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Which weapon from the Dynasty faction in the original version of the game did you like the most?
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14 years ago
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In this topic, we will discuss the dynasty weapons that were available in the original version of Might & Magic Heroes VI. Weapons added in expansions are discussed in another topic.

The original version of the game featured 23 dynasty weapons, and another 9 were added in the “Pirates of the Savage Seas,” “Death Dance,” and “Shades of Darkness” expansions. You can collect all dynasty weapons by purchasing the Complete Edition. Dynasty weapons are only available to owners of a licensed version of the game.

Swords available in the original version of the game:
1. Griffin Sword – Campaign 1, Mission 1: “Fall of the Griffin.” Received for completing the mission.
2. Iron Feather – Campaign 3, Mission 1: “Something’s Brewing.” Return the Griffin eggs to their nest.
3. Arachne – Campaign 2, Mission 1: “Misery Loves Company.” Guarded by demons in an underground passage leading to the last inquisitorial castle.
4. Soul Eater – Campaign 5, Mission 1: “Angel, Angel, Burning Bright.” Defeat the hero Tor-Berit southeast of the starting city.
5. Wolf Sword – Campaign 6, Mission 1: “Orcs Must Die.” Defeat Mark while liberating Irina.
6. Malatua's Cleaver – Campaign 6, Mission 2: “The Good, the Bad, and the Bloody.” Quest "Turning Point." Within 4 months, complete either the "Might Makes Right" or "We Shall Go Another Way" quest.
7. Vislbon Sword – Campaign 6, Mission 2: “The Good, the Bad, and the Bloody.” Complete the "We Shall Go Another Way" quest - Path of Tears. You must defeat Sharki's troops led by Ayro (purple on the east).
8. Kirin Silk Sword – Campaign 4, Mission 2: “Defeats and Victories.” The Kirin quest.
9. Alliance of Angels – Campaign 3, Mission 4: “Defeats and Victories.” Tunnels under the Falcon’s nest. Rebuild the demon fortifications. Free the princess.
10. Sword of Compulsion – Campaign 5, Mission 4: “A Marriage Between Heaven and Hell.” Received shortly after defeating Sarah.
11. Blade of Chaos – exclusive item from the Complete Edition.
12. Assassin's Blade – Altar of Wishes. Gold rank (level 30), 4000 dynasty coins.
13. Perfect Silk Sword – exclusive item from the Complete Edition.

Swords added in expansions:
(poll in this topic)
14. Pirate King's Sword – Campaign 8, Mission 2: “King of the Savage Seas” (“Pirates of the Savage Seas”).
15. Edge of Balance – Campaign 10, Mission 1 (“Shades of Darkness”).
16. Sword of Retribution – Campaign 11, Mission 3 (“Shades of Darkness”). You must complete the quest to find obelisks.
17. Blazing Dragon Tongue – exclusive item from the Complete Edition.

Staves available in the original version of the game:
1. Staff of Tides – Campaign 4, Mission 1: “Ashes and Dust.” Guarded by water elementals.
2. Soul Thief – Campaign 2, Mission 1. Slightly above and to the left of the entrance to the first cave (not counting the one where you started).
3. Dirge – Campaign 3, Mission 2: “All is Mixed Up, Truth and Lies.” Guarded by Angels in the center of the map.
4. Staff of Thunder – Campaign 6, Mission 2: “The Good, the Bad, and the Bloody.” The "Might Makes Right" quest - Path of Blood. Defeat the rebels led by Ayirini (yellow on the southwest).
5. Sandro's Staff – Campaign 2, Mission 3: “Dawn From All Sides.” The staff is guarded by Demon Lords at the end of the tunnel in the underworld.
6. Staff of Eight Aspects of Ashi – exclusive item from the collector’s or Complete editions.
7. Staff of Purification – Heart of Nightmares map – exclusive item from the collector’s or Complete editions.
8. Oblivion – purchased for 30 uPlay points outside the game (in the game launcher).
9. Ur-Gash's Will – Altar of Wishes. Silver rank (level 20), 2000 dynasty coins.
10. Batu Totem – Altar of Wishes, Platinum rank (level 40), 6000 dynasty coins.

