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What mixed hero class (scout) do you prefer?

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#7
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That's quite an enlightenment; I'm also in favor of the Assassin! But the Field Marshal is also not bad. I think we should list the advantages of each class so that everyone understands who has what, just in case. Dark Priest (+10 magic points and 1 point restored per day) Bard (maximum luck) Demonologist (+50% to the effect of demon summoning spells) Guardian (+10% to creature defense) Summoner (summons creatures for 20 additional points per day) Nature Warrior (+20% to the effect of the wolf summoning spell) Lich (ages the enemy: attack -25%, defense -20%, speed and movement -50%) Ninja (attack with poison) Rogue (bloodlust) Dark Priest (vampiric melee attack) Assassin (speed +3) Witch Hunter (strike accompanied by a wave of fear) Guildmaster (chance to stun) Dark Lord (battle spirit on minimum when attacking) Warlord (army morale +2) Cardinal (+5% resurrection) Beastmaster (+20% to the effect of wolf and tiger summoning) Voivode (+5 attack in melee) Heretic (ignores the effects of protective spells) Prophet (spiritual armor) Crusader (maximum morale) Paladin (protection from death) Wizard (spends 2 less energy units) Seer (+2 units to the radius of vision) Shadow Mage (mirage spell) Illusionist (+20% to the effect of illusions) Monk (protection from chaos) Enchanter (+20% to the power of creature summoning and illusion spells) Battle Mage (+20% to the power of the magic fist and ice bolt spells) Pyromancer (+20% to the effect of all fire spells) Field Marshal (+10% to army attacks) Ranger (+5 units to ranged attack) Pyromancer (fire shield) General (+1 unit of army morale) Sorcerer (reduces the opponent's luck to minimum) That's about it, and if I forgot something, please don't be mad. I don't know how to do it; I'll have to place what I wrote above in other classes so there's no confusion
Делай вещи, дела-делай вещи и не залипай!8)