
What made you come to that conclusion? I simply don't see any REAL arguments in favor of anyone else and any REAL arguments against the Troll!
The creatures from the third game worked hard their entire lives, and everyone liked them! So, the question is: who is for the Troll and who is for the creature? I think the answer is obvious! :) :) :)
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19 years ago
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If we also consider Might & Magic, then trolls clearly don't measure up to monsters, dragons, or titans.
In reply to Alex Ghost
19 years ago
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Alex Ghost;51443
The creatures from the third game worked hard their entire lives, and everyone liked them! So, the question is: who is for the troll, and who is for the creature? I think the answer is obvious! :) :) :)

Uh... What does "obvious" mean? And which one? Some people are for the troll, and some are for it, but not at level 7. And there are also people who are for the creature!

Added 2 minutes later
GmiR;51315
I understand that Moses decided to reserve the right for himself as the author not to remove the terrible, stupid, green troll.
That's why it's suitable, because it's terrible and stupid! And it's not green, it's gray! (I mean the same one as before!)

Added 17 minutes later
}\{ЕК;51423
I also think that the troll is not quite suitable. And instead of it, you could create some kind of deity that the Barbarians worship and come up with a biography for it.

But you should be for the troll, since you live in Middle-earth! :D :)
Note that there are no gods at level seven in any castle (a little reference - the devil is not the highest being in Hell! (Satan is the highest!)). In the Tower, it's not Zeus, but a Titan! In the Castle, it's an angel, not God! And so on!
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19 years ago
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Yeah, but who is stronger, the Ancient Horror or the Hydra of Chaos? It would be interesting to know...
In reply to MoZeS
19 years ago
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MoZeS;51545


And you should be a troll anyway, since you live in Middle-earth!:D :)
Note that there are no gods at the seventh level in any castle (a small tip - the devil is not the highest creature in Hell! (Satan is the highest!)). For the Tower, it's not Zeus, but a titan! For humans, it's an angel, not a God! And so on and so forth!


Note that there is no such race as barbarians !!! This is a product of your imagination; you are the author and can do whatever you want, you can put a troll even at level 100, while some deity is at level 1. But what will come of that? :confused:

A troll doesn't work at all, its place is level 5, or 6 .:)
In reply to MoZeS
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19 years ago
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MoZeS;51545

Note that there are no gods on the seventh level in any of the castles (a little trivia - the devil is not the highest being in Hell! (Satan is the highest!). The Tower has a Titan, not Zeus! Humans have an angel, not a God! And so on!

Nonsense. Monsters are not gods, they are just animals.

Regarding the arguments: it's all about perception. People are used to thinking that a troll cannot defeat a dragon. These are common truths in all fantasy worlds. And then some original person claims that a troll is stronger than a dragon! Naturally, this is not accepted. Because it's like putting a griffin or, say, a gargoyle on the 7th level. And a troll definitely doesn't fit here.

But a mountain giant - an ancient giant would be suitable - because the word "giant" sounds good, although the appearance can be almost unchanged.

But mountain giants will be gray and boring, like trolls, but there are beloved monsters that have already gained popularity.
In reply to gamehuntera
19 years ago
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gamehuntera;51608
Nonsense. Monsters are not gods, they are just animals.

Regarding the arguments: it's all about perception. People are used to thinking that a troll cannot defeat a dragon. This is a common truth in all fantasy worlds. And then some original person claims that a troll is stronger than a dragon! Naturally, this is not accepted. Because it's like putting a griffin or, say, a gargoyle on level 7. And a troll definitely doesn't fit here.

Spot on!

Мугайс;50276

And a troll on level 7 is the same as a minotaur or a lich on level 7. In any hierarchy of monsters, trolls are not at the very top. Even in Tolkien's works, trolls were just elite soldiers, but not "trump cards."

There was a response to this statement before. Plus, trump cards are not standard units and they cannot be born every week. But level 7 is exactly ELITE SOLDIERS!

And by the way, on the Nival forum, when I posted the idea about barbarians, no one talked about monsters, but people were happy about trolls. (This is just an aside. Because all opinions are needed and all opinions are important. :D)
In reply to MoZeS
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19 years ago
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I also like the monsters. But they get repetitive. I don't mind them. And if not trolls, then monsters. But for now, I'm rooting for the trolls. Monsters have been in so many parts of HoMM!
In reply to MoZeS
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19 years ago
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MoZeS;51545


You should definitely be considered a troll, since you live in Middle-earth!:D :)
Note that there are no gods on the seventh level in any castle (a little trivia - the devil is not the highest being in Hell! (Satan is the highest!)). In the Tower, it's not Zeus, but a Titan! For Humans, it's an angel, not a God! And so on!

I disagree: A Titan is a deity. Moreover, it most likely copies Zeus, even if it's not as great. The god Apollo also belongs to the great Titans, and he is, after all, a God!
In reply to GmiR
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19 years ago
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GmiR;51668
I disagree: Titan is a deity. Moreover, he most likely copies Zeus, even if he isn't as great as the other Titans. After all, Apollo is also a god!
Exactly, it's an exception, not a rule... :)
In reply to MoZeS
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19 years ago
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MoZeS;51625

There was a response to this statement before. Plus, trump cards are not standard units, and they cannot be produced every week. But level 7 units are ELITE SOLDIERS!

I want to disagree with you. Elite *soldiers*. These can be inquisitors, vampire lords, liches, ents, etc. According to your logic, there can be no "trump" units at all, since they are not even supposed to be produced. Level 7 is precisely the trump units, and they have every right to be called that. That's why they are not produced in large numbers and do not cost a penny. ;)

Now regarding a candidate for the role of a level 7 creature... hmm... I'm not for the hippopotamus, but against the troll. It would also be silly for champions to stand out among the higher-level creatures in the Fourth part. You know, maybe I'm also tired of dragons in all the parts, but I'm suggesting replacing them with minotaurs. ;) And to argue that these are some special minotaurs that also ate Greeks in labyrinths :p
In reply to Sergh
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19 years ago
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Sergh;51676
Exactly, it should be... as an exception, not treated as equals... :)

Sergh corrected himself, and in his excitement, he mixed up the words!
P.S. God belongs in the heavens! Trolls should be turned into minced meat! Let's give the Barbarians a God at level 7! I won't go to sleep tonight until I come up with a divine creature for them!

2Mugais - Minotaurs are even lower in rank than trolls => they will look even funnier! :D
In reply to Мугайс
19 years ago
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And generally, he needs to be a huge, muscular ogre, with biceps like a Kamaz truck tire. He fights in just one loincloth, without any armor. His attack is with both hands, striking the head (but not like a golem, but from top to bottom, as if driving the enemy into the ground). He isn't afraid to die => attack +30%, because they are already waiting for him. (Heroes of Might and Magic will turn his powerful soul into a titan!!!! And he will also have the ability to raise the dead (the number of raised units depends on the number of Ogres, as golems) once per battle.

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