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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Pit for LM
14 years ago
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Recently, I played 2 games against a Polish player (I think) named Davidu. In both games, there were similar bugs: in the first, there was an extra Knight on turn 121, and in the second, there was an extra Mage appearing unexpectedly in the first week.
Before this, I hadn't noticed anything like it, although I've been using the mod for a while, mostly in combination with the Warlord's Toolkit, but I've also played a couple of dozen games with the mod on its own.
So, twice in a row, with the same opponent, a previously unseen bug occurred, which logically suggests that the cause of the bug is on his side.
In reply to Medium_HP
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14 years ago
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NO!!!

Don't upset the Polish guy. It's a well-known bug – I encountered it often in one of the pre-release versions of the mod, then it seemed to disappear, but I encountered it twice in the latest version. Moreover, it works both ways – for example, I took a tier 3 Conservatory, there were two angels, I transferred an army from heroes, and there were 4 angels in total. I had to feel stupid, explaining the reason automatically. There was also a recent case where the number of birds decreased by 1 when transferring an army. Again, for no reason. I think the reasons are similar.
In reply to Oelm
14 years ago
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Oelm
NO!!!

Don't upset the Polish guy. It's a known bug – I encountered it often in one of the pre-release versions of the mod; then it seemed to disappear, but I encountered it twice in the latest version. Moreover, it works both ways – for example, I took a Conservatory of the third level, there were two angels, I transferred an army from heroes, and there were 4 angels in total. I had to feel stupid, explaining the reason for the auto-save. Not long ago, the number of birds decreased by 1 when transferring an army. Again, for no reason. I think the reasons are similar.
Well, maybe, but I have a rather old version, the one that was before the auto-save feature appeared, and I haven't encountered anything like this in any other games, except for these ones with the Polish guy. He also had the hero's armor disappear and replaced with another skill, and they finished the game like that.
14 years ago
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What method was used for the transfer? The classic method? A combination of key presses and a click? A button? Transferring a single stack? A general transfer?
In reply to baratorch
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14 years ago
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I used the button to give the entire army, as usual (the one in the center). If the bug happens again, I'll attach a save file, because I was able to reproduce it in previous instances.
14 years ago
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I think this will be automatically fixed in Heroes of Might and Magic III, as all the quick army control algorithms will be significantly simplified and reworked.
In reply to Pit for LM
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14 years ago
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Pit for LM
I discovered a monstrous bug in the mod.
When purchasing level 6 creatures (playing as Stinger, on day 113, playing as blue, I bought 2 Wyverns), one is given for free.

Also, in the last two games, the game crashed three times for no apparent reason. The file describing the error is attached.

The bug with the extra monsters does not repeat in single-player or hotseat. I checked the previous game - the same thing happened there; when I bought 5 Psycars on day 121, there were suddenly 6...

This happened to me several times.
+ Sometimes, when, for example, you split 4 Angels into 2 stacks of 2, dragging the slider to the middle so that there are 2 Angels in the first stack and 2 in the second, the result is that there are 3 in the second stack instead of 2. It's a useful bug :D, if you don't take into account the fact that sometimes the number of creatures decreases by 1.

Added 16 minutes later
dnaop-wr
Basically, let's turn a Zaporozhets into a Mercedes :D
Initially, the mod was created to improve game control, not to change the game's principle - so there's no need to drag everything you see in other games into the game. Or, if you can't resist, do it yourself and don't spoil the classic.

Of course, you shouldn't change the classic, but the idea seemed attractive, so I suggested trying it out in WoG :D as an option.

The backpack idea is also very interesting
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14 years ago
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In some ways, a backpack can even be more useful than quickly transferring an army, because an army has only 7 slots, and they are all visible, while a backpack has countless slots, and almost all of them are hidden – you'll get tired of searching for the right item.
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14 years ago
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Could you remind me how to adjust the graphics sharpness in the HD mod? Everything looks blurry to me.
In reply to AmberSoler
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14 years ago
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AmberSoler
Could you remind me how to adjust the graphics sharpness in the HD mod? Everything looks blurry to me.

F3 (10 characters)
14 years ago
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Another bug with duplicate heroes. It occurred in a HotA game with a mod and wasn't fixed. I think it's also possible in SoD. There are two Sandro on the map, but only one in the menu. The second Sandro is on rocky ground and cannot be controlled. After dismissing the first Sandro, the second simply turns invisible (he is not visible, but you cannot walk around him and you can attack him).

The following idea also arose. To save time on browsing through scrolls in search of the desired magic, it would be possible to highlight scrolls with magic that you don't have in your spellbook. Moreover, it would be possible to consider the option of placing scrolls in the backpack face up.

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In reply to rebellious
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14 years ago
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baratorch
[F12]

la la la la


All of this is great, of course... but will the "start turn after pressing OK" feature (Turn-Based) be implemented, instead of the current system where you finish your turn, it's passed to you, and you've already lost half of your turn.
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14 years ago
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System, game, and settings: - Laptop: i3-370, GeForce 310 with Windows 7 HB x64 (OEM license) - Game: Complete collection from Buka (Platinum Edition) installed, without mods. - In the mod settings, I only set the language to Russian, screen resolution to 1366x768, and NoCD. The mod version was 2.71. Problems: - The game, when given to a friend with the same settings, constantly crashed at the start. I already found a solution: launch the game first without NoCD, and then everything starts working. - After about an hour and a half of playing on my laptop (together) on the "Darwin's Bounty (S)" map, the game crashed with a critical error during turn transfer. I can't be more specific, we were playing during an economics lecture))) Suggestions: - The mod should automatically create an empty "random_maps" folder in the game directory if it doesn't exist; otherwise, the random map generator won't work. - Three autosaves, i.e., for the last three turns. - Highlighted area of creature movement. - Display of possible damage. These last three features were already in Heroes 5 and are very convenient. P.S.: I really like the mod; now I'm constantly downloading the latest versions and using the mega-pack. Huge success to the author! It's the most useful mod ever created for the game!
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14 years ago
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If I were constantly downloading the latest versions, I would know that the mod creates autosaves every day, and not just the last 3 – I'm tired of deleting them. If the game has a random map generator, then I think the random_maps folder is created automatically, but if not (a game bug), then what, is it too much trouble to create the folder manually? Highlighted area of creature movement and display of possible damage – don't these work? They were already implemented in Armageddon's Blade.
In reply to dnaop-wr
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14 years ago
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dnaop-wr
If I constantly downloaded the latest versions, I would know that the mod creates autosaves every day, and not just the last 3 – I'm tired of deleting them.
If the game has a random map generator, then I think the random_maps folder is created automatically, but if not (a game bug), then what, is it too much trouble to create the folder manually?
The highlighted area of creature movement and the display of possible damage – don't they work? This was already implemented in Armageddon's Blade.
That's why I suggest keeping only the last three... And that's it.... Previously, only one save was overwritten, but now there are too many.
Random_maps is not created automatically, and although it exists in the licensed versions, my acquaintances with a "repack" have this bug, the game complains and doesn't launch the generator and doesn't say why. And no, IT'S NOT LAZY for me, but it's very easy to forget, especially the name of this folder.

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