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What default time limit per turn should be set for playoff games?
50 voters
Single choice Closed 2011-12-14
This poll is closed.
6 minutes
30% 15 votes
8 minutes
42% 21 votes
It took only 8 minutes to create templates for Jebus Cross, 8mm6a, and Mini-nostalgia
28% 14 votes
In reply to c0nn3c71nkK.ppL
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c0nn3c71nkK.ppL
09.10.11 Group C. c0nn3c71nkK.ppL (red, Tower, Torosar, Torosar) def KriVoRu4k0 (blue, Fortress, Bron, Bron) mini-nostalgia, 117

We started without rests.
On the first week, days 1-4, 6 in the Citadel, captured the Castle and Rampart of the neutrals, on my turn the opponent loses on something.

Thanks for the game!

The start was not bad — 1-6 in the Citadel, on 111 I took 2 crypts and on 112 the gnome dwelling on 20, but alas on 117 I lose :)
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Damn, I've watched so many games being played, but they aren't listed in the table...
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O"ou Group

06.10.2011 Sevensan (Blue, Necr, rnd, Aislin, Charna) Def Shamys (Red, Necro, rnd, Nagash, Tant) 8mm6a 142

Extremely tough start with 50 skeletons in the underground and Lorelei in the tavern without restarts and a bunch of blocks.

111 immediately upgraded the skeletons and slowly started to break through... Went into the Barbarian adjacent zone, then another fanatic block.
114 finally beat harpies in the underground near home and
115 took the Lizardman with built Wyverns (but bought out). Luckily he was running somewhere far away and never returned.
116 Next, another Evil Eye block... I'm lucky.
117 home 1-2 in the Fort) opponent has Wyverns in the Citadel.

121 I buy out and push further through the Eye, meanwhile using Imps in the chain and upgrading skeletons at home.
124 I have 250 + 50 skeletons and 3 Dragon Flies.
125 I beat 12 Monarchs and take the Dragon Fly Hive for 6 Dragon Flies, leave Charna on the Serpent, then Shamys runs out and sends her to the tavern.
126 didn't attack, went and took the Griffin Conservatory +2 home. Then started pressuring, since his army is 7 Liches 70 Skeletons 20 Zombies.
127 1-2 in the Fort =)

131 All of the third week I was killing lackeys, while Daddy Shamys sat in his Citadel.
137 Guess the build order?))) spot on! :P

141 I took another Conservatory +2 Dragon Fly Hives for 8 and went to him. He came out himself and was received with Tactics and Mass Haste.

07.10.2011 Sevensan (Red, Necro, rnd, Moandor, Galtran) Def Juristis (Blue, Flax, Grindan, Nagash) Mini-nastol'gia 214

111 External market, 2 Crypts, external dwellings of Liches, Zombies, Dragons, Skeletons, stable, lookout tower, fountain by the road, 3 convenient forks to the opponents, and on top of that... Galtran in the tavern)) How can you restart this?
117 Castle, Dungeon, and Barbarian opponents are killed.

At the Barbarian's, Bears in the Castle, and at home Vampires in the Citadel.

121 I carefully examined all 3 respawns again, and found only 1 Dragon Fly Hive behind 50+ Monks))) yeah. Headed to the treasure zone.
123 With 3 Bears and 250 skeletons, Galtran + Isra broke into the treasure zone and captured a village there. The other 2 Necromancers with 9 Liches and 6 Zanders went to another one, but there was a block.
124 Ring + HP, I beat 40 Bulls for... an empty Pandora's Box! (all 4th level) =(
127 in short, ran around the treasure zone, didn't find anything special. Expertized Earth magic and got Log with Air magic.

131 fought off the Cyclopes +3 all stats
132 530 skeletons + the Juggernaut stood at the Dragon Utopia
133 Triple. Sword +12, Helm +5, Black Medal. Took the Bears for upgrade.
135 Triple. Shield +12, Wings and Cape of Speed +2.
137 Single. Get Plate +12... Starting to get upset that there is no control...