Staves added in expansions:
(poll in this topic)
11. Rod of the Underworld – Campaign 9, Mission 1 (“Death Dance”).
12. Staff of Crystal Roses – Campaign 11, Mission 1 (“Shades of Darkness”). You must complete the "Gold Rush" quest.
13. Dragonbone Staff – exclusive item from the Complete Edition.
14. Sar-Aggreth's Staff – exclusive item from the Complete Edition.
15. Unnamed staff.

Thanks to bobchik and gnywneep for the detailed guide!

You can view the characteristics of weapons in the dynasty profile under the “Dynasty Weapons” subtab of the “Dynasty Heroes” tab. You can view the characteristics of weapons that you do not have in the manual.

You can upgrade dynasty weapons without killing monster armies in the "SOUL FORGE" tab at this link. Simply select a dynasty weapon and click "SOUL FORGE." When using the forge up to level two, the weapon is upgraded in 10 minutes, to level three - in an hour, to level four - in a day, and to level five - in fourteen days. This is an official tool, so you can use it without fear of being banned.
14 years ago
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Hello everyone.
Regarding the disappearing weapons in the Dynasty. I found a way to keep them. As I understand it, the probability of them disappearing depends on the hero's specialization (mage or warrior), i.e., with the Kirin's Sword, if you play as Irina the mage, the sword will disappear in 80% of cases. Although, I didn't understand why the Feather disappeared with Anton, he's supposed to be a warrior.
I read about this method in the game files in one of the missions, and it hasn't failed me yet. Someone wrote it, I forgot his nickname, but huge thanks to you, man, I tried so many methods before.
So, enough rambling, here's the method:
Step 1: Just in case, save before receiving the weapon (in case the method doesn't work, but I haven't needed those saves anymore).
Step 2: Receive the weapon.
Step 3: Exit the mission to the main menu (where the guy with the sword stands), go to the Dynasty, and check if the sword is there. If it is, great, load the save and continue playing (praise be!). If not, then continue.
Step 4: Go to the campaign and start it again, but create a hero (before starting the map, below the main hero, there's a free slot, click it and create him, he will be the main one) with the weapon specialization (if it's a staff, then a mage, if it's a sword, then a warrior).
Step 5: Start the campaign, give the hero the weapon, and win one battle (you won't be able to lose, no one will let you you can even win with auto-attack).
Step 6: Exit to the main menu, go to the Dynasty, check the weapon, and voilà! the sword is in the Dynasty! Hooray! We're awesome!
Step 7: The weapon is there, load the old campaign, play, and enjoy until the next bug.

Added 4 minutes later
And also!!

Want an invincible army? At the beginning of each mission, do the following:

Before each battle, change the Dynasty weapon to the next one. After a few battles (depending on the number of weapons), you'll have a ton of bonuses for your troops and hero.

For example, the fact that I had a bunch of perks on my troops was one thing, but the fact that I had "Resurrection" from the Angel Alliance and "Drain Life" from the Fire Blade (forgot the name) in the spellbook was something else. It's perfect for the Orc campaign, for example
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14 years ago
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It's much simpler. The weapon obtained as a quest reward disappears. To keep it, you need to equip the weapon and fight at least one battle with it. Another issue arises if the class doesn't match the weapon's requirements. In that case, the suggestion above is quite relevant – create a hero of the required class and fight a battle with that weapon using that hero. The only caveat is that if you delete that hero later, the weapon might disappear.

This is a real cheat. I agree with Lazy_coma – playing this way isn't fun; it needs to be fixed as soon as possible.
14 years ago
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What's there to think about? The coolest Dungeon faction art is definitely Arachne! Although, I think they'll nerf it soon (I believe so =)). And then the voting should have been divided – staffs and swords – that would have been more logical; otherwise, it's like comparing a helicopter to a pineapple...
In reply to Победитель
14 years ago
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Winner
To keep it, you need to equip this weapon and fight at least one battle with it. Another thing is if the class doesn't match the weapon's requirements.

It didn't help me.
Winner
The only thing is, if you delete this hero later, the weapon might disappear.
I deleted it. The weapon didn't disappear.
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14 years ago
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The poll couldn't be divided into two parts; I'm not sure if it's even possible. So, you can select multiple answer options, even all of them. I don't know why anyone would want to get rid of Arachne. I haven't used it in battle yet, but the 15% drain bonus doesn't seem overpowered. A hero's "Drain" ability can give 80%, so this is just a nice bonus, nothing more. By the way, has anyone checked if Wolfsbane gives +1 to physical strength each turn on the map or in battle? If it's the former, then it's better than Arachne.
In reply to Победитель
14 years ago
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Winner
By the way, has anyone checked if Wolf's Blade gives +1 to physical strength each turn on the map or in battle? If it's the former, then it's better than Arachne :).

