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Posts from Магия "Might & Magic Heroes VI"

5.0 (1 rating)
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14 years ago
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Hey, newbie still waiting for the disc, can an elemental summoned by a spell be placed on any cell? Like, after teleporting it.
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14 years ago
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Yeah, seems like it. I'll try this tactic; I think it will work well against other elementals too. I used to ignore elementals, thinking that two dozen of them wouldn't be very useful.
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14 years ago
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Any, yes. But I like the light elementals more; they have many useful abilities, and in my subjective opinion, it's more beneficial to learn light magic than water magic. At least because it includes a resurrection spell and a "pre-resurrection" spell in the form of the heavenly shield.
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14 years ago
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Hmm, then now Elementals are a pretty good spell. It expands tactical options.
In reply to Klivren
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14 years ago
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Klivren
Hey, I'm still waiting for my disc. Can a summoned elemental be placed on any tile? I mean, like when teleporting.

Exactly! Summoning in Heroes 6 is great – elementals can tank neutral monsters and AI troops very well. The AI usually sends at least half of its troops to kill the elementals, but they have a lot of hit points, deal good damage, and have a powerful Ice Bolt ability that can stop the enemy stack.

I wonder, what ability does the Light elemental have?
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14 years ago
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Some elementals...

a stack of rangers + single units + a slowing spell = in my opinion, the best combination for clearing neutral creatures in the early stages. If you encounter something more challenging, add a bit of fire magic (for example, Inferno's hounds really like to attack them).
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14 years ago
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Teleportation (over a limited distance), retaliation, and a blinding ability are present (although I might be confusing them with radiant spells; they are subconsciously perceived as almost the same unit), as well as various vengeful shields (when they are attacked, the attacker receives a portion of the damage back, and when they die, all enemies around them receive additional damage). When fighting against them, it's hard to imagine a worse opponent (except perhaps phoenixes), as resurrecting all those they have killed is quite difficult.
In reply to Ment
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14 years ago
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Ment
Teleportation (over a limited distance), retaliation, and a blinding ability (although I might be confusing them with Radiants; they are subconsciously perceived as almost the same unit), and various vengeful shields (when they are attacked, the attacker receives a portion of the damage back + when they die, all enemies around them take additional damage). When fighting against them, it's hard to imagine a worse opponent (except perhaps Phoenixes), as it's quite difficult to resurrect everyone they've killed.

Hmm, I think this is exactly about Radiants and their upgraded version. I wonder what abilities the Light Elementals, summoned by mages of level 15+, have.

And Earth magic is great for healing: HoT on the tank allows it to take damage for several turns while maintaining full strength. And mass healing does the same – but for all troops.

I like Light magic less – if your stack is attacked for several turns in a row, you have to wait for the healing to come off cooldown. Although, maybe a mass shield is a great thing?
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14 years ago
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I agree that stopping time is the most powerful spell in the 6th installment. It provides control and also allows you to damage the controlled unit. Meditation is also a very useful spell, offering excellent mana regeneration; I use it towards the end of the battle (when I have 150+ mana, it regenerates very well).
I didn't find mass draining very useful, but I actively use mass restoration.
Regarding elementals, I really liked the air elementals (which look like glows, not the ones that deal damage with lightning). They have an ability that deals damage and blinds the opponent for 2 turns. Awesome! :)
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14 years ago
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So, are plagiarized elementals summoned? Too bad, I was hoping that air elemental archers would be summoned there.
14 years ago
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So far, the magic of earth and fire has impressed me the most – they have good area-of-effect spells.
Water and air – they seem rather uninteresting to me.
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14 years ago
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Water and air – they're just so-so, in my opinion.
Water – amazing control. Air – fantastic lightning, as well as spells for and against archers.
14 years ago
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Water – excellent control.
And which spells exactly?
Air – fantastic lightning.
The only thing I liked was the good damage output.
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14 years ago
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And also, lightning and chain lightning can stun enemies ;). But this magic didn't appeal to me in any other way. Fire - inner fire and berserk, light - blinding and healing, water - ice block and ice ring, darkness - draining and summoning elementals, primal - explosion and teleport. I haven't used earth magic yet, but restoration is said to be very helpful, and the poison cloud looks interesting until the end of the battle. That's how it turned out - two favorite spells in each magic school :).
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14 years ago
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Which spells exactly?
The combination of Ice Bolt/Frozen Ground + Ice Breaker is effective.

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