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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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I haven't played the beta or demo; yesterday I spent half the evening installing the game and patches. So, I haven't figured anything out yet. A couple of questions for more experienced players:
1. Did I understand correctly that at the beginning of each round in battle, some of the units are resurrected? Or do they restore their health? (If so, that's unnecessary. But, of course, no one asked me :))
2. Is it possible to access the city building window from the global map? If so, how?
3. Is it possible to recruit secondary heroes later on? (In the first mission, it seems impossible).
4. Immediately after installing the game, I found a folder with map-scenarios in the menu. After installing the patch, it disappeared. Is everything okay with me?
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1. Unless under the influence of spells. 2. Yes, you can move the construction window icon to the quick launch bar. 3. Of course! 4. Apparently, they hid the folder with campaign missions in the patch. Overall, it's not that bad. Maybe you'll become another person who actually likes "Heroes 6".
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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4. It seems that in the patch, they hid the folder with the campaign missions.
No, the campaign wasn't hidden, of course. I mean the single-player scenarios. There were about 10-12 of them, and now there are none :(

Regarding resurrection. This is what I see: I almost finish off an enemy (a demonic neutral, an army without a hero). His health bar is almost empty - only a small red bar remains. And then - bam! At the beginning of the next round, he already has half a green health bar. And it's the same for everyone, and for my units too. I thought that's how it's supposed to be.
Regarding the last phrase: I'm an optimist by nature ))) I even like the third Disciples game!! So, I'm not disappointed with the 6th game yet, and it will only get better - new patches, new maps will be added, they'll add a random map generator, and then the expansions will come!
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Single-player scenarios? Are there any? Because playing single-player in "Heroes 6" is basically just playing multiplayer against the computer. Although, maybe this changed in the release? I'll check it out now. And regarding healing – either someone had regeneration, or the health bars glitched. But I've never seen anything like that.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Damn, I don't remember the name of that menu item right now. Something like "My Game" or "Custom Game". I even thought it might be a folder for saved games. But when I opened it, there were about 10-12 scenarios, with the victory condition: "kill everyone." Clearly, these were single-player maps, and I was happy because I thought I'd have something to practice on. BUT: after installing the patch, the menu changed, and that folder disappeared!!
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There are 9 single-player maps.
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They are not single-player scenarios. It’s just a function that automatically starts a multiplayer map with the remaining AI players (I checked). So, there are no single-player scenarios in "Heroes 6" :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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What is better for getting the most points when completing a campaign: to clear all maps completely, or to complete all main quests as quickly as possible (like in Heroes of Might and Magic V), while paying less attention to secondary quests? In other words, what is more important: the speed of completion or the maximum level of the hero and the collection of artifacts?
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Not yet :) We hope so.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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My beta version failed me: it stopped working. It launches, but after clicking the "Start Game" button and selecting a mission, it crashes. I guess I'll have to switch to the release version.
 

К А
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Skull, it seems that speed is more important. Although experience can compensate for slowness. But for now, it is not known for sure, so I cannot add this question to the FAQ.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Fellow players. I rarely visit the forum, but I couldn't resist commenting on the 6th installment... :) I don't want to draw parallels between the gameplay and its predecessors; I just want to offer my perspective on it as a standalone, self-contained turn-based strategy game... It's just awful. :)
They say that the 2nd game will have a rebalancing of the Castles. Let it be... But, if you consider the Castles with a hierarchical balance, like 2-3-1, then everything fits together. And the developers actually took this into account.
Many call the 3rd game the best, but I don't understand how it strategically surpasses the 5th. The 5th is also more beautiful and offers more tactical variations in combat (thanks to giving units special abilities, of course).
The 4th is tactically weak and more like an RPG. And the overpowered Necropolis faction completely ruins it.
But the 6th... I don't know who tested this game, but making a combination of three readily available 1st-level spells virtually perfect (of course, with high magic power) is idiotic. The game is ruined... I'm talking about Stone Skin, Ice Shield, and Regeneration. I didn't record a video; you'll have to take my word for it, but winning battles with the armies listed below WITHOUT LOSSES on a difficult level (if the idea of balancing all Castles is being promoted) is not right.
Hero 1: Level 18; 135 regular 1st-tier units (the lowest in the hierarchy), 34 elite 1st-tier units.
Hero 2: Level 16; about 200 regular 1st-tier units, 30-40 regular 2nd-tier units, about 150 regular 3rd-tier units, about 80 elite 1st-tier units, 74 elite 2nd-tier units, 20-30 elite 3rd-tier units, 6 champion units.
Hero #1 wins. The location is a completely unprotected Castle.
And there were many similar battles. If you want, play the Shrine campaign, developing the Path of Tears – you'll see everything for yourself...
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I'm talking about stone skin, ice shield, and regeneration.
So, it's basically a dispel/purge effect :smile32:.
Also, units (and magic in general) with magic attack don't really care about your stone skin :smile32:.
And, for example, crossbowmen have 50% armor penetration :smile32:.
If you want, play the Sanctuary campaign.
Why didn't you say it right away that you're a monster against AI opponents? You should have started with that.
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No, playing against a human, this wouldn't work... But Heroes is still a game with its own history, and it should be respected, even by those who bought the rights to the brand. In Heroes II, when ranged units attacked flying units first, regardless of the potential threat from ground units, it was forgivable. Some lack of foresight and solving certain issues through hardcoding are not exactly groundbreaking in the IT world. But after the strong AI in Heroes V, to drop so low... Isn't that a mega-fail?
In reply to Ple-Sen
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Ple-Sen
In the Inferno campaign, in the third mission, there were definitely phoenixes. I encountered them there. These birds are really tough, although they were only good for a couple of bites for my army (considering their number). Perhaps, among the neutrals, fire elementals are also unpleasant in this regard.
In the 4th mission of the Inferno campaign (Marriage between Heaven and Hell), I had the artifact (relic) "Shantiri's Lunar Disc," which allowed me to summon 3 phoenixes, and these birds helped me clear almost the entire map with 14 broodmothers.
The tactic is as follows: on the 1st turn, I summon the phoenixes, while the NPCs slowly eliminate them, I cast "Pushback" on the broodmothers and *poof, poof* :) If anything, I heal with Restoration. Phoenixes can also heal once, with the "Resurrection" ability for 272 HP and deal 82 damage of initial magic to all nearby enemies :)
P.S. In my opinion, in Heroes 6, phoenixes are more beautiful than in Heroes 5 :)

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