Posts from What would you change in Heroes of Might and Magic IV?
The fourth installment didn't become as popular as the third because it had almost nothing in common with the previous Heroes games.
So, what needed to be fixed to make the fourth game talked about as a revival of the series and so on?
And it seems to me that the topic is pointless, because most likely it will turn into such a flood that oh my god... Maybe it shouldn't have been opened? In any case, let's see, if necessary, be ready to close it.
And the list of what I would change...
let's start with the fact that the hero walks
I think this list has been brought up more than once.
And it seems to me that this topic was created unnecessarily, as it will most likely turn into such a flood of irrelevant comments that it's a disaster... Maybe it shouldn't have been opened? Anyway, let's see, if necessary, be ready to close it.
And here's a list of what I would change...
Let's start with the fact that the hero walks around without an army and vice versa.
A bunch of spells, and most of them are meaningless.
Of course, this is just my opinion (IMHO), and if Magnus starts attacking me now, then save me....:D :D :D :D
The spells are actually very good, it's a pity that they removed the ability to walk on water:(
And a hero without an army or vice versa is very useful because creatures that want to join disappear if there is no room in the army (that's how it was in Heroes of Might and Magic III), and now it's an extra reserve:)
The spells are really good, it's a shame they removed the ability to walk on water:(
Magnus strikes!:D
The spells are really good, it's a pity they removed the ability to walk on water:(
And a hero without an army, or vice versa, is very useful because creatures that want to join disappear if there is no room in the army (as it was in Heroes of Might and Magic III), but now there is extra space:)
I don't have anything against spells... It's just that there are too many variations of the same action. For example, how many different types of slow spells are there in the fourth game????? I've even lost count... Why not have one spell with a bigger effect?:D :rolleyes:
For example, Chaos Shield and Greater Chaos Shield.
Why not have one spell with a bigger effect?:D :rolleyes:
There are some with a bigger effect.
For example, Chaos Ward and Greater Chaos Ward.
I understand that more spells with different levels and effects increase the possible tactical decisions, but why so many????
Yes, of course, but why so many???? That's what I definitely don't understand!!!
I understand that having more spells with different levels and effects increases the possible tactical options, but why so many????
e.g., Flight (air magic & dragon abilities)
e.g., Charm (mind magic & vampire abilities)
But of course, having too many is also bad.
e.g., the game TES III: Morrowind. There are many spells that are identical.
e.g., Levitation and Wild Levitation, as well as 6
Variety is definitely better. In Heroes 5, there's hardly any room to explore different spell choices. Look at Might and Magic 8, where there are also identical spells:
e.g., Flight (air magic & dragon abilities)
e.g., Charm (mind magic & vampire abilities)
But of course, too much is also bad.
e.g., in the game TES III: Morrowind, there are many spells that are identical.
e.g., Levitation and Wild Levitation, as well as 6 types of Shield spells.
As for levels 2 and 1, it's just cannon fodder, and cannon fodder is overcome with numbers. Don't lose your Berserkers and unleash them on the Chaos Dragon at the end of the game. And then level 1 will be stronger than level 4. ;)
But using levels like in Heroes 3 (Heroes 5) when the difference is minimal from level 1 to level 4 is foolish. And adding upgrades on top of that. In Heroes 2, the level spread and castle balance were optimal. IMHO.
I don't have anything against spells... It's just that there are too many variations of the same action. Let's say, how many types of slow spells are there in Heroes 4????? I've even lost count... Why not have one, but with a greater effect????
Then you would have to change the magic system. Then level 4 in life magic would be useless.
And in general, unlike Heroes 3, in Heroes 4, the price of each specific level has increased, while in Heroes 3, only every third level makes sense, and in Heroes 5, with its skill system (more than 80% of which are absolutely unnecessary), it's every 5th level, if not more:eek: Where's the game?
I'm done with the off-topic discussion:D And in general, my favorite are the second Heroes games (Heroes 4 is in second place)
Katrine
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And who would you add then? ;)
