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Posts from Tactical techniques for conducting battles in Heroes of Might and Magic II.

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In reply to Darth Saruman
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19 years ago
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Darth Saruman;51175
By the way, I had an interesting incident with this teleport! So, a city siege, I'm attacking. Both the defenders and the attackers suffered huge losses! I had about 5 Titans left, and he had 96 Ogres! It's not very pleasant to run away from them and lose turns!:( So, I teleported the Titans away from the Ogres and started shelling them! That's how I won!

I've had that happen to me often too. You run around with a fast archer, dodging a slow enemy with slowing spells, and the hero keeps casting and casting, the towers are shooting, and the archer sometimes deals damage too.
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19 years ago
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Yeah, sieging a city is especially effective when playing as Fortress. It's a really powerful tactic. I try to lure the main hero into an open field for a fair fight in front of everyone. Then I capture the empty castle. Otherwise, without resurrecting all the archers, they just stand under the walls like idiots.
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19 years ago
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Against castle walls, a ballista is very helpful – it takes two catapult shots to destroy them. And teleportation is useful too. I just feel bad taking archers to a castle siege – they’ll just get killed. But with magic and tanks, you can go right in!
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19 years ago
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Yeah, I'll capture a mine or a lumber mill (they're usually near the town) and then move on. Although, leveling up a Knight into a Yellow Mage can be tedious. It's better to hire a Warlock in the tavern.
In reply to Necronix
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19 years ago
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For me, if it's a Knight, it always knows how to cast Blessing, Haste, and Prayer.
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19 years ago
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Isn't there a second spell called Prayer? I don't remember. Maybe they mean Holy Word?
19 years ago
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Does the effectiveness of Holy Word depend on spellpower? Perhaps he meant Bloodlust?
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19 years ago
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To confuse bloodshed with prayer... that requires a seriously twisted mind:D:D
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19 years ago
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Speaking of spells that enhance creatures, in the second game, I would particularly note:
level 1: bless, haste, bloodlust (the latter, by the way, does not depend on the strength of magic);
level 3: mass bless, mass haste.
Among the so-called "necromancer spells," there are ripple and wave of death. However, the damage from them is not very great... They can actually be useful in a hot-sit, when the opponent separates small units to retaliate. Then, by casting these spells, we eliminate all his tactical tricks.
The "prayer" spell is absent in the second game.
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19 years ago
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Yes, I agree with everything except for one thing: "Ripple of Death" and "Wave of Death" are Necromancer spells. Anti-Necromancer spells are "Holy Word" and "Holy Voice." But I think that was just a Freudian slip. :)
And among the buffing spells (although can it even be called a buff?), I would highlight healing. But I admit that it's a bit of a stretch to consider it a buff.

And jokes like "Ripple of Death" are also great for fighting a hero who has several units of one type (so they can run away) and for storming a city where there is a symbolic defense in the form of several level 1 units.
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19 years ago
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And what if you have to rely on swordsmanship rather than magic? Then you have to collect various defensive artifacts, like a fire cloak. And focus on golems and dwarves. As paradoxical as it may seem. Plus, you need to protect your flying units (for the assault). You can't save the archers anyway, so it's better to use them as bait.
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19 years ago
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Well, in the second part, there are two types of swordsmen – humans and orcs. And if it’s really pointless to try and protect the archers of the humans, then for the Barbarians, they can be the main striking force; although usually, at least for me, ogres become that.
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19 years ago
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And trolls. Although the AI tries to eliminate them first. But regeneration is a great thing, especially combined with tough skin. And fast orcs are powerful. And necromancers have fast skeletons, just like in all the other parts.
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19 years ago
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The only problem with fast skeletons is their vulnerability to counterattacks. They deal insane damage, but they are very fragile and die from the slightest touch. A single counterattack from something like an ogre can negate a huge amount of damage output for a hero-necromancer.
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19 years ago
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Yes, that's true. But the thing is that Necromancers have other units besides skeletons. While they're busy destroying the skeletons, the tougher zombies and mummies will arrive. And then the real slaughter will begin... And if vampires and liches join in, then...

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