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What is your opinion on city rebuilding?
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In reply to Ment
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14 years ago
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Ment
less than in the sixth.
If you collect resources in the sixth game using only portals, then yes, it takes less time ;). But the overall resource pool saves the most time.

By the way, I like the restructuring more and more :). It's even strange - how did I manage without it in the fifth game's campaign? It's imbalanced, yes, but the innovation is useful. Except that, tactics really suffer - in the fifth game, there were several maps that focused on the interaction of units from different factions.
In reply to Ment
14 years ago
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Ment
No one said you would download everything directly from where it should be. It's just that with the help of these spells, you can save a lot of time. And in this regard, the third game turns out to be the most illustrative: it takes almost no time there, less than in the sixth.
Yes, of course. Thanks to the unlimited abilities of a top-tier hero, you can move almost anywhere on the map in one turn, regardless of its size. In the sixth game, everything is done without this overpowered ability. Plus, there are restrictions: in the town where you hire units, there must be buildings of the required creatures with the necessary upgrades.
14 years ago
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No, no, no! Hands off Heroes of Might and Magic III! It's true that it's overpowered, but we shouldn't forget where we all came from, and if the saying is true, that's where we'll end up again. Ultimately, arguing about army deployment, when comparing Heroes of Might and Magic III and Heroes of Might and Magic VI, is pointless because in both games, it's perfectly clear and straightforward. And besides, the city rebuilding system eliminates many of the excuses used by the losing side, like "if I had a city of my faction," "if I had managed to gather my entire army," "if I had enough mana to cast Teleport," "if I hadn't been playing as Barbarians"... and so on and so forth.
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14 years ago
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In the sixth game, everything is done without this overpowered element. Plus, there are restrictions – in the city where you recruit units, there must be buildings for the required creatures with the necessary upgrades.
No overpowered elements: by the time you max out advanced wisdom, expert earth magic, and find spells, these things will no longer significantly impact the player's development, but they will save time. However, in the sixth part, it genuinely simplifies development.
In reply to Ment
14 years ago
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Ment
No overpowered elements: by the time you max out advanced wisdom, expert earth magic, and find spells, these things will stop affecting the player's development, but will save time. But in the sixth part, it really simplifies development.
The same can be said about the sixth game:))))
By the time you can easily rebuild already built cities, these things will stop affecting the player's development...

Added after 56 seconds
Levsha
But no, no, no! Hands off the third game! It's certainly overpowered, but we shouldn't forget where we all came from, and if we believe the aphorism, where we will return to =)
I don't know where you came from and where you will return, but I started with the second game and didn't sleep for nights :smile42:
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14 years ago
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The same can be said about the sixth installment. )))
By the time you can rebuild captured cities without any problems, such things will cease to affect the player's progress...
Not at all. Even on the hardest difficulty, I managed to rebuild cities immediately after capturing them or almost immediately (within a day or two). What more can be said about other difficulty levels?
In reply to Supric
14 years ago
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Added after 56 seconds
[/U]
I don't know where you came from or where you'll go back to, but I started with the second game and spent sleepless nights playing it:smile42:[/QUOTE]
Well, I also played it. But I spent the most time playing the third game because it was cutting-edge and very interesting. Now everyone turns up their noses - it's cheaty, unbalanced... so why did everyone play it until they were blue in the face?=)

Added after 1 minute
Ment
Not at all. Even on the hardest difficulty, I managed to rebuild cities immediately after capturing them or almost immediately (within a day or two). What more can be said about other difficulty levels?
And we don't even need to talk about other difficulty levels - you should always play on the hardest one.
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14 years ago
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So, simplifying the progression is a negative?

I don't like the most complex ones; I prefer a normal level of difficulty :).
In reply to Победитель
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14 years ago
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Winner
So, simplifying the development process is a negative?

I don't like the most difficult settings; I prefer the normal one.
I also always played on normal, but then I decided to try the difficult setting, and it turned out that it's not much different from normal, just more interesting. :rolleyes:
And the bug where you can equip all the weapons of a dynasty at once actually makes it easier. :eek: :(
In reply to Ment
14 years ago
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Ment
Not at all. Even on the hardest difficulty, I managed to rebuild cities immediately after capturing them or almost immediately (within a day or two). What more can be said about other difficulty levels?
If you can rebuild cities immediately, it means they are empty. Consider that you are playing Heroes of Might and Magic V/III, you got lucky with the random generation, and you got your desired city :) Just like your opponent. And you won't have to restart. I still don't understand what the problem is. I thought the problem was with rebuilding already built cities...
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14 years ago
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The problem is that rebuilding destroyed cities isn't particularly difficult either. Resources are easily exchanged on the market, and it only costs 22 crystals, 15,000 gold, and 40 units each of ore and wood, which is clearly less than the benefit the city will bring to its faction.
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14 years ago
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I have a question: is it necessary to rebuild a Fortress? I understand that rebuilding a Castle and creature dwellings is necessary, but why rebuild a Fortress? :confused:
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14 years ago
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From the native Fortress, there is more income + dwellings in the area, and they are attached to the Fortress.
14 years ago
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If the fort doesn't belong to your faction, it costs 250 gold per day; if you rebuild it, it costs 500.
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14 years ago
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By the way, in terms of income, it's not very profitable. It only pays for itself after 20 days, which is quite a long time for a regular game.

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