Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
What's the point? Ubisoft doesn't read the forum, so it's completely useless.
Judging by the known factions, there should be at least one new creature and one female creature. This topic is only for speculating about the factions that will be in the expansions; if you want to come up with your own faction, create a separate topic for that.
By the way, somewhere at the beginning of the thread, people were already guessing who would be in the Light Elf faction.
More precisely, which composition is better: Factions: Heroes of Might and Magic 3, Normal: Heroes of Might and Magic 5.
I prefer the normal one because... well... it's more normal and logical.
Well, it's only possible to guess about their appearance. After all, for no particular reason, they gave the Kappa a jump ability instead of the ability to suck souls through their anus, which the "original Kappa" had.
I think the Academy should definitely have: golems, mages, and titans (although I'm not so sure about the latter). The main thing is that there shouldn't be any mechanical dragons.
And about the dwarves. They could have been included, but they will appear in the second expansion pack, and even then, it's not a certainty. It's all because they don't have any real rivals. Their squabbling in the tunnels began after the appearance of the Dark Elves.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
Centaur, of course, I understand your opinion, but it's too early to give a 100% certainty. Looking at the game itself and the developers' approach, we can conclude: N - (Will not be), B - (Will be).
Units from the third game:
Goblins - N 10% B 90%. This is a classic. They also fit into the history of Ashan. But a possible change of culture from Arabic to Ancient Egyptian (looking at the academy's symbol) could change everything.
Gargoyles - N 65% B 35%. This is already excess baggage. They didn't fit into the culture of the Arabs either.
Golems - N 50% B 50%. Quite possible, but there is no factual evidence to confirm or deny it.
Mages - N 70% B 30%. The developers' approach doesn't allow them to be part of the faction. Firstly, mana and spells have been taken away from creatures, and the "helper" qualification (spirits, vestals, dream walkers, etc.) can be taken by Djinns or some "new, unknown entity."
Djinns - N 5% B 95%. A classic, and they've already found a role (see above).
Nagas - N 99.9% B 0.1%. I think everyone understands why.
Titans - N 20% B 80%. Well, who else should be at the top?
Units from the fifth game: Only Nagas have been replaced.
Rashakassi - N 50% B 50%. Who knows...
And the tactic is as follows:
2 ranged units (in extreme cases, one), (the top unit doesn't count), one of them must always shoot directly and without penalties.
One helper (something like a mage-healer, blesser, or curser).
2 or 3 melee units.
For now, our helper is a Djinn.
One of the ranged units is a Goblin, but not one that shoots a direct arrow.
That's all for now. We're thinking, people are thinking. P.S. I almost don't know the mythology of the Egyptians.
The Sylvan faction will definitely be included, as it is mentioned in both the dialogues and the mission descriptions in the game. They say that the Academy will also be included, as there are already links for it in the editor. Now, I am focusing on making that happen for the first expansion pack.
I think so too, and they'll save the "TE" for last.
Rashkassy - N 50% 50% A who knows...
I think there's a very high chance they'll be included; these creatures are clearly popular with Ubisoft.
Magi - N 70% B 30% The developers' technology doesn't allow them to be part of a faction. Firstly, they've removed mana and spells from creatures, and the "helper" qualification (spirits, vestals, dream walkers, etc.) can be taken by Djinns or something else.
What prevents both of them from being support units? For example, the Nagas have two ranged support units, and that's fine.
Centaur, of course, I understand your opinion, but it's too early to give it a 100% rating. If you look at the game itself and the developers' techniques, you can conclude: N - (It won't happen), B - (It will happen).
--- Overquoting ---
That's all for now. Let's think. P.S. I don't know much about Egyptian mythology.
Mages - 70% Magic, 30% Battle. The developers' design doesn't allow them to be part of a faction. Firstly, they removed mana and spells from creatures, and the "helper" qualification (spirits, vestals, dream walkers, etc.) can be taken by Djinns or some "new, unknown unit."
What prevents both types from being support units? For example, the Nagas have two ranged support units, and that's fine.Well, maybe they will be, and most likely they will be, but in a different form. In their old form, I only gave them 30% because they would remain. Maybe they will be Wizards (the old, good neutral unit) or even a female unit...