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14 years ago
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City Name: Order of Chaos

Alignment: EVIL!

State: Arridia

History: Not all Warlocks went into the dungeons. Some near Nighon found a human state untouched by wars. They burned houses, destroyed inhabitants and eventually conquered it. They used the lands for their own life. Recently they wanted more and declared war on all neighbors.

Magic: terribly developed. The Mages' Guild is SIX stories high. A huge bias towards Fire and Water magic, especially attacking spells.

Main Enemies: Nighon, Erathia, AvLee, Bracada, Deyja, Eofol, Crulod, Tatalia, Conflux

Native Land: stones.

Colors: yellow, light blue, brown.

Creatures:
1. Captive
Captives are the result of experiments on captured enemies. They obey their masters, while others are ruthlessly killed. Dimwits :D
Attack: 4
Defense: 4
Damage: 2-5
Health: 10
Speed: 5

Growth: 16
Cost: 40 gold
Abilities: Berserker (uncontrollable)
1.5
Slaves - more powerful and have more HP. Just stupid cannon fodder - the strongest level 1.
Attack: 5
Defense: 5
Damage: 2-7
Health: 25
Speed: 5

Growth: 16
Cost: 40 gold
Abilities: Berserker (uncontrollable)

2 - Scorpion
A huge monster resembling a scorpion living in the dungeons. They began to be caught and used for defense.
Attack: 10
Defense: 9
Damage: 4-8
Health: 25
Speed: 7

Growth: 6
Cost: 260 gold
Abilities: Paralyzing poison (no damage!)
2.5 - Belligerent Scorpion
The same scorpions, only more cruel.
Attack: 10
Defense: 9
Damage: 4-8
Health: 27
Speed: 7

Growth: 6
Cost: 280 gold
Abilities: Paralyzing poison, ordinary poison
2, alternative - Pirate
Everything is clear!
Attack: 5
Defense: 5
Damage: 1-7
Health: 12
Speed: 10
Shots: Shots: 50
Growth: 10
Cost: 225 gold
Movement: land
Abilities: Shooter
2.5 alternative - Corsair
A cooler pirate
Attack: 5
Defense: 5
Damage: 3-9
Health: 12
Speed: 10
Shots: 100
Growth: 10
Cost: 250 gold
Movement: land
Abilities: Shooter, double strike
Everything is clear!
3 - Dark Elf
Everything is clear!
Attack: 11
Defense: 6
Damage: 4-10
Health: 26
Speed: 7

Growth: 7
Cost: 310 gold
Abilities: None
3.5 - Drow
More affluent dark elves.
Attack: 11
Defense: 6
Damage: 4-10
Health: 26
Speed: 7

Growth: 7
Cost: 310 gold
Abilities: Enemy does not respond
3, alternative - Beast - Fury
Women with swords from the 5th
Attack:?
Defense:?
Damage: ?
Health: 30
Speed: ?
Abilities: Double strike

Growth:6
Cost:?

4 - Killers
Like from the 5th, only more powerful.
Attack: 13
Defense: 7
Damage: 6-12
Health: 35
Speed: 6
Shots: 100
Growth: 4
Cost: 350 gold
Abilities: shooter
4.5 - Assassin
Attack: 13
Defense: 7
Damage: 5-14
Health: 35
Speed: 6
Shots: 100
Growth: 4
Cost: 400 gold
Abilities: shooter, poison
4, alternative - Iron Spider
These mechanical creatures were created to attack Bracada. Mages cannot use spells and lose battles. If there are more than a hundred of these monsters - it's cool.
Attack: 10
Defense: 10
Damage: 8-13
Health: 40
Speed: 6

Growth: 4
Cost: Magic doesn't matter - resists 95%, hates all Tower creatures
4.5, alternative - Obsidian Spider
Attack: 10
Defense: 10
Damage: 8-13
Health: 40
Speed: 6

Growth: 4
Cost: Magic doesn't matter - resists 95%, hates all good and Conflux creatures

5 - Infected
These infected people can infect others.
Attack: 14
Defense: 12
Damage: 12-20
Health: 50
Speed: 6

Growth: 3
Cost: 500 gold
Abilities: infects, immunity to plague week
5.5 - Plague-ridden
Attack: 15
Defense: 13
Damage: 12-28
Health: 60
Speed: 6

Growth: 3
Cost: 550 gold
Abilities: infects, immunity to plague week, poison
5, alternative - Dark Shooter - Hell Shooter
These shooters can fire special arrows - the enemy takes less damage but forgets everything. The enemy is paralyzed and dies if even one creature remains. Effective in battle with azure ones.

Suggest options!
6 - Dragonid
This is a half-human, half-dragon.
Attack: 16
Defense: 14
Damage: 14-30
Health: 80
Speed: 11

Growth: 2
Cost: 1 050 gold
Abilities: Fear

6.5 - Dragonid Hunter
Attack: 16
Defense: 14
Damage: 14-30
Health: 100
Speed: 11
Shots: infinite
Growth: 2
Cost: 1 050 gold
Abilities: Fear, double strike, "shoots" i.e. spits acid

6, alternative - Terror Warrior - Torment Warrior
Suggest parameters and abilities!

