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Synopsis
Alchemy is the science of transforming matter from one form to another. Its primary rule states: you can obtain something only by giving something of equal value in return. Applied in many areas of life, alchemy involves a three-stage process conducted with the aid of a transmutation circle. The first step is the recognition of the substance's structure—analysis; the second is decomposition; the third is recomposition—synthesis. As a result of the transformation process, the substance and parts of an object change their characteristics, but the quantity and properties of the matter are always preserved. Alchemists consume tectonic shift energy for transmutation.
Two young alchemists—the Elric brothers—attempted to bring back to life their mother, who had died of illness. But the transformation process did not end in success, for it is impossible to resurrect the dead even with alchemy. As a result of this mistake, the older brother, Edward, lost his leg, and the younger, Alphonse, lost his entire body. However, at the cost of his own arm, Edward managed to attach his brother's soul to their father's antique knight armor—a father who had long ago left their family. After recovering from his wounds and replacing his limbs with auto-prosthetics, the older brother decides to join the army as a state alchemist, planning to use military resources to find information about the philosopher's stone, which, according to legend, can help them regain their bodies...
Meanwhile, an ambitious colonel, Roy Mustang, also a state alchemist, is transferred to the capital. Having fought the war in the Ishbal district, the young man became disillusioned with his country's government. Indeed, Amestris is a totalitarian, militarized state that is aggressive toward others. But in the capital, the colonel realized that everything was much worse. The country is ruled not even by humans, but by homunculi—artificially created beings who only resemble humans. The entire ruling elite has sold out to them, and they themselves have been fueling military conflicts with neighbors since the same founding of the country. Their goal is to create a transmutation circle from places where blood was shed and perform a process of transmutation over the entire state. The colonel was afraid even to imagine what that would be, but one thing he knew for sure—the homunculi must be discredited and stopped...
Town
Edward Elric

A young alchemist who entered military service in order to obtain the resources to find a way for him and his brother to regain their bodies. He does not yet realize what he has gotten himself into... Naive, inexperienced, hot-tempered, but simultaneously hardworking, persistent, and diligent.
Traits. 1) Knows his brother Al, can communicate with him; if Al is killed, Edward learns the killer's name.
2) Not on good terms with the media; cannot write notes in the newspaper.
Night Action (NA). Young Analyst—chooses a target and receives an allegorical hint about their role.
Status. Military, possesses alchemy.
Alphonse Elric

Edward's brother. In an attempt to perform human transmutation, he lost his body. However, through his brother's efforts, his soul continued to live in the metal armor belonging to the brothers' father. His body requires neither air, nor food, nor water, and is devoid of the ability to feel touch. He always follows his brother with faith that Edward will find a way to return their bodies. Kind and soft-hearted.
Traits. 1) Knows his brother Ed, can communicate with him; if Ed is killed, Alphonse learns the killer's name.
2) Not on good terms with the media; cannot write notes in the newspaper.
3) Has a 75% chance of surviving an attack; does not kill the attacker.
No NA.
Status. Civilian, possesses alchemy.
Colonel Roy Mustang

An ambitious young man. An idealist who hopes to overthrow the head of state, take his place, and build a democratic society. He uses alchemy to ignite the air, for which he was nicknamed the "Flame Alchemist." His foster mother is the owner of a bar-brothel with an extensive network of informants throughout the city, including military ranks. And Roy does not hesitate to use this information to achieve his goals.
Traits. Ladies' Man—cannot be killed by Riza or blocked by Olivia. In such an attempt, the girl learns who is playing as the colonel.
NA. Checks a player's status—military or civilian.
Status. Military, possesses alchemy.
Lieutenant Riza Hawkeye

One of the best snipers in the army. At the start of her service, she was a passionate idealist, but after going through the war in Ishbal, she changed, becoming a cold-blooded and always calm specialist in destroying enemy manpower. Loyal to Colonel Mustang, though currently acting independently.
NA. Kills the chosen player. With a 50% probability, leaves no evidence (does not work on Yoki).
Status. Military, does not possess alchemy.
Lieutenant General Grumman

An elderly man who has seen much in his time. Although he considers himself too old for active duty, he refuses to spend his retirement on the outskirts of the country and comes to the capital to fight the homunculi at Mustang's request.
NA. Old connections allow Grumman to receive an allegorical description of a player's NA from the previous night.
Status. Military, does not possess alchemy.
Major Alex Armstrong

