We chatted, agreed, and sat down to play. 3 restarts from me, 2 from him – we started.
Fast roads.
111 – a sparse respawn, lots of upgrade spots, little money. Short roads to secondaries, a long one to GO. Home start without a tier 2. I see a wood mine and a pandora's box for 10-19 gr. Ducks.
112 – a passage left to a secondary (green territory – came out to a ramp) – 20-49 gr. Dwarves. To the right – a triple guard to the earth territory (turned out to be necro) – 20-49 snakes, 20-49 pegasi, 10-19 gold golems. I didn't touch the pegasi, there were only 2 mages nearby =/ redirected the chain upwards to clear chests/gold before GO (20-49 angels). There I also see 20-49 mummies guarding a +3 knowledge helm, but nothing to hit them with yet. Tazar with the upgrade spots, level 3 and +3 stats. He stops in front of the dwarves..
113 – catastrophically little money. I bought flies and built the tier 2 upgrade – but couldn't upgrade the lizards. 6 heroes look for where to successfully thieve some gold and the like. But all in vain. Taz beats the dwarves, further on the road 10-19 gr. Flies devour a fat stack from another hero, then thieves on the road; Taz and 4 other heroes on flies. External dwellings of pegasi and dragons are visible.
114 – Tazar is level 5. I was given Earth Magic and I didn't refuse shooting – after all, 2 shooter stacks (elves-lizards) should dominate, especially since there are no Dragon Fly Hives or native external dwellings. Money is still terribly low; at home – market, in the secondary – tavern.
115 – I scout the green territory: find 2 crypts and a Dwarf Cottage; but only a crypt is accessible – I set Tazar on it. Dragon guard – 50-99 Earth Elementals, so there's absolutely nothing to take it with early on; and moreover – how to take the dragons is also unclear. I bought a 7th hero hoping for a rich grass respawn – but it didn't pay off. On the main I found an external Gnoll dwelling and another one (turned out to be Wyverns later), from which only the flag is visible. I see stables and a passage to the green zone; by the guard, it looks more like a treasure (which it turned out to be).
116 – I make a mistake – I run with Tazar closer to the stables/crypt/treasure – into the depths of the respawn; in another part – I find a 2nd external dragon dwelling o_O there's just NO money anywhere. Some kind of horror; barely traded for a Wyvern without a buyout.
117 – I moved the army to the necro-secondary: broke through the guard with ducks and already gr. Lizards, collected some gold (even strange – 5 or 6 piles within walking distance) and didn't reach the lookout by 1 movement point… At home – 1236 in the Citadel; in the Rampart – 123 in the Fort. Hope on 14 Grands and 30+ Lizards..
121 – partial buyout, collecting money on the necro land (it gave a fair amount, at least 6-8k gold total); broke through some guards on the road, captured the castle and the army to the Wyvern dwelling. The lookout revealed a lot: 1 treasure definitely in the underground; another one – definitely on the surface and its landscape is swamp :p Beyond the necro land there's a Dragon Utopia, basically all subsequent actions are preparation for it. Artifacts for attack/defense on three respawns – 0. Literally ZERO. I've seen this for the first time. On top of that – 0 Dragon Fly Hives, 0 Griffin Conservatories, on my native respawn – 0 money buildings and only 2 external dwellings (level 1 and 6). Where, I ask you, did all the value go!? A pathetic generation, but the worst is yet to come..
122 – near the exit to the underground treasure on necro land there is a stable. Taz goes there with a speed boost. Couldn't capture the Wyvern dwelling because I was breaking the chain. Troops – 60+ Gnolls, 5 Wyverns, 33 gr. Lizards, 14 Grands – all this runs to the treasure looking for luck.. almost all move at 11 speed. Money somehow appears on the necro land every day…
123 – decided not to bring the Grands and Centaurs to Tazar – to make a second front for collecting money on the green respawn. Sped up Tazar at the stable, broke the metro from both sides, but no one could speed up Tazar himself with a fly :( Nothing valuable was revealed in the treasure… On the necro land – 2 pandora's boxes (by guard – one for 5k experience/5k gold; the second has too weak a guard, looks like tier 1 tier 2 magic); the guard of the Dragon Utopia – 10-19 gr. Cyclopes.
