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Posts from "Newcomer-2011. Summer"

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Amiloo
11.09.2011 Amiloo (Red, Dungeon, Shakti, Shakti) def Scorpiona (Blue, Castle, Valeska, Valeska) Jebus Cross 124

It was at this moment Scorpiona leaves, and writes in ICQ that they have no strength left to endure this nerve-wracking experience...
Too bad we couldn't finish with FB, but in any case, a big thank you for the game.
P.S. I got pretty worked up myself, barely holding it together)

Yes, the restarts really stressed me out before the game. Maybe that's why, even though I had 2 more restarts, I didn't change my respawn.

Well, honestly, I was lured by the КЗ at the respawn and a set of heroes like Crag Hack, Mephala, Thuria.
I played 2 days perfectly!:rolleyes:
But the 3rd day started to get stressful with surprises:
- Tazar gets Cure
- ГО turns out to be Liches and gr. Unicorns
- A block of Wizards behind the portal of glory on one side of the respawn, and open terrain on the other.
- Nothing to do at the respawn except break through a block of gr. Pits to get to the external dwellings of Champions and the Dwarf dwelling; I checked, attacked 21 and get... a total sacrifice of all my meat, left with a small stack of archers.
Valentina still captured the external dwelling, and the visible town turned out to be Dungeon; the portal gave a couple more horses.
117, with all the swapping, I'm 800 gold short of Angels... and I have no ore for the Citadel:) Nothing to take the Angel dwelling with...
At the beginning of the week, I take a Dragon Fly Hive for 4 Wyverns and immediately lose them in the portal due to poor positioning before the attack...
On the next turn, Valentina attacks 5-9 Titans for a Dragon Fly Hive and a ring of sulfur; it turned out to be 8 with 2 gr... naturally, I'm left with almost nothing...
That was the limit :p ...
Thanks for the game.
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I was supposed to summarize the results yesterday, but one pair promised to finish today, so I'm doing it now. Three games ended successfully, and the fourth is still ongoing. The players tried several times to connect, but some problems arose, so it was decided that Paul Man Utd would advance to the next round.
And Scorpiona, ariputra, CryptoNight, and Ingersol are leaving the tournament. Thank you for the games; you showed a good result, but unfortunately, you didn't quite have enough strength or luck to win. :)

Now, in the lower bracket, we have 2 games, so let's try to finish them by September 21.
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Paul (Stronghold, Tyraxor) def Amiloo (Inferno, Marius), Balance L+U, 115.
He played quite well for himself.
We had to restart the game twice, giving his opponent extra time, but the generator still seemed to have its way.
Thank you.
In reply to Paulito
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Stryfe (red, ramp, Kyrre, Kyrre) loses to gende (blue, conflux, rnd, tuhar), Jebus Cross 131.

As always, was streaming.

Spent my 3x111, opponent 1x111. The draft ended up being great — no blocks, on 112 (maybe 113) I saw 2 external dwellings of birds and a plan was born. No air elementals were built in Castle, so the birds only went into the fort on 117. On 117 I cleared all external dwellings (2 birds, 1 psychs, 2 pixies, losing 2 psychs, ground elementals, and some minor stuff) and, having bought almost all the growth, for some reason I went into a Dragon Utopia without mana, with a hero at level 6-7 — it turned out to be a level 2 one (thank god), I lost all the meat shields and 4 birds there, then immediately on 14 wizards at a Pandora's Box (10k exp) I lost another one (I made them 2x5, thought it wasn't critical, attacked immediately, killed 4, and they retaliated for 101 and the terrain generated burning ground). The Dragon Utopia gave me books of Earth and Water. Then, after all the losses, I started playing "safe" — I stalled — ran around the respawn farming various Coliseums, Libraries, Griffin Conservatory (3), Dragon Fly Hives (8). On 126 I took 2 Dragon Utopias with a loss of meat shields — sword +5, Sphere of Earth, and some minor stuff. Stats became roughly 24 15 15 15. Around the same time, I saw that the opponent grabbed a Castle in the treasure zone. On 127 I started the speed-up before the Faerie Dragons (7). On 131 I bought all the growth (19 birds total), assembled the Elixir of Life +25% HP, and with Boots of Speed, Equestrian's Gloves, expert Logistics, I reached the opponent (9955), who had the Red Orb equipped. With Phoenixes I immediately knocked out 10 units (main stack) out of 22, without losing a single bird on the retaliation, after which the opponent surrendered.
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Stryfe (red, Ramp, Kirr, Kirr) lost to Gende (blue, Konf, Rnd, Tukhar), Jebus 131.

