Posts from Мафия 34. WildWestSteamPunk.
Let's not execute anyone every day because of our doubts.
Then we'll meet on the third night.
Understand that in Mafia, there are never 100% certainties.
That's why it's important to be able to dismiss doubts and make decisions.
It's better to do something than to do nothing.
Even if we execute a town member, it will mean that the probability that the rest have Mafia or neutral roles will increase.
That's also good!
Плачущее небо под ногами
Even if we execute a Town member, it will mean that the probability of the remaining players having Mafia or Miracle roles will increase.
That's also good!
And why are we in such a hurry?
Let's not execute anyone every day because of our doubts.
Then we'll meet on the third night.
Understand that in Mafia, there are never 100% certainties.
That's why it's important to be able to dismiss doubts and make decisions.
It's better to do something than to do nothing.
Even if we execute an innocent, it will mean that the probability that the others have Mafia or Town roles will increase.
That's also good!
How can I kill myself?
I suggest the Sectants-Templars put their heads together and finally find a clue to the murderer of Vish. What's the harm? If you find it, you get a reward, and the murderer is gone. Come on, guys! I believe in you! (I believe in you, not in your disgusting religion! You'll all die anyway! =P)

And that would essentially be an immediate loss.
I'm rushing because, if we're really unlucky, the town could lose 5 roles in one night (bandits kill, templars kill, the maniac kills, the illusionist uses a stolen kill from Vish, the sheriff makes a mistake and kills a town member).
And that's basically an immediate loss.
+ we execute the innocent Nebula, well done, I approve of the plan.

The only reason Tox's posts don't seem suspicious to me is because I'm sure he's not the Mafia member. After tonight, we'll probably know for sure. But I still don't understand why there's such a rush.
I'm rushing because, if we're really unlucky, the town could lose 5 roles in one night (bandits kill, templars kill, the maniac kills, the illusionist uses a stolen kill from Vish, the sheriff makes a mistake and kills a town member).
And that's basically an instant loss.
I'm rushing because, if we're really unlucky, the town could lose 5 roles in one night (the bandits, the templars, the serial killer, the illusionist uses a stolen kill from Vish, and the sheriff makes a mistake and kills a town member).
And that would essentially be an immediate loss.
Peaceful players don't see the point in this; they are usually spineless creatures who are too lazy to save their own skins. It's easier for them to merge and then blame the city for the loss.

There is no defense against randomness.
Except the ones we've made