A state alchemist from a wealthy aristocratic family famous for its muscular men and beautiful, powerful women. He possesses great muscle mass, but despite his imposing appearance, he is a true pacifist at heart and even a bit of a crybaby.
Traits. Tough Guy—survives an attack with a 25% probability.
NA. Protects the chosen player from an attack; does not kill the attacker.
Status. Military, possesses alchemy.
Major General Olivia Armstrong

Head of the northern fortress in the Briggs mountains, which is essentially Amestris's main rampart for protection against the neighboring aggressive state of Drahm. Service in the harsh conditions of the north taught her to restrain and suppress her emotions, and in some ways even made her cruel. Her main principle: survival of the fittest. After the death of one of the big shots, she was offered a position in the capital, which she accepted.
Traits. Has a 50% probability of surviving an attack. If successful, has a 50% probability of killing the attacker.
NA. Olivia brought a squad of loyal soldier-bodyguards to the capital who, on her order, are ready to quietly knock out anyone, preventing their night actions.
Status. Military, does not possess alchemy.
Captain Maes Hughes

A cheerful and optimistic man. He fought the Ishbal war alongside Mustang and Hawkeye. After that, he married his girlfriend and spent most of his time with his family, as much as his office work allowed. Despite seeming flighty, Hughes possesses an analytical mind and tries to understand what is wrong with Amestris's military system in between paperwork routines and evenings with his wife and beloved daughter.
NA. All documents pass through Hughes. And nothing stops him from making small changes to them... Redirects the chosen player's NA to a specified target.
Status. Military, does not possess alchemy.
Winry

A young girl. Modest, shy, and clumsy. A true bookworm who spends most of her time with books. She worked in the library until the Elric brothers discovered her unique ability to remember everything she read. After this discovery, Hughes took her as an assistant.
NA. Personnel File Analysis—compares the statuses of two players. Receives a result as "identical/similar/different."
Status. Civilian, does not possess alchemy.
Izumi Curtis

A talented alchemist who lives a quiet and peaceful life in a small town where she runs a butcher shop with her husband. Despite her extraordinary combat abilities, she prefers to call herself an "ordinary housewife." Once, like the Elric brothers, she tried to resurrect a person (her stillborn child) but failed, losing some of her internal organs as a result. She took it upon herself to teach Edward and Alphonse alchemy and the philosophy of life. Learning that her restless students were in the capital, she went there herself to keep an eye on them.
NA. Natural alchemical talent allows Izumi to easily determine whether a player possesses this science or not.
Status. Civilian, possesses alchemy.
Doctor Knox

A former field doctor who, after the war in Ishbal, left the army, his job, and his own family, considering himself a sinner who has no right to save people after so many murders committed. However, even despite his principles, he sometimes engages in medical practice, helping people with severe injuries.
NA. Heals the chosen player, saving them from death.
Status. Civilian, does not possess alchemy.
Yoki

A corrupt official who was exposed by the Elric brothers. Since this man is capable of nothing useful, he now wanders the capital in search of refuge among the poor and homeless. He possesses a unique karma for ruining everyone's plans around him and raising their mood.
Traits. Problematic little human—even if they try to kill him, he will cause so much inconvenience that the killer will leave two clues after killing Yoki (both from Mage Guild).
No NA.
Status. Civilian, does not possess alchemy.
Town victory conditions — no mafia or loners remain.
Homunculi and their minions (mafia)
Fuhrer King Bradley (Wrath)

Head of state, dictator. Looks like a powerful middle-aged man. In reality—a homunculus, and it is he who must lead the country into a series of bloody military conflicts, which he has successfully been doing until now. Despite his nature, he has a family: a wife whom he chose himself, and a son.
Traits. Head of State—has a double vote during voting.
NA. Murder. Weapon—a long, thin sword.
Status. Military, does not possess alchemy.
Brigadier General Basker Grand

One of the generals who sold out to the homunculi. A state alchemist known for his ability to create weapons from any material. He is privy to the homunculi's plan and helps them execute it.
NA. 1) Murder. Weapon—creates a semblance of a small-caliber cannon from the nearest stone surface, which fires a bullet-like stone and kills the target.
2) The general sends a special forces squad to block the chosen player.
Status. Military, possesses alchemy.
Major Solf J. Kimblee

A state alchemist capable of transforming substances so that they explode with powerful force. A sadistic psychopath who finds pleasure in blowing up things and people. After war crimes committed during the Ishbal war, he was court-martialed. However, he was released from prison and reinstated in rank personally by the Fuhrer.
NA. 1) Kills the chosen player using his alchemy.
2) Using a prototype philosopher's stone given to him by the military, he creates a massive explosion that kills not only the player but also, with a 75% probability, everyone who came to them. Unfortunately, after this, the prototype is no longer suitable for enhancing alchemical abilities.
Status. Military, possesses alchemy.
Lust