124 – In the treasure – emptiness, to hell with such a treasure. Sped up a bit with Tazar, all troops via chain to the dragon dwelling; built guilds – in Rampart Slow and Haste, in Necro – Shield. Annoying that there's no Scholar :( Financial affairs more or less improved, Basilisk dwellings at home, in Rampart – and Gorgons.
125 – the dragon dwelling fell without a problem, nearby was a Medusa dwelling – gobbled that up too. With Tazar – broke back to the native castle (to take the Wyvern dwelling). With the dragons I clear piles of resources/gold. Not far from the native castle there's a teleport, very much looking like it leads to the treasure – the fun of generation.
126 – 132 – running around gathering army/money/artifacts (+3 knowledge and +1 speed). Nothing remarkable, just a waste of time and tempo =/ 10-6-2-4 flashed Tyrax of the opponent; mine – 4-8-4-5 (50 mana) – Expert Earth, Stone Skin, Slow and Shield. What more could you want for happiness? A couple of Dragon Fly Hives and a Dragon Utopia! Troops – 58 gr. Lizards, 14 ducks, 65 Gnolls, 9 Gorgons and flies; on the second front – 2 Green Dragons, Pegasi and Grands.
133 – a jump into the treasure! Turns out it's the same treasure I was in (underground – passage from the necro castle). Only the portal throws me to another part of it. Before this, of course, I had scouted it, but there was practically nothing valuable in it. 1 Dragon Fly Hive, a Naga Bank and 3 pandora's boxes. They give 2x10k experience and all the Water Magic (good thing I already had Expert Wisdom before the Water). Tazar gets Tactics at level 15.. Still no Log =/
134 – took the Naga Bank and a +1 to all armor; all money buildings on the green respawn are opened. A successful lookout revealed part of the green treasure – a Dragon Utopia, 2 Dragon Fly Hives and a couple of artifacts/pandora's boxes. Already tastier… 16-6-2-4 in Tyrax's tavern; 5-12-5-8 for me. It's clear he's already in the treasure and building up power.. unclear – which one, and where I should run next. No Scouting; the plan – Dragon Utopia for the Cyclopes on necro land…
135-142 transition to the Dragon Utopia and mana replenishment. 6-15-7-9 (90 mana) Expert Defense/Expert Attack standing near it. Plans – crazy; 24 gr. Wyverns, almost a hundred Gnolls, 60 gr. Centaurs, 80 Skeletons – in theory I even take a max Dragon Utopia with tolerable losses.
143 – 21-32-14-15 for the opponent in the tavern. And for me – a minimum Dragon Utopia and a relic – +4 attack/defense O_O Further describing in detail makes no sense.. it's clear that I dragged the game out in vain – I hoped to farm the map faster and break out thanks to Wyverns/pandora's boxes with the army. I couldn't – the map didn't allow it. Tyrax had full control and caught me before mana replenishment. Before that he recaptured my castle.
Log was given, but very late. Funny moment – Air Magic is offered, I take it. Then in the neighboring pandora's box – all Air Magic spells :) farmed 3 treasuries – total – 4 (!!!!!!!!!!) Dragon Fly Hives, 3 Libraries, many pandora's boxes for experience and 3 for troops. 2 (!!) Dragon Utopias in total, both minimum, the second gave Wings and junk. The opponent has a double-build, 3 Griffin Conservatories, 4 Dragon Utopias (gave – indescribable), 7 Dragon Fly Hives and a secondary swamp. And that's considering he only farmed one treasure… No chance at all. :( :(
GG, Thanks for the game!