This is just insane. People write that they spend 8 months on a mission, and they will be able to defeat Uriel and Arriban with equal attack power.
In reply to Победитель
14 years ago
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Winner
I don't know why you're cutting Arachne. I haven't used it in battle yet, but a 15% drain bonus doesn't seem overpowered. "Drain" from a hero can give 80%, so this is just a nice addition, nothing more.
Well, try it. This "nice" addition is applied to all stacks from the first turn and cannot be removed.

I was very tempted to "rush" through the rest of the campaigns with a Warrior, but I forced myself to start playing as Irina the Sorceress.
The most annoying thing is the frustrating loss of single units on neutral creatures. In multiplayer, there is no "restart" option after the battle is over.
By the way, has anyone checked if Wolf's Blade gives +1 to physical strength each turn on the map or in battle? If it's the first case, then it will be better than Arachne.
Well, we need to calculate what this will actually result in.
14 years ago
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To be honest, I'm not sure, but I think Arachne actually gives more than 15%. I'll take a closer look today.
In reply to Levsha
14 years ago
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Levsha
To be honest, I'm not sure, but I think Arachne gives more than 15% in reality. I'll take a closer look today.
By the way, yes, when I was upgrading a dynasty weapon, in the creature window, under the effect of Arachne, terrible numbers appeared, in the tens of thousands of percent :) I need to check.
In reply to Supric
14 years ago
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Supric
By the way, yes, when I was upgrading dynastic weapons, in the creature window, under the effect of Arachne, terrible numbers in the tens of thousands of percent were displayed :) I need to check.


That's right. I wrote about this bug a month ago because I noticed it when I fought a Necropolis in a duel with a dynastic army, using the duel-legion game type.
And 1500% vampirism from a single hit was insane.
14 years ago
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Started a campaign for Inferno, and got Arachne. 990% vampirism on the first day. Hmm...

So, who was it that was complaining about the Wolf Blade? :)
In reply to Supric
14 years ago
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Supric

So, who was it that was complaining about the Wolf Blade? :)

I'm also curious. Is it for a turn in battle or on the map?
14 years ago
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If the Wolf's Blade adds to the hero's stats each turn on the map, then a question arises, or rather, two. Is there a limit to the number of parameters (attack, defense)? I remember that in Heroes of Might and Magic III, the maximum was 99. And the second question is, is there a limit to the hero's level? Just curious.
In reply to Taimer
14 years ago
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Taimer
Hello everyone.
Regarding the disappearing weapons of the dynasty. I found a way to keep them. As I understand it, the probability of them disappearing depends on the hero's specialization (mage or warrior), i.e., with the Kirin's Sword, if you play as Irina the mage, the sword will disappear in 80% of cases. Although, I didn't understand why the Feather disappeared with Anton, he's a warrior.
I read about this method in the game files in one of the missions, and it hasn't failed me yet. It was written by someone, I've already forgotten his nickname, but a huge thank you to you, man, I tried so many methods before.
So, enough rambling, here's the method:
Step 1: Just in case, save before receiving the weapon (in case the method doesn't work, but I haven't needed these saves anymore).
Step 2: Receive the weapon.
Step 3: Exit the mission to the main menu (where the guy with the sword stands), go to the dynasty, and check if the sword is there. If it is, great, load the save and continue playing (praise be!). If not, then continue.
Step 4: Go back to the campaign and start it again, but create a hero (before starting the map, below the main hero, there is a free slot, click it and create him, he will be the main one) with a specialization in the weapon (if it's a staff, then a mage, if it's a sword, then a warrior).
Step 5: Start the campaign, give the hero the weapon, and win one battle (you won't be allowed to lose! you can even win with auto-attack).
Step 6: Exit to the main menu, go to the dynasty, check the weapon, and voila! the sword is in the dynasty!!! Hooray!! We're awesome!!
Step 7: The weapon is there, load the old campaign, play, and enjoy until the next bug.

THIS DIDN'T HELP... WHAT SHOULD I DO... I WANT THE STAFF OF THUNDER... IT DOESN'T APPEAR

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