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Posts from Favorites in battle! - 4 The Battle of Favorites! - 4

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What default time limit per turn should be set for playoff games?
50 voters
Single choice Closed 2011-12-14
This poll is closed.
6 minutes
30% 15 votes
8 minutes
42% 21 votes
It took only 8 minutes to create templates for Jebus Cross, 8mm6a, and Mini-nostalgia
28% 14 votes
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14 years ago
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Favorites to Battle - 4, Group B
07.10.2011 Kluka (blue, Inferno, Marius, Marius) def Ihtiandr (red, Castle, Turis, Brissa) 2sm4d(3) 126

We chose all restarts.
111 Started for the dead: foolishly lost 22 imps and reclined from the 3rd hero.
112. Explored all roads: to gr. wolves and lizards through the underground, native hounds behind the lift, 5+ fairy dragons behind the lift (ГО).
113. I take the external dwelling of gogs, nothing else at home except a scatter of seers.
114. No ore for efreets, and no money either. Broke through the hounds, above - monks. Turnaround, transfer the army to Gundula, she breaks through 46 gr. wolves (thought there would be fewer of them), only 15 gogs out of 28 survived.
115. Took a Necro secondary. There's an overview: gr. archers into a lava treasure zone, archmages behind the lift and, a group of dwarves behind the teleport right near the castle! The overview also revealed a Griffin Conservatory on my respawn.
116. The opponent appears on the snow near a group of monks. If I could have broken them, I would have made a restart on meeting... but alas.
117. Collected all the gold from both respawns, placed efreets in the Citadel and even bought everything out. Repelled a shield +4.

122. I break through the teleport near Necropolis - a sand treasure zone. I set up a chain to take the Dwarf Cottage, so that with a good outcome I could place a Castle and defend.
123. The reds, consisting of 3 heroes under Brissa's command, enter my respawn. The scout heroes take the Dwarf Cottage with a chain for 20 each, Marusya sets up defensive fortifications and hides behind them.
124. The reds attack, Marusya wins with a remainder of 2 pitas. With Marusya, I replenish mana, head towards the lift to the snow. Actually, there's nowhere else to go.
125. With Septienna on the snow, I open the overview. The free gold has, of course, already been collected, so there's no point in running around the snow.
126. With Septienna, I attack the Tower, and there's Brissa on single units. A Death Wave - and that's it.

Thanks for the game!

It was my first time streaming Heroes, I was very nervous during the game. The process of taking restarts dragged on, once Galtran appeared in the tavern, on respawn 3 Griffin Conservatories, 2 crypts - one max, the other near-max, a Pendant of Swiftness taken on day 1 - the opponent took a restart on 112 :confused: In the end, we used all our restarts - we played with what was dealt.

Tazar is in the tavern, on respawn besides 2 crypts under the house, a Breastplate +3 and a prison, nothing attractive. From the castle 2 roads - one to ГО, the second to the secondary, guarded by 10-19 elves. The gloom was somewhat dispelled by Brissa in the tavern, a snow secondary, and a quick pass from it to the opponent.

On 117, Brissa replenishes mana in the Tower, they bring her a Breastplate +3.
On 121, I build Mage Guild-2 - Brissa now has a bolt - I run to the opponent.
On 122, from the recliner, a stack of gremlins formed (92) - I upgrade them in the Tower. Spent a lot of time buying out the army and delivering to Brissa - as a result, I didn't have enough time to reach and Brissa stayed standing in place for a day. :confused:
On 123 - I break through the monks and enter the opponent's respawn.
On 124 - I attack Marusya in the castle. Only 37 mana (4 hits for 220 and 1 shooter for 100). A few mistakes in the battle - as a result, 44 spearmen cannot finish off 2 pitas and are subjected to tower fire. I think about fleeing, replenishing mana, and going back to the opponent. I flee - no money to buy out the hero :confused: The next day I buy back Brissa, but the opponent is already running to the castle, I thought that the next day the opponent would reach it and I ran Brissa into the bushes. I realize it's time to write ГГ, but I'm hoping for something unknown. The opponent's scout heroes still don't reach the castle, and Marusya ran back to her own castle - I run to replenish mana in the Tower. I didn't notice that one of the opponent's scout heroes was Septienna - on the next turn she attacks, a Death Wave, and ГГ.

If I hadn't run Brissa out of the castle and had placed golems, everything could have turned out differently.

