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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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That's probably why they are so "popular."
Didn't get the sarcasm.

In the fifth game, all the creatures are well-designed (except for the giants and gargoyles, which hit the enemy in the forehead with a piece of parquet), and the Necropolis there looks as canonical as possible (except for the vampires; the most canonical vampires are in the fourth game, without a sword and in a tuxedo :)).
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Well, there's a general consensus that Heroes of Might and Magic IV isn't very good. Although, on the other hand, the majority is the majority. In Heroes of Might and Magic V, the graphics are a bit cartoonish, which is disappointing. And as far as I remember, the Giants had yatagans. But the main problem is: Heroes of Might and Magic V doesn't have Death Knights (they exist in Necropolis as neutral units)! How are you supposed to play?
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Before the 4th installment, no Heroes of Might and Magic game featured a hero that could move around the battlefield...
Well, what else would he do but walk around, dragging tanks only in the classic style.
When my hellish horde clashes with a heavenly haven on the battlefield, I experience a nerdgasm.
I wholeheartedly agree. And do you ever find yourself searching for Elrath-like creatures, and after exploring 3/5 of the map without finding any, you start furiously destroying all the "pindos" (presumably referring to a specific faction or enemy type), and when you finally find them, you treat them gently, civilly, and with respect?
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Well, there's a general opinion that the 4th game isn't very good.
I didn't know that "most" meant only 50% of the fans of the third game.
And the Djinns had yatagans, as far as I remember.
But they don't have a head :D
But the main problem is: there are no Death Knights in the 5th game (they exist in Necropolis, but as neutral units)! How can you play?
But there's a real Death with a scythe. And cavalry with 2 damage would be overpowered in an already incredibly strong undead army.
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Djadame, are you playing at a difficulty level suitable for children aged 3 to 7? It seems like you're not a hardcore Heroes player, but if you also had Death Knights in Heroes 5 with their lethal strike, considering all sorts of general slowdown, berserker rage, hypnosis, a huge number of skeletons, an incredibly powerful mage, and all his minions... that would be quite a challenge.

It's especially memorable when a dark elf with incredibly high damage, around level 20 or higher, visits you, and then that dark lord gets his head taken off.
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Don't take everything so literally. I'm talking about Death Knights as a type of unit, not as an exact copy of them from Heroes 3 (with the 2 damage, it's just too much).
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(with 2 damage, it's a back-and-forth, quite powerful).
Hmm, did you crash in the licensed version? I played the pirated version, and in both the 3rd and 5th games, they left about 20 creatures out of 150 after one hit, and they could do 4 in a row, the 2nd level spell was really effective...
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Can anyone explain how morale and luck now affect combat, and how they do so in terms of percentages? Because I don't see any mention of attacks being doubled, and are all the upgraded griffons unable to attack anyone with their skill?
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Yes, they absolutely shred and destroy. In Heroes 6, they are similar to upgraded Kensei (Naga with 6 blades); with each new attack on a target, they inflict more hits (i.e., the first attack is 1, the second is 2, the third is 3, or maybe 3 is the limit). But! The double attack when the leadership skill triggers is taken into account, and the attack following the leadership attack (the leadership attack deals half damage) deals full damage. Is this a bug or a feature? They also destroy, shredding the target to pieces if the leadership skill triggers.
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I wholeheartedly agree. And do you ever experience this: while searching for Elrath-like creatures, after exploring 3/5 of the map and not finding any, you start furiously attacking all the "Pindos" (presumably a derogatory term for a specific faction or player type), but when you finally find them, you treat them gently, civilly, and with respect?
For these entertaining procedures, I have a highly skilled squad of Lilith units from Leningrad, who don't shy away from zoophilia and are generally happy to pamper the little creatures.
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CiZerin
I have a highly skilled squad of succubi from Leningrad for these entertaining procedures, who don't shy away from zoophilia and are generally happy to caress little animals.
What should those do whose ranks lack zoophiles and mages who practice hypnosis sessions?
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What should those do whose ranks don't include zoophiles and mages who practice hypnosis sessions?
by shredding the target to pieces, if you're lucky enough for the leadership ability to trigger.
Regarding Kensei and others... there's a water magic spell called "ice wall," you cast it, and that's half the battle, if you have good tactics. But it doesn't work against those awesome brontosaurs:)))
There's a feature I don't understand: how do the snakes' water elementals inflict a freeze effect on the enemy? I haven't found such a spell...
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Water elementals do not belong to the Naga faction. They are neutral creatures. The Nagas have River Nymphs (they have the same models as water elementals).
P.S. Use teleport against the wall, and there will be no problems.
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identical models with water elementals
aaa... even here, the Americans were slacking off.
Use teleport against the wall, and there will be no problems.
nothing like that, it will teleport you to the nearest creature, and there, of course, the most impenetrable ones are tactically positioned. Not to mention that in such a situation, the path to the archers is generally "blocked".
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I really liked the fort system. Now, taking over enemy resources and other goodies is no longer so trivial. Either capture a fort, or stay in a cave, or cry from helplessness. And this, by the way, is logical. Let's imagine it in real life: you wandered into enemy territory, captured a cave with a resource, and started mining... but what about delivery? How will you send caravans from deep behind enemy lines to your capital? Exactly. And now, while in the cave, you are essentially dealing with this tricky thing called logistics. Or go and capture a fort, where specially trained graduates from the State University of Management and the Finnish Institute of International Affairs will take care of this science. In short, it has become more realistic.

And I don't understand this whining about "they made the resources too scarce!!11".
What is this plebeian logic of "more means better"?
Let's look at this change from a different angle. How many rare resources were there before? Mercury, gems, crystals, sulfur. They took your gems, for example, but it's not a big deal, you still have plenty of other stuff, you can exchange it on the market, and there are other rare resources. But now? Basta, they took your crystal – they cut off a vital artery. So now, in terms of defense and resource acquisition, more control is needed. Otherwise, as Andrei Gennadievich Barabantsev said: "

Moderated: PROFANITY in the message

You screwed up
all the polymers".

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