Despite the small game period, the match turned out to be difficult for me.
111 - 1st block of 20+ Ogre Magi, with wolves flanking.
2nd block on the opposite side of 10+ Monks, penetrable but dangerous, again with flanking.
There are 2 crypts and a scatter of star heroes: Kyrre, Ivor, Tamika, Septienna, Sephinroth with Crystal, Torosar with Ballista and Tactics, and Fiona and Galthran in the tavern! Everything seems unimaginably great! Hoping for a breakthrough somewhere.
112 - 8 heroes, all those listed above. Upwards past the Ogres on the flank - marks 20+ ((, and below an external dwelling of Pegasi is opened, rushed there through the crypts in a chain. No one has any rest.
113 - A 2nd Griffin Conservatory and a beehive are opened. But the passage past the spears is held by 20+ griffins with growth ((.
I move towards the stable in the grass.
114 - A flanking route around grown griffins through grass and snow is discovered, I make my way there. Gosh pushes forward.
115 - Gosh breaks through various creatures, goes down into the metro and runs into a block of 50+ Inferno Dogs. An external dwelling of Sharpshooters is captured.
116 - Gosh returns, hands over the treasury, Sephinroth buys the Sharpshooters and moves everything far along the chain towards the Ogre Magi. Nearly zero-powered Tamika without shooting skills speeds up ahead of the Ogres on a Sharpshooter.
117 - Septienna took out a pack of Skeletons, picked up a chest and gave it to Tamika. She, with 4 Sharpshooters, 13 Elves and about 80 Skeletons and 20 Centaurs, takes down about 35-40 Ogres at great risk, and they got 3 morale procs in the 1st round! I thought it was GG, but the fast Sharpshooter and the Skeleton stack took the hits. Then, with 12 Elves and a couple of Skeletons, I take the external dwelling of Unicorns ))).
I build the external dwelling of Pegasi, but don't buy them there - money is tight, I had to trade resources for Unicorns at the Citadel. I sigh.
121 - Behind the Ogres, behind the marks, a flank past the prison and positioning of Gosh, who had returned to his respawn well-leveled, who stood guard on the Dwarf dwelling 20.
122 - The Dwarf dwelling is taken, and an external dwelling of Horses was also revealed, I go down with Gosh and bash with great difficulty 49! Crusaders with a not-so-great army, without the Archery skill. Then, after them, again with difficulty, I take a 2nd external dwelling of Horses with single units and 2 Skeletons, luckily there was no anti-morale.
123 - I set up for the Throng Conservatory, with a scout for checking, only Max wouldn't take it. But news of the loss arrives. The Conservatory turned out to be 3. It was taken without wild morale procs.
Difficulties on every turn, thank you for the game.