Skip to content

Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
User Avatar
#44615
Auto-translated
Amko, just write in the Mafia chat and ask them not to flood the channel. That way, there will be less work for you.

Be strong. Believe
User Avatar
#44616
Auto-translated
I also played Skyrim. My conclusion is that the gameplay is absolutely terrible. Mobs are defeated without any resistance, and health regenerates incredibly slowly. Year after year, the same picture – tell me, how many hits with an axe does it take to kill a person? 100-200? Oh, how I hoped it would be at least similar to Gothic. Alas.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



User Avatar
#44617
Auto-translated
it depends on what kind of axe, what kind of person, and how you hit them. some survive.
this is about real life

Be strong. Believe
User Avatar
#44618
Auto-translated
The monsters are defeated without any resistance.
Is it difficult?

I don't remember at the beginning, but later on, tougher monsters will appear and start dominating. Although, I'm not sure what determines the strength of a monster; maybe it's based on their level, or maybe it depends on how far you've progressed in the game.
Yesterday, my brother was running around in some cave, and there was a mountain inside. He was climbing it, and a bear fell from the top and killed him.

Be strong. Believe
User Avatar
#44619
Auto-translated
If people die from a single axe blow, the game will become uninteresting.
User Avatar
#44620
Auto-translated
In the game, skeletons die from a single hit with an axe.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#44621
Auto-translated
Yes, it's a great game, a solid one, with a certain charm, where everyone dies from a headshot. But it's not a single-player RPG.
In reply to Саня Изи
User Avatar
#44622
Auto-translated
Lord Mortulus
I played Skyrim too. My conclusion is that the gameplay is absolutely terrible. Mobs are defeated without any resistance, and health regenerates incredibly slowly. Year after year, it's the same old story – tell me, how many times do you need to hit a person with an axe for them to die? 100-200? Oh, how I hoped it would be at least similar to Gothic. Alas.
I confirm. The difficulty is standard (I played on the difficulty setting they provided). The controls aren't very good: it's inconvenient to catch salmon. Also, sometimes a bandit sneaks up on me from behind, and I don't notice him for five minutes (and that's even when playing in third-person). It's also annoying when wolves attack from behind, and you can't even hear them approaching. The mobs are weak. If I die, it's usually just because of the stupid controls: then I replay and lose about ten percent of my health.
The mobs are also stupid. A bandit leader was waving his sword in front of my face, as if saying, "come closer, I'm going to kill you now," and meanwhile, I was burning him with fire, and he didn't even think to stop talking and finally attack.
But I still liked my character, Dr. Connors. True, I haven't played the previous installments.
 

К А
Стикеры GBF в Telegram
User Avatar
#44623
Auto-translated
But this isn't a single-player RPG.

Wolf, remember at least Gothic. There, at least, there was some fighting, and you wouldn't rush into a fight with an Orc wielding a dagger.

I wonder, in Skyrim, can you really develop a powerful mage? I'm already able to raise zombies. Moreover, you can raise any corpses, even skeletons gathering dust on shelves.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



User Avatar
#44624
Auto-translated
Perhaps it's not that bad to know exactly which character you'll be playing in each RPG. It eliminates the agony of choice.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#44625
Auto-translated
Wolf, at least remember Gothic. There was some kind of fighting there, and you can't just rush an Orc with a dagger.
I don't know why you quoted that specific phrase of mine, as it's about something completely different.
But yes, I didn't particularly like Oblivion for that reason either - you can always kill everyone. As soon as you level up, a weak creature disappears and a stronger one appears in its place, and there aren't places you can only access after reaching a certain level, for example.
User Avatar
#44626
Auto-translated
After about ten levels in the Oblivion, if you don't min-max your stats with +5 bonuses, you can realistically get wrecked.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#44627
Auto-translated
I didn't cheat.

Added after 52 seconds
And sometimes the stats were +5, but I didn't exploit it; they just appeared that way.