A homunculus appearing as an attractive young girl. Has the ability to increase the length of her nails, which are sharper than diamond and can pierce any substance.
NA. Kills the chosen player. If the role is male, she kills while ignoring natural protection (in Alphonse's case, his chance to survive drops to 25%) and Armstrong's protection (in this case, she kills the protector instead of the target).
Status. Civilian, does not possess alchemy.
Envy

A homunculus possessing the ability to change his body. Finds pleasure in deceiving people by masquerading as their loved ones and killing them stealthily. He is the one who provoked the war in Ishbal.
NA. Murder. Weapon—pistol.
Status is chosen by the homunculi team at the start of the night and sent along with the NA. It can change every night. If no status is sent, it is chosen randomly.
Victory conditions — no town or loners remain.
Loners
Scar

One of the few surviving Ishbalans. His brother studied alchemy and, before death, transplanted his arm to Scar, giving him the ability to destroy matter. After the genocide of his people, Scar swore to avenge himself on the alchemists who brought the most destruction and same murders.
Traits. War Survivor—has a 50% probability of surviving an attack.
NA. Murder. Destroys the flesh of his victim. If he kills a non-alchemist, he skips the next night, praying to his god for redemption.
Status. Civilian, possesses alchemy.
Victory conditions. No alchemists and no Envy (who started the war) remain.
Greed

A homunculus who left his "brothers" due to an unwillingness to obey and execute their plan. He himself desires nothing more and nothing less than to possess the entire world. To this end, he gathered a gang of outcasts and exiles like himself in the slums around him.
Traits. Absolute Shield. Cannot be killed physically by weapons. The only way to defeat him is to decompose his armor into soft components using alchemy. Thus, he can only be killed by Kimblee, Grand, and Scar.
NA. With the help of his guys, he can perform absolutely any NA available in the game. He goes out on a job himself only when he wishes to kill. In all other cases, he cannot be blocked.
Status. Civilian, does not possess alchemy.
Victory conditions. No one remains except Greed.
Alchemy is the science of transforming matter from one form to another. Its primary rule states: you can obtain something only by giving something of equal value in return. Applied in many areas of life, alchemy involves a three-stage process conducted with the aid of a transmutation circle. The first step is the recognition of the substance's structure—analysis; the second is decomposition; the third is recomposition—synthesis. As a result of the transformation process, the substance and parts of an object change their characteristics, but the quantity and properties of the matter are always preserved. Alchemists consume tectonic shift energy for transmutation.
Two young alchemists—the Elric brothers—attempted to bring back to life their mother, who had died of illness. But the transformation process did not end in success, for it is impossible to resurrect the dead even with alchemy. As a result of this mistake, the older brother, Edward, lost his leg, and the younger, Alphonse, lost his entire body. However, at the cost of his own arm, Edward managed to attach his brother's soul to their father's antique knight armor—a father who had long ago left their family. After recovering from his wounds and replacing his limbs with auto-prosthetics, the older brother decides to join the army as a state alchemist, planning to use military resources to find information about the philosopher's stone, which, according to legend, can help them regain their bodies...
Meanwhile, an ambitious colonel, Roy Mustang, also a state alchemist, is transferred to the capital. Having fought the war in the Ishbal district, the young man became disillusioned with his country's government. Indeed, Amestris is a totalitarian, militarized state that is aggressive toward others. But in the capital, the colonel realized that everything was much worse. The country is ruled not even by humans, but by homunculi—artificially created beings who only resemble humans. The entire ruling elite has sold out to them, and they themselves have been fueling military conflicts with neighbors since the same founding of the country. Their goal is to create a transmutation circle from places where blood was shed and perform a process of transmutation over the entire state. The colonel was afraid even to imagine what that would be, but one thing he knew for sure—the homunculi must be discredited and stopped...
Town
Edward Elric

A young alchemist who entered military service in order to obtain the resources to find a way for him and his brother to regain their bodies. He does not yet realize what he has gotten himself into... Naive, inexperienced, hot-tempered, but simultaneously hardworking, persistent, and diligent.
Traits. 1) Knows his brother Al, can communicate with him; if Al is killed, Edward learns the killer's name.
2) Not on good terms with the media; cannot write notes in the newspaper.
Night Action (NA). Young Analyst—chooses a target and receives an allegorical hint about their role.
Status. Military, possesses alchemy.
Alphonse Elric

