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Posts from - A reference guide and manual in Russian for Heroes 3.

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
#522
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dnaop-wr
and the same applies to Minotaurs (although theoretically their morale should be +2 (1 - from a single castle and 1 - their own)
it's not like that - they simply always have positive morale.
And - subjectively - the occurrence of morale drops, as well as abilities, depends on the balance of power (the so-called Murphy's Law).
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#523
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Tootsie Pie
not really - they just always have positive morale... (the so-called Murphy's Law)
Probably - I was too lazy to delve into the wording, I noted it from memory.
Tootsie Pie
... And - subjectively - the occurrence of morale drops, as well as abilities, depends on the balance of power (the so-called Murphy's Law)
:smile54: it might even be objectively true. I've experienced many consequences of this law firsthand.
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#524
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5.4. Sphere of Vulnerability. Specifics of its application in battle.
Recently, I noticed an important point that should be reflected in the "Immunity with Sphere" section: Blindness does not affect undead creatures, even with the Sphere of Vulnerability! I encountered this and was very upset because in battles with powerful necromancers, I had to change my tactics "on the fly" (I've already written somewhere here that Blindness is a very valuable spell if used wisely).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#525
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You could also add troglodytes who have no eyes. Blindness affects golems and elementals.
#526
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There is information about Trogols in the reference guide, but it clearly states that undead creatures lose their immunity to Mind-affecting spells when they have a Sphere – this needs to be fixed!
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#527
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Yes, that's correct. I recently tested this myself.
Mind-affecting spells don't work on undead creatures. The Sphere skill won't help here.

Sorry for the delay with the promised update to the reference guide. I'll post it soon. Although there isn't much new and interesting to add... but I tried to address all the shortcomings that players pointed out in private messages and on the forum.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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#528
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AmberSoler
Mind-affecting spells do not work on undead. The Sphere won't help here.
That's not true. Berserk works with the Sphere. The only exception is Blindness.
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#529
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Dirty_Player
That's not true. Berserk works with Swiftness. The only exception is Blindness.

Then the issue hasn't been fully explored. )) Forgetfulness regarding Necromancers didn't apply under any circumstances. We need to approach this issue with understanding. ))
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

#530
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Sorry, I wasn't paying attention.
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#531
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Another update to the reference guide.

FizMiG v.1.16

The following articles have been added:

2.9 The "AI values" parameter (Unit value from the AI's perspective)
2.10 Monster Week
2.11 Monster Month
5.13 Playing against an ally
5.14 How the "Fire Shield" works for the Efreet Sultan
6.2 Calculation of the number of points received for a game. Table


Changes and corrections have also been made to many articles. I tried to take into account all the comments from players that I received on the forums of various Heroes sites and via email. Thank you all for your support of the project, for the many kind words about my work, and for the constructive criticism. :cool:

Comments are welcome!
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#532
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It's a pity that no correction was made to the calculation of damage dealt in battle – after all, this isn't a matter of random chance, but a stable value in the formula. Otherwise, it's a great piece of work, with many interesting details added. You could say that the guide is excellent! :smile49:
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#533
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dnaop-wr
It's a pity that no correction was made to the Damage Calculation in battle - after all, this is not a matter of random chance, but a stable value in the formula. Otherwise, it's a lot of work, and many interesting details have been added. You can say that the reference is excellent! :smile49:
I anticipated exactly your reaction to the lack of correction. :D
Yes, I previously acknowledged that the damage calculation formula needs to be refined, but your comment clearly doesn't reveal all the nuances. Thorough testing is needed, and if we are going to change the calculation scheme, we need to be sure. Unfortunately, this won't be quick... So I decided to release what I have for now. I have a couple more ideas that will require some effort, so there will be something to offer in the next release. I hope it will happen. :smile19:
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#534
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Nothing surprising, over time something else might emerge – after all, both the damage calculation and the fire shield appeared only 2 years after the last update. I'm currently working on something too, but it's for the fourth game.:smile35:
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#535
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Phoenix

After death, the unit stack can be restored to 20% of its original size. If there were initially fewer than five units (meaning 20% is less than one unit), there is a chance that no unit will rise from the ashes...

So, I've had this idea for a while that more units should be resurrected. It seemed like 4 units were resurrected from 10. And that's 40%. Today, I played a fixed map, and out of 9 enemy birds, 4 were resurrected! That's out of nine! So, either the calculation is incorrect, or I misunderstood something :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#536
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I think sometimes the computer can pull off some unexpected trick. Because when you want to test something similar after a while, the trick might not be there anymore. It reminds me of the case with morale, described on the PhysMig website (sometime in May-June), and I tested it specifically afterwards, as mentioned in the post above.