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One round – one game – one pair of players. The pair of players is determined for each round by drawing lots. For each of the rounds, there will be one faction. The list of factions for each round will be sent out within 3 days after the registration ends. The number of rounds is equal to the number of players in the group. Each player has the opportunity to take ONE restart for each round, no later than the end of the 2nd day of the 1st week of the game. I will provide a link to the changes as soon as these changes are brought into line with the new version of the mod...
oneman
14 years ago
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Anyway, I'm still a bit confused about choosing castles, but I hope I'll figure it out as I go along.
Here are some more questions:
• What should we set in "Roads Status"?
• What should we set in "Start zone Dwellings"?
• The large template set doesn't include a "spider."
• Is there anywhere I can find what exactly a defender with strength 9, 30, 40, etc. means, or is it just something you generate and try out? And another question about defenders... if it's a surface passage, does a level 30 defender mean 1 battle of level 30? But if it's, say, a portal, what then? Two battles with a difficulty of 30?
• I have a very convenient external "skill wheel" for standard heroes. Is there a similar one available that takes the TE mod into account? Because the in-game one isn't always convenient.
• Can it be made so that the remaining time for a turn is also displayed during battle?
• What happens if you jump into the opponent's starting location without knowing it? Does it load the autosave?
• The TE mod description says that specialist heroes receive their creatures in the amount of 1+1 for every few levels at the beginning of the week. This isn't happening for me... what could be the problem?
P.S. Sorry for bombarding you with questions in the registration thread, I'm just new to this kind of tournament and I don't know what to do
Here are some more questions: • What should be set in "Roads Status"? • What should be set in "Start zone Dwellings"? • The large template set doesn't include a "spider". • Is there anywhere to find what exactly a defender with a strength of 9, 30, 40, etc. means, or is it just generated and tested? And also regarding defenders... if it's a surface passage, then a level 30 defender is 1 battle of level 30. But if it's, say, a portal, what then? Two battles with a difficulty of 30? • I have a very convenient external "skill wheel" for standard heroes. Is there a similar one available that takes into account the TE mod? Because the in-game one isn't always convenient. • Can it be made so that the remaining time for a turn is also displayed during battle? • What happens if you jump into the opponent's starting location without knowing it? Does it load the autosave? • The TE mod description says that specialist heroes receive their creatures at the beginning of the week in the amount of 1 + 1 per several levels. This isn't happening for me... what could be the problem?
P.S. I apologize for bombarding you with questions in the registration thread, I'm just new to this type of tournament and don't know what's what.
- roads to cities and mines - dwellings are random (generates 1-3 random level dwellings, they can be the same) - the spider is in the process of being updated - unfortunately, there is no description of approximate strengths, but here a simple rule applies: the number indicates the strength of the guard in thousands (the sum of the Power of the creatures is used), that is, 9 means that when generating the map, an army with a total strength of 9,000 will be created (you need to take into account that the hero will give an additional +40% of this number, and 13% will be added per week). - passages are double everywhere, the TE mod does not generate the IRMG underground, but the earth dungeon is generated - there is no external wheel for TE (or rather, there is, but it's old, without updates) - it is physically impossible to jump into the starting location in IRMG, the rule is unnecessary. - if specialists don't bring troops, it means they don't have enough level (it's not 1+1*level, but simply level, that is, a Shaman, for example, brings a goose only after reaching level 9)
- dwellings are random (generates 1-3 random level dwellings, they can be the same)
So, I might have dwellings of level 1 and 3, while the opponent only has level 1? That seems unfair. sir_moz
the number indicates the strength of the guard in thousands (the sum of the Power of the creatures is used), that is, 9 means that when generating the map, an army with a total strength of 9,000 will be created (it should be taken into account that the hero will give an additional +40% of this number, and 13% will be added per week)
Thank you very much. A comprehensive answer. I would add it somewhere to the description of templates or tournaments. sir_moz
that is, Shak, for example, brings a goose only after reaching level 9
Hero slang, not understandable to ordinary mortals :)