Field Marshal - Field Marshal (+10% to army attacks)
Ranger - Ranger (+5 units (+10) to ranged attack)
Guildmaster - Guildmaster (chance to stun (reduces magic resistance threefold - was 100%, now 33%))
Prophet - Prophet (spiritual armor)
Seer - Seer (+2 units to the radius of vision)
Ninja - Ninja (poison attack (each attack is accompanied by the application of some harmful spell of the 1st and 2nd levels of the schools of Death, Order, Chaos))
Fire Diviner - Fire Diviner (+20% to the effect of all fire spells)
Bard - Bard (luck to the maximum)