Yes, that happened. After four restarts, I got tired of them and decided to stick with what I had. As a result, by the end of the first week, I captured 2 Unicorn Nests, 1 Elven City, and 2 Centaur Strongholds + I took a Hive with 6 Wyverns (which turned out to be the only one on the map) and a Pandora with 50 Dwarves. I also captured 2 secondary locations (1 native, but I didn't have the money to rebuild it, and 1 dungeon with a portal - first, unique creatures arrived, then Centaurs). In the second week, I spent a long time trying to find a slowing spell and leveling up Expert Earth Magic. As a result, I only managed to break through the Gate of the Worlds at 125 (although the experts said it should have been 121). In the Treasure Room, I managed to grab a Golden Bow, a Book of Fire, 1 Utopia (with a Sphere of Inhibition and a Cloak of Negation), and I got all the magic behind the Rusty Dragons. Then my opponent attacked me. In principle, I could have continued playing, gone home, and taken some Utopia creatures... but the number of birds and the high stats of the enemy made me think that it wasn't worth dragging it out and I should surrender immediately. Thanks for the game and good luck in the tournament.
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18.09.2011 Sky Pioneer (Red, Stronghold, Tyraxor, Tyraxor) def MeFi (Blue, Fortress, Tazar, Tazar) 2sm4d(3), 215

My opponent chose his restarts, I still had 111 left, but the spawn was good. I immediately scouted a club +5, a Griffin Conservatory at a respawn, and a passage to my native secondary town behind diamond golems. I didn’t reach it on day 1, attacked on day 2, thinking it would be a joke if I lost, but I got lucky, the terrain saved me.
I wasn’t flush with cash, despite fast roads I was running around like a fool, at the end of the week I went with Tyraxor to farm the swamp respawn, tempted by 3 crypts and a gnoll hovel. On second thought, I didn’t put up Mithril, made 1-5 in the Castle and 1-5 in the Citadel + an external dwelling of ogres.
On week 2, I discovered a Griffin Conservatory at the swamp respawn, bought everything with a full resource exchange at 3 marketplaces, Conservatory level 3-4. I didn’t spare a scout, it was tier 3! Decided to break it, though it was a tight fit army-wise. 60 wolves, 12 birds, 9 ogres, and low-tier units. And the griffins, as usual, started getting moral, in general I barely made it out.
At the respawns, I noticed a whole 3 Dragon Utopias! I recall Tyraxor home, buy a spell book, took 2 naga banks and a Pandora’s Box for 10k experience (anything but experience). At home, I put up Mithril.
131-133 I run around with chains for a very long time, play terribly stupidly. I lost about 3 days total.
134 - I break a tier 3 Dragon Utopia on my main, losing 1-3 from the Castles. I get a hat and the КВ + a red orb, no knowledge, so I’m happier about the money. I run to the second Dragon Utopia.
137 - another tier 3! This time it went easier, gave me a chalice, a +12 shield, and a book of fire, I build up my secondary town.
141-143 - I trudge through the swamp to another Dragon Utopia, minimal level, it gave a +5 sword
144-147 - I farm the grassy treasure zone with a scouted Dragon Utopia. In the end, another tier 3, I got the КЗ, plate armor, and red boots. I grab a +2 cloak and jump home, not forgetting to upgrade wyverns along the way.
211 - plague, but that doesn’t bother me anymore. I had an advantage in stats, magic, and army size. I went to take the opponent’s castles, eventually caught up with him in the swamp at 215, and had oil for the speed boost.

Thanks for the game and good luck in the tournament!
In reply to Paulito
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Paul Man Utd
Paul (Stronghold, Tyraxor) def Amiloo (Inferno, Marius), Balance L+U, 115.
He performed quite well for himself.
We restarted the game for 2 hours, giving his opponent extra rest, but the generator still seemed to insist on its own.
Thank you.