Thanks for the game!
In reply to Scorpiona
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14 years ago
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Scorpiona
Great formatting of the tournament tables:smile20:
Only in my opinion, the VS labels could be removed entirely and replaced with just a gray background, as they stand out in the overall picture:o

The group table was compiled by Psych7, I only changed minor details. Thanks to him :)
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14 years ago
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Medium_HP (blue, swamp, Tazar, Tazar) def bubuch (red, Necropolis, Tant, Tant), 2cm4d(3), 133
confirmed
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14 years ago
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Group I.
Paul Man Utd (Inferno, Marius, Marius) def 7z (Conflux, Lacus, Mephala), 8MM6a, 132.
Thank you for the game.
In reply to Paulito
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14 years ago
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Paul Man Utd
Group I.
Paul Man Utd (Inferno, Marius, Marius) def 7z (Conflux, Lacus, Mephala), 8MM6a, 132.
Thanks for the game.

The game was completely thrown away because of me. I spent the entire second week fighting neutrals instead of collecting Dragon Fly Hives. Never built the birds. Overall, fail game.
In reply to Sky Pioneer
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14 years ago
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Sky Pioneer
11.10.2011 Sky Pioneer (red, Dungeon, Shakti, Alamar) def KiNB (blue, Conflux, random, Brissa) 2sm4d(3), 141

Confirmed.
On the first week, I was fending off gold and resources. For secondary heroes, blocks of orc and serpent stacks — decided to clear my own respawn. Ended up 1-7 in the citadel.

On the second week, due to several mistakes, I lost tempo. Took a shield +6, a mini nagabank and medusa den, a Griffin Conservatory for +1, an external dwelling of mind, a Pandora's box for 5k gold. All deep in the respawn area.

The third week I played perfectly: took the Griffin Conservatory +2, two secondary heroes (one Dungeon), in the treasure zone I took a hat for 5 levels for 12 angels and 4 archangels, losing 2 birds, an angel, and 20+ fire elementals, and a necklace +3/+3. Using the tavern and air scrying, I spotted a Miner with stats clearing Dragon Utopias. I broke into the Dungeon, doubled mana, immediately broke into the Castle (closer to the opponent's respawn) hoping to capture the opponent's capital and then solve the game with an explosion of 1200+ power. At first everything went according to plan (last move on 137 captured the capital), but on 141 the opponent takes a Dragon Utopia with a red orb and kills Brissa without any trouble.
Thanks and good luck!
14 years ago
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09.10.2011 Dima Surmay (red, Rampart, Ivor, Ivor) def AYMAN (blue, Rampart, Kairie, Kairie) 2sm4d(3) 214

I was lucky throughout the game, including in the Final Battle. Thanks for the game.
In reply to Dima Surmay
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14 years ago
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Dima Surmay
09.10.2011 Dima Surmay (red, Rampart, Ivor, Ivor) def AYMAN (blue, Rampart, Kairie, Kairie) 2sm4d(3) 214

I was lucky throughout the game, including in the Final Battle. Thanks for the game.

Thanks to you too, Dim, for the game. No matter how hard I tried, I couldn't turn the game around. Good luck in your future games!
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14 years ago
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Group N, there's a possibility to play in a group of four in the second half of the day:smile33:
In reply to RTheWise
14 years ago
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RTheWise
Group N, there's a possibility to play in a group of four in the afternoon:smile33:

Let's play:smile13:
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14 years ago
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Favorites into battle - 4
08.10.10 - 11.10.10 Kobra_RR (blue, swamp, Tazar, Tazar) def Kluka (red, Inferno, Marius, Lacus/Das) Mini-nostalgia 141

My comps - Rampart, Dungeon, Barbarian.

All rests were chosen.
Average roads, gogs don't stand guard.
On 111, captured an external dwelling of hounds; I see a hive (a horde of water elementals) and an external dwelling of efreets (a horde of gr. marksmen). One road is blocked by 20+ elves for a scroll; the noble seer Faye, living opposite the elves, mercifully lets me through her home. I capture a sword +3 from a horde of gr. gnolls. Near the castle, 3 dens of thieves :)

112. Scouting further. A den of thieves is found, now 9 in total :)
I find a lift behind a horde of boars.

113. I break through to the Barbarian respawn. In the skeleton, I take the sword +2+2 instead of +3. I encounter Crag Hack with rocs.

114. I hire the efreets, buy out everything fully (including hounds from the external dwelling), and attack Crag Hack. Crag Hack's army is apparently battered by the horde of gr. lizards he broke through in front of my eyes. So Crag Hack quickly ends up in the tavern.

115. I capture the Barbarian secondary town. Marius gets Archery at 3rd level.
Near the castle - a stable, double mana pool, and external market.
The second road is blocked by a horde of minotaurs for a Cloak of Crystals.
In a nook of my respawn, I find Shackles of War for up to 19 trolls.
The opponent destroyed a comp - Necropolis on this same turn.
The remaining hero of the Barbarian comp minuses my scout and hides in a Sanctuary!!!