Edward's brother. In an attempt to perform human transmutation, he lost his body. However, through his brother's efforts, his soul continued to live in the metal armor belonging to the brothers' father. His body requires neither air, nor food, nor water, and is devoid of the ability to feel touch. He always follows his brother with faith that Edward will find a way to return their bodies. Kind and soft-hearted.
Traits. 1) Knows his brother Ed, can communicate with him; if Ed is killed, Alphonse learns the killer's name.
2) Not on good terms with the media; cannot write notes in the newspaper.
3) Has a 75% chance of surviving an attack; does not kill the attacker.
No NA.
Status. Civilian, possesses alchemy.
Colonel Roy Mustang

An ambitious young man. An idealist who hopes to overthrow the head of state, take his place, and build a democratic society. He uses alchemy to ignite the air, for which he was nicknamed the "Flame Alchemist." His foster mother is the owner of a bar-brothel with an extensive network of informants throughout the city, including military ranks. And Roy does not hesitate to use this information to achieve his goals.
Traits. Ladies' Man—cannot be killed by Riza or blocked by Olivia. In such an attempt, the girl learns who is playing as the colonel.
NA. Checks a player's status—military or civilian.
Status. Military, possesses alchemy.
Lieutenant Riza Hawkeye

One of the best snipers in the army. At the start of her service, she was a passionate idealist, but after going through the war in Ishbal, she changed, becoming a cold-blooded and always calm specialist in destroying enemy manpower. Loyal to Colonel Mustang, though currently acting independently.
NA. Kills the chosen player. With a 50% probability, leaves no evidence (does not work on Yoki).
Status. Military, does not possess alchemy.
Lieutenant General Grumman

An elderly man who has seen much in his time. Although he considers himself too old for active duty, he refuses to spend his retirement on the outskirts of the country and comes to the capital to fight the homunculi at Mustang's request.
NA. Old connections allow Grumman to receive an allegorical description of a player's NA from the previous night.
Status. Military, does not possess alchemy.
Major Alex Armstrong

A state alchemist from a wealthy aristocratic family famous for its muscular men and beautiful, powerful women. He possesses great muscle mass, but despite his imposing appearance, he is a true pacifist at heart and even a bit of a crybaby.
Traits. Tough Guy—survives an attack with a 25% probability.
NA. Protects the chosen player from an attack; does not kill the attacker.
Status. Military, possesses alchemy.
Major General Olivia Armstrong

Head of the northern fortress in the Briggs mountains, which is essentially Amestris's main rampart for protection against the neighboring aggressive state of Drahm. Service in the harsh conditions of the north taught her to restrain and suppress her emotions, and in some ways even made her cruel. Her main principle: survival of the fittest. After the death of one of the big shots, she was offered a position in the capital, which she accepted.
Traits. Has a 50% probability of surviving an attack. If successful, has a 50% probability of killing the attacker.
NA. Olivia brought a squad of loyal soldier-bodyguards to the capital who, on her order, are ready to quietly knock out anyone, preventing their night actions.
Status. Military, does not possess alchemy.
Captain Maes Hughes

A cheerful and optimistic man. He fought the Ishbal war alongside Mustang and Hawkeye. After that, he married his girlfriend and spent most of his time with his family, as much as his office work allowed. Despite seeming flighty, Hughes possesses an analytical mind and tries to understand what is wrong with Amestris's military system in between paperwork routines and evenings with his wife and beloved daughter.
NA. All documents pass through Hughes. And nothing stops him from making small changes to them... Redirects the chosen player's NA to a specified target.
Status. Military, does not possess alchemy.
Winry

A young girl. Modest, shy, and clumsy. A true bookworm who spends most of her time with books. She worked in the library until the Elric brothers discovered her unique ability to remember everything she read. After this discovery, Hughes took her as an assistant.
NA. Personnel File Analysis—compares the statuses of two players. Receives a result as "identical/similar/different."
Status. Civilian, does not possess alchemy.
Izumi Curtis

A talented alchemist who lives a quiet and peaceful life in a small town where she runs a butcher shop with her husband. Despite her extraordinary combat abilities, she prefers to call herself an "ordinary housewife." Once, like the Elric brothers, she tried to resurrect a person (her stillborn child) but failed, losing some of her internal organs as a result. She took it upon herself to teach Edward and Alphonse alchemy and the philosophy of life. Learning that her restless students were in the capital, she went there herself to keep an eye on them.
NA. Natural alchemical talent allows Izumi to easily determine whether a player possesses this science or not.
Status. Civilian, possesses alchemy.
Doctor Knox

