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I really liked the fort system. Now, taking over enemy resources and other goodies is no longer so trivial. Either capture a fort, or stay in a cave, or cry from helplessness. And this, by the way, is logical. Let's imagine it in real life: you wandered into enemy territory, captured a cave with a resource, and started mining... but what about delivery? How will you send caravans from deep behind enemy lines to your capital? Exactly. And now, while in the cave, you are essentially dealing with this tricky thing called logistics. Or go and capture a fort, where specially trained graduates from the State University of Management and the Finnish Institute of International Affairs will take care of this science. In short, it has become more realistic.
And I don't understand this whining about "they made the resources too scarce!!11".
What is this plebeian logic of "more means better"?
Let's look at this change from a different angle. How many rare resources were there before? Mercury, gems, crystals, sulfur. They took your gems, for example, but it's not a big deal, you still have plenty of other stuff, you can exchange it on the market, and there are other rare resources. But now? Basta, they took your crystal – they cut off a vital artery. So now, in terms of defense and resource acquisition, more control is needed. Otherwise, as Andrei Gennadievich Barabantsev said: "
Moderated: PROFANITY in the message
You screwed up
all the polymers".