Posts from Favorites in battle! - 4
The Battle of Favorites! - 4
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What default time limit per turn should be set for playoff games?
An interesting match came out. I had a double and 0 crypts on both respawns, but I placed uniques in the Citadel. At the start of week 2, barbs turned up second with a miner and took another Hive. On 122, I sacrifice Kyrre on a Centaur to lure onto a grass respawn; he attacks and shows advanced tactics and +1 speed. 14 dragons, 70 trogs, 3 minds, 2 cats, but Kyrre managed to escape. Then I think about attacking or sitting in the Castle — I have 38 Grands, an Angel, just a few Centaurs, 0 money and resources. I go to the tavern and get Aenain, no guild, but right after the miner I can visit a luck stone or attack Turis with tactics, leadership, first aid, and advanced ballista, or with the most leveled hero, Ufretin :) there was luck, ballista, 2nd resistance, and earth as first. I thought about it and decided to attack with Aenain; I gave him artifacts (+4 attack and +4 defense) and a cloak for duration +3. In the end, after a battle where honestly there was little chance, 28 Grands and 1 Centaur survive, and the opponent buys back with 5 dragons. Then it's a disaster: 0 money, 0 resources. Barely buying 5 uniques, I clear my own respawns with everything I have, and it turns out to be quite a bit — I got another Angel, a cloak +2 speed. Anyway, week 3 was already more lively. And at the end of it, I gathered for the treasure zone, and with Aenain I went into the cyclops den 4-8; it turned out to be 8 each — I left about half my army there, but I experted Earth. And on 137 in the treasure zone, 40 minds were easily taken out. Grand plans were shaping up for week 4, but the opponent decided to go into a max Dragon Utopia and left his entire army there.
Thanks for the game.
07.10.2011 Kluka (blue, Inferno, Marius, Marius) def Ihtiandr (red, Castle, Turis, Brissa) 2sm4d(3) 126
We chose all rests.
111 Began for the departed: foolishly sacrificed 22 imps and drained the 3rd hero.
112. Explored all roads: to gr. wolves and lizards through the Dungeon, native Hell Hounds behind the elevator, 5+ Faerie Dragons behind the elevator (GO).
113. I take the external dwelling of Gogs, nothing else at home except a pile of seers.
114. No ore for Efreeti, and no money for them either. Broke through the Hell Hounds, above - Monks. Turnaround, transfer the army to Gundula, she breaks through 46 gr. wolves (thought there would be fewer), only 15 Gogs out of 28 survived.
115. Took Necropolis secondary hero. Scout there: gr. Archers into the lava treasure zone, Archmagi behind the elevator and a group of Wood Elves behind the teleport right next to the Castle! The scout also saw a Griffin Conservatory on my respawn.
116. The opponent appears on the snow near a group of Monks. If I could break through them, I would make a rest on meeting... but alas.
117. Collected all the gold from both respawns, summoned Efreeti in the citadel and even bought everything out. Captured a Shield +4.
122. Breach through the teleport near Necropolis - a sandy treasure zone. Set up a chain to take the Dwarf dwelling, so that in a good scenario I could place a Castle and defend.
123. The red army, consisting of 3 heroes under Brissa's command, enters my respawn. Scouts take 20 Dwarves each in a chain, Marusya sets up defensive fortifications and hides behind them.
124. The reds attack, Marusya wins with 2 Pit Lords remaining. I replenish Marusya's mana, head towards the elevator on the snow. There's really nowhere else to go.
125. Using Sephienna on the snow, I scout. The free gold has of course already been collected, so there's no point running around on the snow.
126. With Sephienna, I attack the Tower, and there's Brissa on single units. A Death Wave - and that's it.
Thanks for the game!
He's probably writing using the browser built into his phone!!!!!
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
Came out to the center late, 124 GO rusty dragons, opponent was already there, made a uniquely complex move - dad broke through in handcuffs, he surrendered))
Thanks for the game.
Redwhait_HP (red, ramp, Kyrre/Aenain) def Hitch (blue, dungeon, Shakti) see 141
An interesting game turned out, I had a double and 0 crypts on both respawns, but I plugged uniques into the Citadel. At the start of the second with barb, secondaries, a miner showed up and took another hive. On 122 I'll sacrifice Kyrre on a Centaur to lure onto the grassy respawn, he attacks, showed advanced tactics and +1 to speed, 14 ducks, 70 trogs, 3 ments, 2 cats, but Kyrre managed to escape. Then I'm thinking either attack or hole up in the castle, I have 38 Grands, an angel, just a few cents, money and resources 0, Aenain came to the tavern, no guild, but right after the miner you can visit the pillar of luck or attack Turis with tactics, leadership first, and advanced ballista, or with the most leveled hero Uftherin :) there was luck, ballista 2nd, resistance, and earth first. I thought about it and decided to attack with Aenain, gave him artifacts, +4 attack and +4 defense, and a cloak for duration +3. In the end after the battle where honestly there was little chance, 28 Grands and 1 Centaur survive, and the opponent buys peace with 5 ducks. Then total disaster, money 0, res 0, somehow buying 5 uniques I clear my respawns with whatever I have, and it turned out there was quite a bit, got another angel, cloak +2 to speed. In short, the 3rd week was already more fun. And at the end of it I gathered for the treasure zone and with Aenain went into the cyclops den, 4-8 turned out to be 8 each, left half the army there, but expertized earth, and on 137 in the treasure zone already 40 ments took it out easy, grandiose plans were brewing for the 4th, but the opponent decided to go into a max Dragon Utopia and left his entire army there.
Thanks for the game.

Despite the small game period, the match turned out to be difficult for me.
111 - 1st block of 20+ Ogre Magi, with wolves flanking.