116. Left gogs, imps, and troglodytes in the Barbarian castle; I give the rest of the army to a scout to take a treasure chest. With them, I sacrifice 1 demon and find the tenth den of thieves :)
Next to the Shackles, I take an external dwelling of imps and find a Griffin Conservatory.
The comp hero gets killed by the town, saving me another 10 imps. Thus, one comp is destroyed.

117. Marius goes home for a spell book.
Week result - at home, 1-6 in the cit + 1000 + external dwellings of hounds and imps; in the comp's citadel, only rocs with orcs in a fort remain. Marusya, level 3, with Expert Armorer and Basic Archery.

121. -
122. Gathering gold, I find the eleventh and twelfth dens of thieves :) I spot an external dwelling of demons. The comp with a Dungeon army enters my respawn!!!
123. I took the external dwelling of efreets. I retrieved the army and drove the comp away. That scoundrel managed to take 2 external dwellings of imps on my respawn. Found the thirteenth den of thieves :)
124. I find the fourteenth den of thieves :) Marius takes the cloak +2+2.
125. I find the fifteenth den of thieves on my home respawn! There is one more on each neighboring one. A passage to the sandy treasure zone is discovered on the road next to the Barbarian castle.
126. With Marusya, I take the Dungeon (1-5 in the castle + 2000). Pit Fiend upgrade! First 3 sacrificed demons. Lacus takes a hive +6 (-1 efreet), gets Earth magic.
127. I build the Portal of Summoning in the Dungeon (+15 imps). I make a mistake and, hoping Septienna has no mana, I set Marusya to guard the Dungeon from her, instead of passing the army back to her via chain. The army is passed via chain past the Griffin Conservatory and takes an external dwelling of demons.
Week result - 1-6 in the castle +1000 in Inferno, external dwellings - 3 imps, 1 hounds, 1 demon, 1 efreets.

The comp has another hero pop out of the fog, and with mana... After repelling his attack, in the battle against Septienna, Marusya is 1 unit short to survive...
Alas, 2000 daily income lost, the Dungeon's growth lost (quite useful for demonology), the outpost for further movement into the treasure zone lost.

132. I take the Griffin Conservatory lv3 without checking (-1 efreet, -1 wight, -2 gr. pit fiends, -14 gogs, -2 demons). Minimal Naga Bank.
133. Mini Medusa huts and max Naga Bank (-3 demons and -1 gr. pit fiend).
134. Finally see GO (100+ wizards). Behind them, 20-49 gr. psychos for a helmet +10-2.
135. Took the Dungeon back from the comp. Das crashes into Inferno and buys a spell book.
136. 2 mini hives. I capture the corner village behind the Dungeon, see a Griffin Conservatory nearby.
137. I take it: +1 angel. Das takes a Naga Bank for 3 nagas and gets Logistics.

141. Lost an Air View scroll somewhere during the night, so I couldn't see that the opponent had entered the center. I sacrificed all angels on GO, took the helmet, and saw the outline of an utopia. Greed got the better of me, and I rushed towards it. I was welcomed there the same day.

Thanks for the game!
In reply to Kluka
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14 years ago
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And why didn’t Zmey play as Kor’bak? :D
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14 years ago
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the question is why not Kalta or Lakuss.
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14 years ago
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11.10.2011 R55Max (blue, Castle, Random, Uland, Crag/Luna) def d-neez (red, Castle, riland, Melody/Kirr) 8mm6a, 135.

It seems everyone respawned, I don't remember exactly. Both were given a tower by the AI. Having Crag is great. In the first few days, there weren't many blocks, except for the path to the wood mine, which started to worry me, but the wood was eventually found at the required rate on the respawn. However, ore let me down; I didn't find those mines on the 1st, the terrain was bad. No caches, cons, or hives.

When I descended into the underground, some 50+ gr kents that weren't bothering anyone somehow got in my way; I decided to raise exp :D and they wiped out 7 grands for me, and generally bled my army down to a minimum. Left with 4 bows and about 10 kents, I didn't attack the AI and returned to my respawn. I didn't start buying pegasi or wood, money was very tight, and I decided not to mess up the build-up, but then disaster struck from where it was least expected: despite the abundance of leprechauns, they weren't giving precious stones.

Meanwhile, the blues killed the tower on day 4.

On 116, I'm thinking whether to place a castle or a market; I have money and more places to collect from. 2 scouts are in promising darkness passages, the 3rd is aimed at a chest and back to ore. I have 2 ores without a mine, 9 precious stones. Crag is standing near 20+ gargoyles with 4 bows and 10 kents for a pile of precious stones. If I don't find stone, I'll go try to take them at my own risk. Anyway, I'm placing the castle, for luck.