143 Triple again... And finally! Torso +4+4 and КВ. Nice. Hopped around the central treasure zone a bit and
145 Speed up on the way to the main opponent
146 1100 skeletons, 65 Dragon Flies, 4 Angels and 7 Behemoths, 38 24 21 23 capture the main, and there's Town Portal... excellent.

After that, the Blue player tried to do something, never revealing parameters or army, constantly staying on the run. I ate a couple more Dragon Utopias. In the end at

214 half the machine drops on the run with Shackles. Forfeit.

In all fairness, FB was cast. 1800 nine-damage skeletons with Mass Haste and Anti-Magic justified it.

Thanks for the games!
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In reply to Sevan_80
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Sevan_80
Confirmed
111 Got 3 native heroes + 2nd level built, 33 archers, Gunya comes as the 4th, stable two steps from home, burned the external dwelling of angels, :) we play
113 Burned the external dwelling of horses, loads of money, portal to the Citadel by any means :)
114 WTF, got screwed, I lose on 70 iron golems (the external dwelling's guard), strategy changes :(
117 1,2,4,6 in Castle
And then everything seems fine, external dwelling of angels, horses, portal to the Dungeon, but the tempo is lost
132 Gunnar hits ГО, but due to lack of time doesn't reach the monsters, burns Pandora's box, although that wouldn't have helped, in FB everything was decided by an explosion
Thanks for the game, but didn't like the constant disconnections of the opponent, especially on their turn, causing suspicion

the whole problem was with the net, I offered screenshots a hundred times of how the game crashed.
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Group L

09.10.2011 Satir (blue, Fortress, Tazar, Tazar) def Dogbas (red, Rampart, Ivor, Solmyr) cmk 132


We started without restarts, I had a bad respawn and one secondary town, but it was a native one. By the end of the week I captured it, took 4 crypts, which gave Spirit of Oppression, boots +1/+1, slippers +1. I picked up a Legs of Legion, home had Basilisk dens and Wyvern nests in the castle, the secondary had Basilisk dens in the Citadel. Tazar with expert Tactics overnighted on a level 2 Griffin Conservatory.

In the most elegant way, I took that Conservatory and broke through to the Treasury. It was hot there: by week 4 day 1 there were already 40 Wyverns, I took a box for a horde of Pits worth 15 experience, leveled up Earth magic. I beat my way home for the book and mana. Day 1 — I ran to the Dragon Utopia, the scout hero had raised a shield +6. Day 2 — a mini-utopia dropped a sword +12, Day 3 — a triple utopia with bags of gold, Boots of Levitation, and a hat +4/+4. Tazar went home to refill mana. From the buildings, I added Wyverns in the secondary, but there was no wood.

On day 4 week 1, with meat delivery from the secondary, Torgrim with a Cloak of +10 resistance fought 4 Fairy Dragons for a cloak +2 and a level 5 hat. They killed all the growth and 10 Wyverns; in 4-5 rounds, resistance didn't activate a single time. Tazar under GO. Day 2 — I flew over a horde of Magic Elementals, killed the scout heroes on Angels and the army in the castle without a hero. GG.
Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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since everyone is here, I'll sign up for the backup list for the Dungeon map, as the tournaments are almost over :) 414574626, skype firetosky1 Dungeon :smile28:
In reply to Сатир
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Satyr
Group L

09.10.2011 Satyr (blue, Swamp, Tazar, Tazar) def Dogbas (red, Rampart, Ivor, Solmyr) smka 132
In the first game, I took barbarian and elemental secondary skills, a unicorn lair, and placed them in the castle. I decided to level up Solmyr, hoping for implosion. In the second game, I took a hellish secondary skill, a hive of 4, and cons of 1 and 3. On turn 132, I take a single utopia near the house; there's only a shield of 4. I run to take the third con, but the blue Tazar with 47 ducks flew over the gate and destroyed the resource. Thank you for the game.
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Group E