I confirm. In fact, I checked it myself and found that Inferno is generated quite often in the Dungeon for the blue player. It turned out to be true and somewhat unfair.
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18.09.2011 Sky Pioneer (Red, Castle, Tyraxor, Tyraxor) def MeFi (Blue, Fortress, Tazar, Tazar) 2sm4d(3), 215 SoD
It was a match... I'll write a detailed report later.
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It’s great that the games finished ahead of schedule; you don’t see that often. However, not everyone makes it to the next round, and we have to say goodbye to Amiloo and Stryfe.

At the top, the battle for a place in the final of the “Novice” tournament begins between Fidesxfx and Sky Pioneer. And in the lower bracket, two pairs are fighting for the right to continue in the tournament, in order to eventually face the finalist from the upper bracket.

You have exactly 7 days, until September 25th.
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18.09.2011 Sky Pioneer (Blue, Castle, Valeska, Valeska) def Fidesxfx (Red, Stronghold, Crag Hack, Crag Hack) Jebus Cross, 126, SoD

My opponent used up his restarts, I took 111, we started. Bows not built, but under the castle there's a Griffin Conservatory, a Hive, an external dwelling of angels and a total of 27 archers gathered. Decided to play!
111 - Val goes to take a prison behind a horde of harpies, next to the angel external dwelling.
112 - upgrade for archers, Val kills 80 harpies with a grand stack, in the prison is Gelare level 5 with wisdom. I pass him blessing and archery via scholar. Long fight with 70+ mummies, the archers ran out of ammo. Val rests, Gelare with archers dealing 70 damage goes into the external dwelling, the angels did not get morale, lucky.
113 - mini nag bank and Dwarf Cottage for 20.
114 - beat peppers, Val gets scouting and logistics, good.
115-117 - I play stupidly, defeating heroes, in the end after building the angels I don't have enough money for the upgrade. With 2 angels I take the Hive, in the pandora behind the liches there are 25 guardians! Good support for a conservatory 3-4.
121 - trade resources at the external market, upgrade the angels, buy all available from the external dwelling, ended up with only 3, Gelare goes into the conservatory. A tough one, but it still wore me down considerably. Val stands at another conservatory.
122 - a level 2 conservatory and Hive, the angels go for upgrade.
123 - finally reached the GO, giants, I sense a grand stack.
124 - bought everyone I could, break it. 7 titans, 21 giants. Parameters are zero (didn't find anything on respawn), they hit hard. 10 archangels help as much as they can, lucky at the end with morale on the titans' strike, the archangel barely survived. Out of the meat, 7 Wyverns and 1 Knight remain) Next, right at the entrance, there's a level 3 Dragon Utopia, I go in. Archangels split in half, almost no losses. Got a chalice, hat, and plate armor, good. A pandora with 30 gargoyles, a level 2 conservatory, afraid of running into the opponent, no mana at all.
125 - the path splits, I think a long time about where to go, in the end I chose the right direction. Took another level 2 Dragon Utopia, got KZ and a +4 shield.
126 - scout heroes of the opponent break through to the center, I realize the dad is close. During my turn I reach Crag as a scout hero, see that he has no mana. I take the city Tower in the center, transfer Gelare there with earth expertise, upgrade the remaining 2 archangels, Val attacks.
In the final, both without mana (1 shield cast on the archangels). Valeska: 19, 21, 25, 15 (5 mana). Army: 12 archangels, 7 Wyverns, 28+1+1+1 grand gargoyles, 6 monks. Crag: 18, 13, 10, 7 (0 mana). Army: 46 Wyverns, 7 white bears, 10 nagas, 9 thunderbirds, 11+1 wolves, 4 mages.
The archangels proved invincible.

Thanks for the game, this time I got luckier.
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09/18/2011 Sky Pioneer (Blue, Castle, Valeska, Valeska) def Fidesxfx (Red, Stronghold, Crag Hack, Crag Hack) Jebus Cross, 126, SoD
That's how it went. Basically, I did everything right, except I didn't attack on turn 121. I entered the treasure on day 1 with 124 troops, but I only had a +5 sword and a long path. There were 18 titans, we broke through without magic, with losses of 2 harpies. In general, Jebus is Jebus))).
ICQ 653223455
In reply to Fidesxfx
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gende (Red, Dungeon, Shakti, Shakti) def Dimast (Blue, Rampart, Kyrre, Kyrre) 2sm4d(3), 123, SoD.