2nd block on the opposite side of 10+ Monks, penetrable but dangerous, again with flanking.
There are 2 crypts and a scatter of star heroes: Kyrre, Ivor, Tamika, Septienna, Sephinroth with Crystal, Torosar with Ballista and Tactics, and Fiona and Galthran in the tavern! Everything seems unimaginably great! Hoping for a breakthrough somewhere.
112 - 8 heroes, all those listed above. Upwards past the Ogres on the flank - marks 20+ ((, and below an external dwelling of Pegasi is opened, rushed there through the crypts in a chain. No one has any rest.
113 - A 2nd Griffin Conservatory and a beehive are opened. But the passage past the spears is held by 20+ griffins with growth ((.
I move towards the stable in the grass.
114 - A flanking route around grown griffins through grass and snow is discovered, I make my way there. Gosh pushes forward.
115 - Gosh breaks through various creatures, goes down into the metro and runs into a block of 50+ Inferno Dogs. An external dwelling of Sharpshooters is captured.
116 - Gosh returns, hands over the treasury, Sephinroth buys the Sharpshooters and moves everything far along the chain towards the Ogre Magi. Nearly zero-powered Tamika without shooting skills speeds up ahead of the Ogres on a Sharpshooter.
117 - Septienna took out a pack of Skeletons, picked up a chest and gave it to Tamika. She, with 4 Sharpshooters, 13 Elves and about 80 Skeletons and 20 Centaurs, takes down about 35-40 Ogres at great risk, and they got 3 morale procs in the 1st round! I thought it was GG, but the fast Sharpshooter and the Skeleton stack took the hits. Then, with 12 Elves and a couple of Skeletons, I take the external dwelling of Unicorns ))).
I build the external dwelling of Pegasi, but don't buy them there - money is tight, I had to trade resources for Unicorns at the Citadel. I sigh.
121 - Behind the Ogres, behind the marks, a flank past the prison and positioning of Gosh, who had returned to his respawn well-leveled, who stood guard on the Dwarf dwelling 20.
122 - The Dwarf dwelling is taken, and an external dwelling of Horses was also revealed, I go down with Gosh and bash with great difficulty 49! Crusaders with a not-so-great army, without the Archery skill. Then, after them, again with difficulty, I take a 2nd external dwelling of Horses with single units and 2 Skeletons, luckily there was no anti-morale.
123 - I set up for the Throng Conservatory, with a scout for checking, only Max wouldn't take it. But news of the loss arrives. The Conservatory turned out to be 3. It was taken without wild morale procs.
Difficulties on every turn, thank you for the game.
08.10.2011. R55Max (red, Rampart, Ivor, Galtran) def Alex_AG (blue, Castle, Valya, Gunnar) 123, 8mm6a.
We had a quick chat — the choices were mini and an 8 — of course we went with mini. We restarted — I still had two days in reserve — and began. Two stacks came in, but when I glanced at the tavern I saw a miracle :smile16: Luna had arrived :smile54: there wasn't even a whisper of a restart — all that was left was to hide her for one day and begin my adventures.
111 — near the castle there's a dwarf cottage and stables — great, I won't go into the dwarf cottage yet — no need to rush with this setup ... we speed up on upgraded goblins. I see a crowd of lizards to the right — so we go left :).
112 — grab the Conflux and replenish mana — meanwhile building air elementals.
113 — collect chests and resources.
114 — a turning point in the game: behind 82 earth elementals with a Gr. stack we pick up an artifact simply made for Luna :) +3 to Attack and +3 to Knowledge — Luna grew stronger right before our eyes.
115 — I grab a village, build a guild there, and replenish mana — nothing can stop Luna now.
116 — I take the Griffin Conservatory ..... on mini.
117 — I take two dwarf cottages with 100 dwarves and one angel, the wall handles it like a champ — bears are placed in the citadel, though who needs them now :confused:
121 — 125 running across the map and collecting experience. On 124 — two Pandora's Boxes are taken — one contains the entire 4th level, the other 10,000 experience — time to go to the opponent!!!
126 — Luna stands at his ГО, having broken through his Gr. Scorpicores numbering 80, with one hand ....
127 — we break through the opponent's ГО and take his main castle — word of surrender follows!
Thanks for the game!
The opponent took all the resource points, and I got a great setup!!! Stable near the city, hidden horses, 2 lumber mills, and 1 elf camp... Pandora for 5k, attacking with 60+ zombies... Second hero with 6 elves... Naga with buffs and Pandora behind creatures that I wanted to destroy... but the game didn't go as planned. The opponent didn't have a good game either...
Thanks for the game!!!
Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
111. The second hero is Ignat, followed by Crag. 70+ imps with expert attack were effective. 5 heroes, gold is plentiful...
112. I was thinking about whether or not to take the rest. One secondary hero – Swamp (excellent for clearing), the second in the Metro. Let's play...
113-117. Completely cleared the Necropolis for gold, found a Conservatory, Crag has good stats without artifacts: 7 5 2 1. Built pits with Efreet in the Citadel.
121. Bought everything I could (without trading), broke through to the Swamp, Crag is standing at 10-19 Castle horses, guarding gnomes and a bunch of junk.
122. I take the Swamp, return all the guys, and attack the knights. Turns out they are at maximum level, and also have Guard Shield. They killed one pit and a ballista.
123. Took a couple of gnome dens, lots of money, pieces of treasure are visible.
124-126. Upgraded the pits, took a hidden Efreet lair, in the battle for the prison and the +6 sword, I lose 2 Efreet and 5 pits (my stupidity + morale). Crag is ready to run to the Conservatory, stats are 14 8 4 2, and then to cut down demons. But alas...
Thank you