Psyche_7 (red, Fortress, Vystan, Luna) def. Snooppy (blue, Castle, Valeska, Bron), 2sm4d(3), 224


He decided to "prolong the pleasure" by practically losing in the nagabanke on day 2. But it turned out to be interesting:

- on day 3, they come to visit me, take my own consultant, and start to put pressure on me (the opponent already has more than 5 angels, an army of archers, and Co), Luna does what she can - collects vivs and pandoras in the underground treasure, in one of which they give ALL fire;

- further - on day 7, I position myself at the bottom in the metro, hoping that the opponent will immediately rush there with Bron, and not with a scout - and that's what happens. Summoning elementals and PASSING Armageddon (3 angels, 2 horses, archers, and minor units survived), but I still have to run away.

- 141 Luna in the tavern, exchanges continue - after such games, you start to believe in the omnipotence of the CHAT

http://www.justin.tv/psyche_7/b/296956225

Thank you to the opponent for the game, time, and patience!
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Psyche_7
Group E

Psyche_7(red,Fortress,Vistan,Luna) def Snooppy(blue,Castle,Vleska,Bron), 2sm4d(3), 224


I decided to "drag out the pleasure" myself, having almost completely died in a naga bank on the 2nd. But it turned out interesting:

- on the 3rd, I get visitors, they take my Griffin Conservatory and are pressing hard (my opponent already has more than 5 angels, a horde of archers, and Co), Luna does what she can - gathers Wyverns and Pandora's Boxes in the underground treasure zone, in one of which I get ALL the fire;

- then it gets worse - 7th day, I position myself at the bottom in the metro, hoping the opponent will run there with Bron right away, not a scout hero - and that's exactly what happens. Summon Elementals and Armageddon casts (3 angels, 2 cavalry, archers, and small fry survived), but I still have to flee.

-141 and...Luna in the tavern - after something like this, you start to believe in the omnipotence of CHAT, who granted a miracle.

http://www.justin.tv/psyche_7/b/296956225

Thanks to my opponent for the game, time, and patience!

That's the thing:

We did without restarts. Valya came with two stacks, the archers are not built, but in the tavern Bron with 5 crusaders and 3 monks, and right next to the Griffin Conservatory, I immediately checked: 2nd – we play..

At the respawn, another Griffin Conservatory was found (also a 2nd, as it turned out), a Dragon Fly Hive (for 6 Wyverns), a couple of crypts, and a couple of dwarf cottages, one of which (a 2nd with gr.) I had to take with Ivor already on the 4th day, because otherwise the cavalry wouldn't fit)
In the first week, everything was fine: cavalry in the Citadel, money available, ГО scouted (10+ ЧД) and a quick passage through the adjacent zone to the opponent.
Second week: a stable was found near the house :rolleyes:, a secondary town (Inferno) was scouted, but far away. I open the cans, shake out the Dragon Fly Hive, a folder on the boost before the guard of the passage to the opponent's main.
Third week: right at the entrance to the opponent, there was another Griffin Conservatory (again a 2nd), where I got stuck for 2 days.. I sent a scout hero on reconnaissance, which Septefrina quickly swatted with a wave of death (but revealed the direction to the opponent's base). Meanwhile, underground, another scout hero reveals the opponent's army from a lookout: 20+ Wyverns and nothing else serious. Rubbing my hands, I speed up… I take the opponent's main and dive into the metro, where I'm met. Assessing the advantage, I had already started to congratulate myself on a well-played game and a convincing victory, but the opponent apparently thought otherwise, in honor of which he summoned fire elementals and in the next round cast Armageddon :eek: … I was so stunned that I didn't notice how many fell. Coming to my senses a bit, I assessed the situation: all the marksmen survived, some others were saved by resistance (resistance carried the whole game), out of 6 angels, 3 survived, the opponent had 7 Wyverns left.. Anticipating another Armageddon, I piled on the elementals (but I should have gone for the Wyverns). While I was showing off, the opponent also thinned out my cavalry with an arrow and took out 2 angels, after which he fled….
Then the running around the map began (I didn't think sm-k was so big, we didn't clear it all): I was looking for a Chupa-Chups or a Cloak of Denial, the opponent was looking for parameters. In the end, the opponent found both, while from two pre-maxes the utopias gave me only a level 5 hat, a +12 magic body, and Water Walk scrolls…
The finale was one-sided: against 47 gr. Wyverns, an explosion for 1800 could have helped, but the opponent had resurrection and uncounted mana in response, so no chance. FB played out only for the audience…