I spent my 3x111, opponent 2x111. The spawn was terrible — almost half the respawn was cut off by 10-19 gr. liches, two paths — one to the GO (50-99 nagas), the other through a block of 20-59 gr. wolves to, as it turned out, a secondary zone behind 30+ gr. water elementals, then another block of 10-19 gr. hounds, then another block of 10-19 gr. wolves or 10-19 gr. flies. On both respawns, for free stuff: 2 green peeps and piles of 4 gold. Somehow broke through everything, losing 60-70 Troglodytes and almost all the growth. On 113, I captured the adjacent zone of the conflux. Somehow broke through the pre-max skeleton, losing a few more Troglodytes. By 117, I only had 1-4 in the fort, though I captured an external dwelling and bought Dues from the portal, exchanging a bunch of resources at 2 marketplaces. By 123, I had 25 gr. Dues, 50 Troglodytes, 11 Evil Eyes, and 11 Air Elementals would only be purchased later. I wanted to break through another passage to the treasure zone, but word came of the opponent's defeat. Thanks for the game.

In principle, everything can be seen in the vod.
In reply to crzq
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gende
gende (red, Dungeon, Shakti, Shakti) def Dimast (blue, Ramp, Kyrre, Kyrre) 2sm4d(3), 123, SoD.

I spent my 3x111, opponent 2x111. The spawn was terrible - almost half of the respawn cut off by 10-19 gr. Liches, two paths - one to the ГО (50-99 Nagas), the second through a block of 20-59 gr. Wolves to, as it turned out, secondary for 30+ gr. Water Elementals, then another block of 10-19 gr. Hell Hounds, then another block of 10-19 gr. Wolves or 10-19 gr. Dragon Flies. On both spawns, for free stuff: 2 green Peasants and piles of 4 gold. I somehow broke through everything, losing 60-70 Troglodytes and almost all the growth. On 113 I captured the adjacent zone of the opponent. I somehow broke through the pre-max Skeleton, losing a few more Troglodytes. By 117 I only built 1-4 in the Fort, but I captured the external dwelling and bought Dungeon Overlords from the portal, exchanging a bunch of resources at 2 markets. On 123 I had 25 gr. Dungeon Overlords, 50 Troglodytes, 11 Evil Eyes and 11 Air Elementals would only be purchased later. I wanted to break through another passage into the treasure zone, but news came of the opponent's defeat. Thanks for the game.


In principle, everything can be seen in the water.