117 - didn't find stone, couldn't reach ore, so I think I'm screwed. Instead of uniques, we're putting in dwarves :) total 1-5 in the castle and 5 heroes.

On the 2nd, Luna arrives; I immediately figure out where to open a second front. On 125, Crag and Luna each take a relic on 6 wyverns

127 - Crag got expert earth, off, armor, shooting, and log; Luna is lvl 6 with exp wizard and advanced fire standing before the box. Met with the blues.

They give me the castle village after killing a couple of losers; Crag takes Pandora on 5 Hooves and beats back a shield +3+3.

Next, to try and catch up on tempo, I enter the Dragon Utopia on 134. I have 12 wyverns, 6 gr horses, and various other fodder without wood. On the second round, having no striking stack and a shield for only 2 rounds, I get wiped to zero, left with 38 grands and 10 wood. Didn't kill 5 reds. I think that was a cool way to gain tempo.

I buy out Crag in a village near the Dragon Utopia, put wood on grade, and drag castle bows for fodder. We skip a turn; news arrives about a wipe over Pandora.
Then I finished off the dragons, they gave +6 all and same-water (K vody).

Thanks for the game.

Added after 1 hour 40 minutes
The table has been updated and the list of reports sorted by groups. Please check them.

During the Tournaments, periodically check your data. Report all discrepancies or missing results, as well as errors in report links, to the organizer via icq or PM.

If any of your reports are not accounted for, don't forget to provide a link to its location in the thread!
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14 years ago
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Group N
12.10.11 Scorpiona (blue, Dungeon, Shakti, Shakti) def numOne (red, Stronghold, Crag Hack, Crag Hack) 8mm6a 221


111 Shakti with 2 stacks + Bron with 6 basilisks. One road to the portal, 2 left not built, 0 pickups, but! the Griffin Conservatory near the Castle (3-4) was revealed, and a body +1 all that Shakti easily took from the dwarves, scouts revealed the respawn well. I still have a couple more rests in reserve… playing…
115 By a very long road, Shakti visited stat boosters along the way and reached the computer player, where he immediately dealt with him.
At the native respawn, no exit was ever found, but the computer player had a convenient portal to the center.
117 In Dungeon 1-6 at the Citadel, Conflux 1-3 in Fort, captured the center village, where Shakti (8 left, 11-7-3-5) stayed for the night + to refill mana.
121-126 Shakti gathers 3 Dragon Fly Hives near the village for 18 Wyverns and consumes a Pandora's Box for 5k experience and another one for 25 Eyes.
3 Mage Guilds built, but Slow is nowhere to be found, and then I dig up Grindan in the tavern and dear Fiona teaches everyone the long-awaited spell.
126-127 Dungeon's Griffin Conservatory (3) and Shakti runs to the stables at the start of the week, also grabbing a bite from a couple of Pandora's Boxes (minor magic + minor meat).
On week 3: time to run further… Shakti with 3 Angels and 26 Wyverns and various other small units… takes Dragon Utopia (3) [gives] Boots of Antimagic, Cape of Speed +2, and Collar +3 all…
Scouting the land, I see that the road ahead leads to two dead ends; well, I think I'll run to some village to set down roots, since I've gone quite far without reinforcements…
But now red scouts are flickering about; both dead ends led to surface exits, but another Dragon Utopia turned up (2), giving all the artifacts I already have + Quads… well, at least there will be gold for Dragons, and [this] Dragon Utopia won't fall to Crag Hack… In the utopias, the army was soundly bitten, leaving a stack of Wyverns and 1 Angel…
On week 4: I break back to my own territory and go visit the computer players. Having scouted part of their treasure zone with scouts, I see a Dragon Utopia, where Shakti set off on a long journey (nearby was another Dragon Utopia: Air Lord's Crown, Sword of Judgement, Wings of the Angel, and something else…), meanwhile Vidomina finally started working productively and gathering troops; other scouts clear the path and capture the native treasure zone (which turned out to be rich: 3 Dragon Fly Hives, Griffin Conservatory, Gloves, Pandora's Boxes).
211 ALL GOOD! But no stats; Crag Hack is visible in the tavern and has already built a decent lead.
Scouting air and land, I see a large untouched treasure zone, teleport there and clear it a bit… find another Dragon Utopia, this one max (Sword +5 all, Shield +4 all). Scouts collect the Elixir of Life piece by piece.
217 I capture the OPPA village, where I reveal all the troops and stats…
221 Surrender follows.

Thanks for the game!
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