Thanks for the interesting game!
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Stryfe (red, Dungeon, Shakti, Shakti) def Ra_Ge (blue, Dungeon, Gunnar, Gunnar/Grag Hack), jebus cross, 133.
We restarted a few times and began. Roads were average. I still had 1 rest left, but decided not to risk it and played out the layout. Shakti came with three stacks - that's good. The bad part: running from respawn to the GO was very far, same as to the secondary towns, and there were almost no high-level treasure zones (there were minotaurs, but they were very far away, and the army went in another direction, and I didn't have enough chains to take them). On week 1, I took a Hive +6, a Dwarf Cottage, and a Gold Mine. Build order: 1-6 in the castle. On week 2, I took another 3 Hives and a mini-Conservatory... I thought there was nothing on the respawn besides 3 drowners (which was great), but then out of the corner of my eye I saw the КЗ (!!!), then I also took Speed Gauntlets and went to hit the GO. Broke through on 126 (24 angels) and entered the treasure zone, where I soon met the opponent. I attacked and killed his main stack (not sure why he didn't flee and buy himself out)... I thought it was over... but the opponent didn't surrender... I ran to his respawn and captured an empty castle. The next week, with the reinforced growth, I caught up to Crag Hack - and gg.
Thanks for the game!
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Stryfe
Stryfe (red, Dungeon, Shakti, Shakti) def Ra_Ge (blue, Dungeon, Gunnar, Gunnar/Grag Hack), jebus cross, 133.
We restarted a few times and started. The roads were average. I still had 1 rest left, but decided not to risk it and played out the layout. Shakti came with three stacks — that was good. On the downside: running to the GO from the respawn was very far, same for secondary skills, and there were almost no high-level pickups (there were minotaurs, but they were very far away, and the army went in the other direction, so I didn't have enough chains to take them). On the first day I took a beehive +6, a dwarf cottage, and a gold mine. Build order: 1-6 in the castle. On the second day I took 3 more beehives and a mini-Griffin Conservatory... I thought there was nothing on the respawn except 3 drowners (which was great), but then I saw КЗ out of the corner of my eye (!!!), then I also knocked out some gloves of speed and went to hit the GO. Broke through on 126 (24 angels) and entered the treasure zone, where I soon met the opponent. I attacked and killed his main stack (I don't understand why he didn't retreat and buy himself out)... I thought it was over... but the opponent didn't surrender... I ran to his respawn and captured an empty castle. The next week, with the brought-in growth, I caught up to Crag Hack — and gg.
Thanks for the game!

I confirm, thanks for the game.

P.S. Three small mistakes and a 100% winning game was ingloriously thrown away.
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The_Bloody_fighter
The whole problem was with the internet; I suggested screenshots showing how the game crashed countless times.
You did offer, I won't argue, in the last week, but that clumsy exit on the 11th? And the vague explanation afterward?
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Sevan_80
I suggested it, I don't deny it, on the last week, but that stupid attempt on 111? And the unclear explanation afterwards?
on 111? I don't remember....
Anyway, now I'll record everything in Camtasia Studio, so there won't be any questions later.
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09.10.2011. YummiGummi (Bog, Wystan) loose Maretti (Castle, Valeska), 2sm4d(3), 144.