A former field doctor who, after the war in Ishbal, left the army, his job, and his own family, considering himself a sinner who has no right to save people after so many murders committed. However, even despite his principles, he sometimes engages in medical practice, helping people with severe injuries.
NA. Heals the chosen player, saving them from death.
Status. Civilian, does not possess alchemy.
Yoki

A corrupt official who was exposed by the Elric brothers. Since this man is capable of nothing useful, he now wanders the capital in search of refuge among the poor and homeless. He possesses a unique karma for ruining everyone's plans around him and raising their mood.
Traits. Problematic little human—even if they try to kill him, he will cause so much inconvenience that the killer will leave two clues after killing Yoki (both from Mage Guild).
No NA.
Status. Civilian, does not possess alchemy.
Town victory conditions — no mafia or loners remain.
Homunculi and their minions (mafia)
Fuhrer King Bradley (Wrath)

Head of state, dictator. Looks like a powerful middle-aged man. In reality—a homunculus, and it is he who must lead the country into a series of bloody military conflicts, which he has successfully been doing until now. Despite his nature, he has a family: a wife whom he chose himself, and a son.
Traits. Head of State—has a double vote during voting.
NA. Murder. Weapon—a long, thin sword.
Status. Military, does not possess alchemy.
Brigadier General Basker Grand

One of the generals who sold out to the homunculi. A state alchemist known for his ability to create weapons from any material. He is privy to the homunculi's plan and helps them execute it.
NA. 1) Murder. Weapon—creates a semblance of a small-caliber cannon from the nearest stone surface, which fires a bullet-like stone and kills the target.
2) The general sends a special forces squad to block the chosen player.
Status. Military, possesses alchemy.
Major Solf J. Kimblee

A state alchemist capable of transforming substances so that they explode with powerful force. A sadistic psychopath who finds pleasure in blowing up things and people. After war crimes committed during the Ishbal war, he was court-martialed. However, he was released from prison and reinstated in rank personally by the Fuhrer.
NA. 1) Kills the chosen player using his alchemy.
2) Using a prototype philosopher's stone given to him by the military, he creates a massive explosion that kills not only the player but also, with a 75% probability, everyone who came to them. Unfortunately, after this, the prototype is no longer suitable for enhancing alchemical abilities.
Status. Military, possesses alchemy.
Lust

A homunculus appearing as an attractive young girl. Has the ability to increase the length of her nails, which are sharper than diamond and can pierce any substance.
NA. Kills the chosen player. If the role is male, she kills while ignoring natural protection (in Alphonse's case, his chance to survive drops to 25%) and Armstrong's protection (in this case, she kills the protector instead of the target).
Status. Civilian, does not possess alchemy.
Envy

A homunculus possessing the ability to change his body. Finds pleasure in deceiving people by masquerading as their loved ones and killing them stealthily. He is the one who provoked the war in Ishbal.
NA. Murder. Weapon—pistol.
Status is chosen by the homunculi team at the start of the night and sent along with the NA. It can change every night. If no status is sent, it is chosen randomly.
Victory conditions — no town or loners remain.
Loners
Scar

One of the few surviving Ishbalans. His brother studied alchemy and, before death, transplanted his arm to Scar, giving him the ability to destroy matter. After the genocide of his people, Scar swore to avenge himself on the alchemists who brought the most destruction and same murders.
Traits. War Survivor—has a 50% probability of surviving an attack.
NA. Murder. Destroys the flesh of his victim. If he kills a non-alchemist, he skips the next night, praying to his god for redemption.
Status. Civilian, possesses alchemy.
Victory conditions. No alchemists and no Envy (who started the war) remain.
Greed

A homunculus who left his "brothers" due to an unwillingness to obey and execute their plan. He himself desires nothing more and nothing less than to possess the entire world. To this end, he gathered a gang of outcasts and exiles like himself in the slums around him.
Traits. Absolute Shield. Cannot be killed physically by weapons. The only way to defeat him is to decompose his armor into soft components using alchemy. Thus, he can only be killed by Kimblee, Grand, and Scar.
NA. With the help of his guys, he can perform absolutely any NA available in the game. He goes out on a job himself only when he wishes to kill. In all other cases, he cannot be blocked.
Status. Civilian, does not possess alchemy.
Victory conditions. No one remains except Greed.