Well, that's about how it was, I was going very well, only lacking money, the horses in the Citadel, they gave me earth, but I got nervous because it was my first time streaming, I messed up and lost on 115, apparently to Gremlin Mages.
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Sky Pioneer (red, strong, tyrax, tyrax) def MeFi (blue, fortress, tazar, tazar) 216 @ 2sm4d(3) SoD
We chatted, agreed, and sat down to play. 3 restarts from me, 2 from him – we started.
Fast roads.
111 – a sparse respawn, lots of upgrade spots, little money. Short roads to secondaries, a long one to GO. Home start without a tier 2. I see a wood mine and a pandora's box for 10-19 gr. Ducks.
112 – a passage left to a secondary (green territory – came out to a ramp) – 20-49 gr. Dwarves. To the right – a triple guard to the earth territory (turned out to be necro) – 20-49 snakes, 20-49 pegasi, 10-19 gold golems. I didn't touch the pegasi, there were only 2 mages nearby =/ redirected the chain upwards to clear chests/gold before GO (20-49 angels). There I also see 20-49 mummies guarding a +3 knowledge helm, but nothing to hit them with yet. Tazar with the upgrade spots, level 3 and +3 stats. He stops in front of the dwarves..
113 – catastrophically little money. I bought flies and built the tier 2 upgrade – but couldn't upgrade the lizards. 6 heroes look for where to successfully thieve some gold and the like. But all in vain. Taz beats the dwarves, further on the road 10-19 gr. Flies devour a fat stack from another hero, then thieves on the road; Taz and 4 other heroes on flies. External dwellings of pegasi and dragons are visible.
114 – Tazar is level 5. I was given Earth Magic and I didn't refuse shooting – after all, 2 shooter stacks (elves-lizards) should dominate, especially since there are no Dragon Fly Hives or native external dwellings. Money is still terribly low; at home – market, in the secondary – tavern.
115 – I scout the green territory: find 2 crypts and a Dwarf Cottage; but only a crypt is accessible – I set Tazar on it. Dragon guard – 50-99 Earth Elementals, so there's absolutely nothing to take it with early on; and moreover – how to take the dragons is also unclear. I bought a 7th hero hoping for a rich grass respawn – but it didn't pay off. On the main I found an external Gnoll dwelling and another one (turned out to be Wyverns later), from which only the flag is visible. I see stables and a passage to the green zone; by the guard, it looks more like a treasure (which it turned out to be).
116 – I make a mistake – I run with Tazar closer to the stables/crypt/treasure – into the depths of the respawn; in another part – I find a 2nd external dragon dwelling o_O there's just NO money anywhere. Some kind of horror; barely traded for a Wyvern without a buyout.
117 – I moved the army to the necro-secondary: broke through the guard with ducks and already gr. Lizards, collected some gold (even strange – 5 or 6 piles within walking distance) and didn't reach the lookout by 1 movement point… At home – 1236 in the Citadel; in the Rampart – 123 in the Fort. Hope on 14 Grands and 30+ Lizards..
121 – partial buyout, collecting money on the necro land (it gave a fair amount, at least 6-8k gold total); broke through some guards on the road, captured the castle and the army to the Wyvern dwelling. The lookout revealed a lot: 1 treasure definitely in the underground; another one – definitely on the surface and its landscape is swamp :p Beyond the necro land there's a Dragon Utopia, basically all subsequent actions are preparation for it. Artifacts for attack/defense on three respawns – 0. Literally ZERO. I've seen this for the first time. On top of that – 0 Dragon Fly Hives, 0 Griffin Conservatories, on my native respawn – 0 money buildings and only 2 external dwellings (level 1 and 6). Where, I ask you, did all the value go!? A pathetic generation, but the worst is yet to come..
122 – near the exit to the underground treasure on necro land there is a stable. Taz goes there with a speed boost. Couldn't capture the Wyvern dwelling because I was breaking the chain. Troops – 60+ Gnolls, 5 Wyverns, 33 gr. Lizards, 14 Grands – all this runs to the treasure looking for luck.. almost all move at 11 speed. Money somehow appears on the necro land every day…
123 – decided not to bring the Grands and Centaurs to Tazar – to make a second front for collecting money on the green respawn. Sped up Tazar at the stable, broke the metro from both sides, but no one could speed up Tazar himself with a fly :( Nothing valuable was revealed in the treasure… On the necro land – 2 pandora's boxes (by guard – one for 5k experience/5k gold; the second has too weak a guard, looks like tier 1 tier 2 magic); the guard of the Dragon Utopia – 10-19 gr. Cyclopes.
124 – In the treasure – emptiness, to hell with such a treasure. Sped up a bit with Tazar, all troops via chain to the dragon dwelling; built guilds – in Rampart Slow and Haste, in Necro – Shield. Annoying that there's no Scholar :( Financial affairs more or less improved, Basilisk dwellings at home, in Rampart – and Gorgons.