The layout is good, the roads are fast. On the first week I took 2 external dwellings of basilisks, lizardmen and 1 external dwelling of wyverns and minotaurs. I couldn't break through to the two secondary heroes — a stack of elves in the underground and a stack of monks blocking the road to the surface for some artifacts (there was also a horde of manticores there). I broke the guard in the treasure zone on the surface and sent scouting there. I also smashed about 4 crypts. I didn't manage to reach the ГО because of the monk block and didn't know what it was like.
On the second week I took a treasure pile for 8 wyverns, a Griffin Conservatory for 2 angels, having first destroyed two pre-maximum medusa dwellings for scouting, and I crashed in the treasure zone.
This is where the real lulz began. Almost no decent artifacts, only 2 beehives in the entire treasure zone, lots of useless stuff and not a single Dragon Utopia. The clearing began... by the end of the third week I took a shield +5, 2 angel external dwellings, both beehives, a speed amulet, shackles and 3 Pandora's Boxes, two of which were a fail — both empty!
I split up to go home and to the ГО, and finally saw behind the monks that it was a hydra stack, which could have been taken out on the second week (if I hadn't gone to the treasure zone). Then I started taking castles from the opponent, and Maretti revealed a colossal advantage in Val's combat stats and rushed at me. Magic plus stats quickly did the job, despite my large advantage in raw troops.
I had 45 wyverns, a couple of hydras, about 9 minotaurs, 4 angels, 40+ upgraded basilisks, 112 lizard warriors and some other stuff, while he had 13 white bears (an upgraded Stronghold with two external dwellings of behemoths), 3 thunderbirds, 23 harpies, 1 angel, about 60 marksmen and a few wolves.
In the first round I got an implosion for one and a half thousand from Maretti...
As the post-mortem showed, Maretti had two awesome Dragon Utopias where he got a Titan's Gladius, Tome of Air Magic, Tome of Earth Magic, Sphere of Earth, a great helmet, and much more, while I had practically no decent artifacts except a shield +5 and a magic helmet and various greaves and cloaks for magic, so our magic stats were roughly equal, but what's the point, since I didn't get any magic schools anywhere... this is lulz.
Watch out!:smile29:
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=Stinger=(red, Inferno, Octavia, Kalh)_def_Tiamath(Dungeon, Shakty)_2sm(3)d_133

The paths are moderate but long. On day 1 took the external dwelling of demons and imps, got a decent amount of gold. Captured an artifact: +4 to attack and +3 to defense. Both secondary towns are swamp, but on one side there's a pack of monks blocking the passage, and on the other side there are dendroids and greater medusas. Went to kill the dendroids. On day 4 took the secondary town, built basilisk dwellings there along with their external dwelling and the lizardmen's external dwelling. In the main town, built levels 1-6 in the Stronghold. Found 2 conservatories in the swamp secondary town, didn't have enough gold to buy them out, so ran for 2 days to the far one, but during that time still couldn't gather enough gold for the buyout, only managed to upgrade the pits. So decided to take the conservatory as is. It turned out to be a lvl 2. Had no other options besides a delayed rush. It's very far to run to the second swamp, can't see any passages to the treasure zone at all, and if there are any, they go through the swamp. There is a passage to the opponent's secondary town through my own respawn. Headed there. On day 24 started cutting down demons. On day 26 I was already sitting in the opponent's secondary town, which also turned out to be a Dungeon, with 2 conservatories taken nearby. Scary, but not too bad. My stats are better, I have expert Tactics, advanced Haste, 60+ demons, 4 angels (2 took on the way to him), 4 efreet, and 7 pits. Checked with Air scouting that the opponent is running around the treasure zone, no point in chasing him — ran into the treasure zone visible from his secondary town. Took +2 to all there, leveled up expert Air, and captured the bracers.
Tiamath ran around a bit more somewhere and surrendered.
Thanks for the game

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