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MeFi (red, rampart, ivor, crag) def PaulManUtd (blue, castle, valeska, pyrre) 141/142 @ Mini-nostalgia WT
We agreed, gathered, were a bit delayed, but started fine. Found out we both wanted to play WT, were glad, immediately set the rules (ban on water artifacts, red orb, and cloak of abandonment; fast roads; no experience/tax; with bank; timer – 4000+500); I started the draw, ended up with mini-nostalgia and a pair of Ramp-Castle. I chose for him Citadel, Inferno, and Necro; he chose for me Tower, Conflux, and Dungeon.
We both restarted 3x111; the final roll turned out good.
111 – stable/market/observation post next to home :D on the road – Griffin Conservatory for green griffins. I see 2 crypts, GO – 20-49 angels for me, 50-99 green cyclops for him. On my respawn – external dwelling of horses and dwarves (very far – didn't take it); immediately visible 3 roads (to Tower and Conflux + GO), another one down-right (looks like a fork), probably a road to Dungeon or just to metro. On the roads there are many meaty blocks for experience, a couple of boosters (+1000 exp). The money is not exactly plentiful, but decent; no worries about building up the home castle. First decision is to take Tower, while there are no mages or annoying shooters there yet. Then – Dungeon; and last – Conflux, since there seems to be an explorer, meaning a possible Capitol soon xDDD 13 pointy-eared friends, Crag comes and immediately gets tactics; I think – well, whoever gets the first level-up will be the daddy! Yeah.. Crag got it first, but around level 13 T_T
112 – I break the block to Tower, turn the army back, Crag hops forward, and there.. a hero on the road :eek: I scurry back away, Ivor gnaws on crypt #1 and gets an artifact +2 attack along with money, then I break the block of green skeletons to Dungeon with him. I send Astral there (should have sent Rosic with shooters, that ended up mattering a lot). With Ivor to the second crypt, I make diverging chains…
113 – I place pegasi, boost Ivor (sleeping on a crypt with 3199 exp; 1 short of level 4 :( ); Astral runs to Dungeon.. and it only has Troglodytes! Rosic runs with 3 Centaurs to capture and.. stops one step from Dungeon… of course the Dungeon hero punishes her mercilessly on his turn. Astral runs away from the castle so he doesn't get taken out too. Crag gets the whole army (45 Centaurs, 13 Grands, 11 Dwarves, and a pegasus) and goes to bother Tower with heroes on the snow. After killing one – Aine, luckily she didn't learn shooters anywhere – I run further along the road toward the castle. There are decent chances to immediately pass the army back to Ivor after capture, to not lose tempo. I see speed gloves on the road to Tower.
114 – capture of Tower without losses (the hero spent mana before me, otherwise would have poked with shooters); turn around and visit boosters with Crag. I buy a hero from the tavern, take the army/artifacts, and run back. I build an observation tower and.. see nothing useful on the respawn, except an external dwelling of giants (ended up not getting to it, didn't build). Ivor decides to finally get level 4 before the crypt, I kill gnolls on the side, take the crypt, pass the army onward to Dungeon – there the killer Rosic stands on the road, another sits in the castle. I kill the hero on the road (no shooters, but 8 Evil Eyes manage to kill 2 elves) and run to the castle. Didn't quite make it.. But there's a lot of army, I don't even think he'll attack.
115 – thought long about who and how to capture Dungeon – Ivor reaches it on the last move and blocks the passage, another hero with shooters but battle stats are weak. In the end I decide not to take it with Ivor, but with Isra with elves.. There, 4 Medusas and 5 or 6 Eyes still kill 3 of my elves :( Ivor spends the night in Dungeon (didn't build the Mage Guild – no money, and no need; no knowledge artifacts to double up on the next turn). With scouts I reveal 3 stones +1000 exp and a crypt. Crag runs to the external dwelling of unicorns. Things are going more or less well; on the second week there will be 15 unicorns and 26 elves (+whatever the home hero brings). Money/resources are normal.
116-117 – I execute the plan, get Ivor to level 7 (no level-up), take the external dwelling of horses, at home 1-6 in the castle, in Dungeon – a portal.
121-124 – With Crag I run to Conflux, take a couple of Pandora's Boxes (I get a Level-Up!) on the way – waste a day due to a directional error; Conflux is blocked by an artifact guard, so the computer hangs around in town. I take Conflux, buy Crag a spellbook, and spend the night in town. With scouts I pass the army to the home castle. The next day I build Mage Guild 2, there's Blindness (Crag with expert Fire). Breakdown – Griffin Conservatory – upgrade horses – go to the Treasury and simultaneously collect Pandora's Boxes/boosters.
125-141 – I break into the Treasury, start clearing. Here everything is monotonous – Dragon Fly Hives – Dragon Utopias – 2 external dwellings of Fire Birds – Dragon Fly Hives – Dragon Utopias – Sword of Justice – Dragon Fly Hives – Dragon Utopias (Dragon Utopias – 7, Dragon Fly Hives – 70+ Wyverns). On day 131 the opponent writes in ICQ that he wants to take auto (earlier he was nervous that the timer was running out fast – I offered to give him 1 auto if necessary) – I load, see his stats jump sharply. Then clearing the Treasury to the end (it turned out huge, like the central one, if not bigger). I got delayed in it considerably – but never got the book of fire :confused: instead I got 2 level-5 caps, 3 books of water, 2 Gladiuses, and a bunch of other repeating relics :confused: Shield and helmet +everything not given.. Armor not given, but gave an Earth booster and Earth Spell.
141 – At home I buy 5 Phoenixes, from the Treasury I bring 6 Fire Birds, 65 Wyverns, 2 Angels, almost 30 Unicorns, 42 Grands. Pass the turn – the opponent attacks, takes the castle (all growth except pegasi, grands, and horses), scatters scouts across my respawn, harasses my heroes nearby… and doesn't manage to return the artifacts and angels to his main.. After the turn pass – he exits. We didn't play the finale; looking at the setup I concluded that in the finale my chances were lower than his, although my 380 mana could easily have decided + he had no Defense, but had a slight stat advantage and a big advantage in spellpower. In the Dragon Utopias he was getting much better drops, most likely that would have decided it. But the timer did its dirty work and left him no chance for victory.
GG, Thanks for the game. An unpleasant aftertaste after the dialogue with Paul in ICQ; this is a game – nothing more, nothing less… © RiMpel2