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In my opinion, artwork doesn't have an impact, but Sir Mullich definitely does.
No, it doesn't have an impact :) Silvanis;49999
Actually, it's one of the most significant advantages in terms of skills, as it doubles the skill; this bonus is least important for the "Marksman" skill.
Not doubled, but +5% to the skill value for each level of hero development. The skill will only double at the 20th level of hero development, which doesn't happen in every game, I agree...
In total, it doubles: 15% is the maximum enhancement level due to the skill, and the same amount is provided by the hero's ability. And, of course, not 5% per hero level! Otherwise, at level 20, spells would deal 115% damage!! (+15 - skill, which will be maxed out by level 20) But this is not observed; the skill is enhanced by 5% per skill level, and therefore, in the end, it doubles.
In total, it doubles: 15% is the maximum level of enhancement due to the skill, and the same amount is given by the enhancement due to the hero's ability. And, of course, not 5% per hero level! Otherwise, at level 20, the spells would deal 115% damage!! (+15 - skill, which will be maxed out by level 20) But this is not observed; the skill increases by 5% per skill level, and therefore, in the end, it turns out to be doubled.
If we are talking about Sandro's specialization, I think you are confusing the secondary skill "Magic" and the specialization "Magic". These are different things. The secondary skill gives +5/10/15% depending on its development - basic/advanced/expert. The "Magic" specialization modifies the secondary skill, increasing it by +5% per level. That is, it adds +0.25% (5.0% - 5.25 - 5.5 - 5.75, etc.) to the basic skill...
For example, Sandro has a basic level of the secondary skill, which gives +5% to the power of his offensive spells. For each level gained, Sandro gains +5% to the skill value, i.e., 5% (basic) +5%*1 (Level 1) = 5.25% (and not 10%, as you think)... At level 20, we have 5%+(5%*20)=5%+100%=10%. (The increase is highlighted in red, i.e., +100% is the doubling).
That is, the general formula looks like this:
Damage bonus = (5/10/15%) * (1+0.05 * L), where L is the hero's level. The maximum level is 108, so the maximum bonus for Sandro is 15%*(1+0.05*108)=96% to the power of offensive spells...
If we are talking about Sandro's specialization, I think you are confusing the secondary skill "Magic" and the specialization "Magic." These are two different things. The secondary skill provides a +5/10/15% bonus, depending on its development level (basic/advanced/expert), to the base skill. The "Magic" specialization modifies the secondary skill, increasing it by +5% per level. That is, it adds +0.25% (5.0% - 5.25 - 5.5 - 5.75, etc.) to the base skill...
For example, Sandro has a basic level of the secondary skill, which gives +5% to the power of his offensive spells. For each level gained, Sandro receives +5% to the skill value, i.e., 5% (basic) + 5%*1 (Level 1) = 5.25% (and not 10%, as you calculate)... At level 20, we have 5% + (5%*20) = 5% + 100% = 10%. (The increase is highlighted in red, i.e., +100% is a doubling of the value).
So, the general formula looks like this:
Damage bonus = (5/10/15%) * (1 + 0.05 * L), where L is the hero's level. The maximum level is 108, so Sandro's maximum bonus is 15% * (1 + 0.05 * 108) = 96% to the power of offensive spells...
This is especially relevant for the "Explosion" spell... :cool:
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
Castle - I don't play. Rampart - I don't play. Tower - Solmyr (chain lightning is very helpful here!). Inferno - I don't play. Necropolis - Tant. Dungeon - Zheddit, Malekid. Stronghold - Krag Hack, Shiva is also good. Fortress - Broolhyd (wyverns are the foundation of this castle; I build them in the first week. Also, giving heroes with defense skills levels is always a good thing, and it's nice to have minimal losses after a battle). Conflux - I don't play.
RomaShSh
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Darth Saruman, AmberSoler, please stop going off-topic.
As for the game, I often play as Sandro and Isra, plus other heroes for different factions.
††RomaShSh††[/FONT][/SIZE]
:cool: :cool: :cool: :) :) :)
S@ndro
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:rolleyes: Sandro is the best: magic and wizardry...
Castle - Mullich, Orrin, Adel;
Rampart - Kirr, Roland (when diplomacy is needed);
Tower - Kira;
Stronghold - Dessa;
Dungeon - Gunnar, Zheddit;
Conflux - Moner, Grindan;
Necropolis - Isra, Vidomina, Tant;
Inferno - not particularly important, but I start with Pir due to logistics, and then buy someone else;
Fortress - I don't play.
Radik
Pablo N Ochoa
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Sandro FOREVER! Undead are generally not competitive when it comes to hero portraits :-) Especially the last one, who controls zombies...
as for skills, Necromancers are also strong. Usually, everyone has one good skill, and the rest are not very good (rarely are they all good), but here there's only one skill, plus Necromancy, of course...
Ich bin so allein... Ich habe Angst... Angst...
celt
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There are no bad skills in the game! Everyone just has different preferences! For example, I don't understand people who choose diplomacy... I personally don't take it...
There are no bad skills in the game! Everyone just has different preferences! For example, I don't understand people who choose Diplomacy... I personally don't take it...
That's right. Taking Diplomacy is very silly! You should take heroes who already have it... :D