125 – the dragon dwelling fell without a problem, nearby was a Medusa dwelling – gobbled that up too. With Tazar – broke back to the native castle (to take the Wyvern dwelling). With the dragons I clear piles of resources/gold. Not far from the native castle there's a teleport, very much looking like it leads to the treasure – the fun of generation.
126 – 132 – running around gathering army/money/artifacts (+3 knowledge and +1 speed). Nothing remarkable, just a waste of time and tempo =/ 10-6-2-4 flashed Tyrax of the opponent; mine – 4-8-4-5 (50 mana) – Expert Earth, Stone Skin, Slow and Shield. What more could you want for happiness? A couple of Dragon Fly Hives and a Dragon Utopia! Troops – 58 gr. Lizards, 14 ducks, 65 Gnolls, 9 Gorgons and flies; on the second front – 2 Green Dragons, Pegasi and Grands.
133 – a jump into the treasure! Turns out it's the same treasure I was in (underground – passage from the necro castle). Only the portal throws me to another part of it. Before this, of course, I had scouted it, but there was practically nothing valuable in it. 1 Dragon Fly Hive, a Naga Bank and 3 pandora's boxes. They give 2x10k experience and all the Water Magic (good thing I already had Expert Wisdom before the Water). Tazar gets Tactics at level 15.. Still no Log =/
134 – took the Naga Bank and a +1 to all armor; all money buildings on the green respawn are opened. A successful lookout revealed part of the green treasure – a Dragon Utopia, 2 Dragon Fly Hives and a couple of artifacts/pandora's boxes. Already tastier… 16-6-2-4 in Tyrax's tavern; 5-12-5-8 for me. It's clear he's already in the treasure and building up power.. unclear – which one, and where I should run next. No Scouting; the plan – Dragon Utopia for the Cyclopes on necro land…
135-142 transition to the Dragon Utopia and mana replenishment. 6-15-7-9 (90 mana) Expert Defense/Expert Attack standing near it. Plans – crazy; 24 gr. Wyverns, almost a hundred Gnolls, 60 gr. Centaurs, 80 Skeletons – in theory I even take a max Dragon Utopia with tolerable losses.
143 – 21-32-14-15 for the opponent in the tavern. And for me – a minimum Dragon Utopia and a relic – +4 attack/defense O_O Further describing in detail makes no sense.. it's clear that I dragged the game out in vain – I hoped to farm the map faster and break out thanks to Wyverns/pandora's boxes with the army. I couldn't – the map didn't allow it. Tyrax had full control and caught me before mana replenishment. Before that he recaptured my castle.
Log was given, but very late. Funny moment – Air Magic is offered, I take it. Then in the neighboring pandora's box – all Air Magic spells :) farmed 3 treasuries – total – 4 (!!!!!!!!!!) Dragon Fly Hives, 3 Libraries, many pandora's boxes for experience and 3 for troops. 2 (!!) Dragon Utopias in total, both minimum, the second gave Wings and junk. The opponent has a double-build, 3 Griffin Conservatories, 4 Dragon Utopias (gave – indescribable), 7 Dragon Fly Hives and a secondary swamp. And that's considering he only farmed one treasure… No chance at all. :( :(
GG, Thanks for the game!
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MeFi (red, rampart, ivor, crag) def PaulManUtd (blue, castle, valeska, pyrre) 141/142 @ Mini-nostalgia WT
We agreed, gathered, were a bit delayed, but started fine. Found out we both wanted to play WT, were glad, immediately set the rules (ban on water artifacts, red orb, and cloak of abandonment; fast roads; no experience/tax; with bank; timer – 4000+500); I started the draw, ended up with mini-nostalgia and a pair of Ramp-Castle. I chose for him Citadel, Inferno, and Necro; he chose for me Tower, Conflux, and Dungeon.
We both restarted 3x111; the final roll turned out good.
111 – stable/market/observation post next to home :D on the road – Griffin Conservatory for green griffins. I see 2 crypts, GO – 20-49 angels for me, 50-99 green cyclops for him. On my respawn – external dwelling of horses and dwarves (very far – didn't take it); immediately visible 3 roads (to Tower and Conflux + GO), another one down-right (looks like a fork), probably a road to Dungeon or just to metro. On the roads there are many meaty blocks for experience, a couple of boosters (+1000 exp). The money is not exactly plentiful, but decent; no worries about building up the home castle. First decision is to take Tower, while there are no mages or annoying shooters there yet. Then – Dungeon; and last – Conflux, since there seems to be an explorer, meaning a possible Capitol soon xDDD 13 pointy-eared friends, Crag comes and immediately gets tactics; I think – well, whoever gets the first level-up will be the daddy! Yeah.. Crag got it first, but around level 13 T_T