7 - Dragonscorp
This is a mix of a dragonid and a scorpion.
Attack: 22
Defense: 20
Damage: 30 - 45
Health: 250
Speed: 15
Shots: infinite
Growth: 1
Cost: 2000 gold
powers: spits acid, fear
7.5 - Poisonous Dragonscorp
Attack: 25
Defense: 25
Damage: 40-55
Health: 300
Speed: 15
Shots: infinite
Growth: 1
Cost: 4500 gold, 3 mercury
powers: spits acid, fear, double strike
7, alternative - Incarnation of Cittorak
These priests found the ruby of Cittorak and became his servants.
Attack: 30
Defense: 25
Damage: 20 - 56
Health: 200
Speed: 17

Growth: 1
Cost: 4500 gold, 1 crystal
Abilities - Summon 20 scorpions
7.5, alternative - Juggernaut
These are the most loyal servants of Cittorak
Attack: 30
Defense: 25
Damage: 25 - 56
Health: 3000
Speed: 17

Growth: 1
Cost: 4500 gold, 3 crystals
Abilities - Summon 20 scorpions, - 3 luck to enemy

Buildings:
Village Administration
Cost: free
Brings 500 per day.
Requirements: Always available

Prefecture
Cost: 2500 gold
Brings 1000 gold per day.
Requirements: Village Administration, cave or island

Municipality
Cost: 5000 gold
Brings 2000 gold (hereafter for brevity - g.) per day.
Requirements: Prefecture, Level 1 Mages' Guild, Market, shelter or workshop

Capitol
Cost: 10000 g.
Brings 4000 g. per day.
Requirements: Municipality, Castle, no cities with a Capitol

Tavern
Cost: 500 g., 5 wood (hereafter w.)
Allows hiring heroes, learning rumors and visiting the Thieves' Guild to find basic information about the opponent.
Requirements: none

Thieves' Guild
Cost: 500 g
The Thieves' Guild in the tavern provides all information
Requirements: Tavern
Forge
Cost: 1000 g, 5 w.
Allows purchasing a Ballista.
Requirements: none

Market
Cost: 500 g., 5 ore (hereafter o.)
Allows buying, selling and exchanging resources; the exchange rate depends on the number of your cities that have a market. Also allows transferring resources to other players.
Requirements: none
Resource Storage
Cost: 5000 g., 5 o.
Brings +1 mercury daily.
Requirements: Market
Artifact Merchant
Cost: 10000
In artifact merchants' shops, resources (including gold) can be exchanged for artifacts.
Requirements: Market

Deposits:
Cost: 5000 g., 5 w.
Brings +1 crystal daily.
Requirements: Market

Level 1 Mages' Guild
Cost: 2000, 5 o., 5 w.
Allows a hero to purchase a spellbook for 500 gold and adds level 1 spells to it.
Requirements: none
Level 2 Mages' Guild
Cost: 1000, 5 w., 4 gems (hereafter gm.), 5 o., 4 sulfur (hereafter s.), 4 mercury (hereafter merc.), 4 crystals (hereafter c.)
Adds level 2 spells to every hero visiting the city.
Requirements: Level 1 Mages' Guild
Level 3 Mages' Guild
Cost: 1000, 5 o., 6 w., 5 gm, 6.s, 6.c, 6.merc
Adds level 3 spells to every hero visiting the city.
Requirements: Level 2 Mages' Guild

Level 4 Mages' Guild
Cost: 1000, 5 o., 8 w., 5 gm., 8 s., 8 c., 8.merc
Adds level 4 spells to every hero visiting the city.
Requirements: Level 3 Mages' Guild
Level 5 Mages' Guild
Cost: 1000, 5 o., 10.w, 5 gm., 10 s., 8 c., 8.merc
Adds level 5 spells to every hero visiting the city.
Requirements: Level 4 Mages' Guild

Level 6 Mages' Guild
Cost: 1000, 8 c., 8.merc
Adds unique level 6 spells for the city to every hero visiting the city.
Requirements: Level 5 Mages' Guild, stronghold, municipality, hospital or shooting range

Fort
Cost: 5000 g., 20 o., 20 w.
Gives the city walls.
Requirements: none
Stronghold
Cost: 2500, 5 o., 5 w.
Gives the city a central shooting tower, creates a moat along the walls and increases creature growth by 50%.
Requirements: Fort
Castle
Cost: 5000 g., 10 o, 10 w.
Gives the city two side shooting towers (twice as weak as the central one), increases creature growth by 100%.
Requirements: Stronghold

Caravanserai
Cost: 1000 g., 5 w.
Requirements: Tavern


Special buildings are being thought of.

Creature dwellings.

Buildings increasing growth:
Ruby of Cittorak
Cost: 3000 g. 1 c.

Increases the number of hireable Incarnations of Cittorak/Juggernauts by 1.
Requirements: Temple of Cittorak



Grail -
Volcano
Cost: Grail
Brings 5000 daily to the kingdom's treasury, increases creature growth in the castle by 50%. During a city siege, 3 rusty dragons appear.



Gallery:
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Fort
14 years ago
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and will it be available for download soon?
In reply to Andr4ex
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14 years ago
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The city is fully ready, and that’s it!
14 years ago
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Could someone please tell me how to play WoG over the internet? Playing over a local network works fine. But when trying through Hamachi or similar programs, the game doesn't appear in the list. Maybe we're missing some detail.
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14 years ago
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Delete the topic – I replaced this town with a Dungeon.

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