112 – I break the block to Tower, turn the army back, Crag hops forward, and there.. a hero on the road :eek: I scurry back away, Ivor gnaws on crypt #1 and gets an artifact +2 attack along with money, then I break the block of green skeletons to Dungeon with him. I send Astral there (should have sent Rosic with shooters, that ended up mattering a lot). With Ivor to the second crypt, I make diverging chains…
113 – I place pegasi, boost Ivor (sleeping on a crypt with 3199 exp; 1 short of level 4 :( ); Astral runs to Dungeon.. and it only has Troglodytes! Rosic runs with 3 Centaurs to capture and.. stops one step from Dungeon… of course the Dungeon hero punishes her mercilessly on his turn. Astral runs away from the castle so he doesn't get taken out too. Crag gets the whole army (45 Centaurs, 13 Grands, 11 Dwarves, and a pegasus) and goes to bother Tower with heroes on the snow. After killing one – Aine, luckily she didn't learn shooters anywhere – I run further along the road toward the castle. There are decent chances to immediately pass the army back to Ivor after capture, to not lose tempo. I see speed gloves on the road to Tower.
114 – capture of Tower without losses (the hero spent mana before me, otherwise would have poked with shooters); turn around and visit boosters with Crag. I buy a hero from the tavern, take the army/artifacts, and run back. I build an observation tower and.. see nothing useful on the respawn, except an external dwelling of giants (ended up not getting to it, didn't build). Ivor decides to finally get level 4 before the crypt, I kill gnolls on the side, take the crypt, pass the army onward to Dungeon – there the killer Rosic stands on the road, another sits in the castle. I kill the hero on the road (no shooters, but 8 Evil Eyes manage to kill 2 elves) and run to the castle. Didn't quite make it.. But there's a lot of army, I don't even think he'll attack.
115 – thought long about who and how to capture Dungeon – Ivor reaches it on the last move and blocks the passage, another hero with shooters but battle stats are weak. In the end I decide not to take it with Ivor, but with Isra with elves.. There, 4 Medusas and 5 or 6 Eyes still kill 3 of my elves :( Ivor spends the night in Dungeon (didn't build the Mage Guild – no money, and no need; no knowledge artifacts to double up on the next turn). With scouts I reveal 3 stones +1000 exp and a crypt. Crag runs to the external dwelling of unicorns. Things are going more or less well; on the second week there will be 15 unicorns and 26 elves (+whatever the home hero brings). Money/resources are normal.
116-117 – I execute the plan, get Ivor to level 7 (no level-up), take the external dwelling of horses, at home 1-6 in the castle, in Dungeon – a portal.
121-124 – With Crag I run to Conflux, take a couple of Pandora's Boxes (I get a Level-Up!) on the way – waste a day due to a directional error; Conflux is blocked by an artifact guard, so the computer hangs around in town. I take Conflux, buy Crag a spellbook, and spend the night in town. With scouts I pass the army to the home castle. The next day I build Mage Guild 2, there's Blindness (Crag with expert Fire). Breakdown – Griffin Conservatory – upgrade horses – go to the Treasury and simultaneously collect Pandora's Boxes/boosters.
125-141 – I break into the Treasury, start clearing. Here everything is monotonous – Dragon Fly Hives – Dragon Utopias – 2 external dwellings of Fire Birds – Dragon Fly Hives – Dragon Utopias – Sword of Justice – Dragon Fly Hives – Dragon Utopias (Dragon Utopias – 7, Dragon Fly Hives – 70+ Wyverns). On day 131 the opponent writes in ICQ that he wants to take auto (earlier he was nervous that the timer was running out fast – I offered to give him 1 auto if necessary) – I load, see his stats jump sharply. Then clearing the Treasury to the end (it turned out huge, like the central one, if not bigger). I got delayed in it considerably – but never got the book of fire :confused: instead I got 2 level-5 caps, 3 books of water, 2 Gladiuses, and a bunch of other repeating relics :confused: Shield and helmet +everything not given.. Armor not given, but gave an Earth booster and Earth Spell.
141 – At home I buy 5 Phoenixes, from the Treasury I bring 6 Fire Birds, 65 Wyverns, 2 Angels, almost 30 Unicorns, 42 Grands. Pass the turn – the opponent attacks, takes the castle (all growth except pegasi, grands, and horses), scatters scouts across my respawn, harasses my heroes nearby… and doesn't manage to return the artifacts and angels to his main.. After the turn pass – he exits. We didn't play the finale; looking at the setup I concluded that in the finale my chances were lower than his, although my 380 mana could easily have decided + he had no Defense, but had a slight stat advantage and a big advantage in spellpower. In the Dragon Utopias he was getting much better drops, most likely that would have decided it. But the timer did its dirty work and left him no chance for victory.
GG, Thanks for the game. An unpleasant aftertaste after the dialogue with Paul in ICQ; this is a game – nothing more, nothing less… © RiMpel2
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