Skip to content

Posts from Earth 1000 A.D.

No ratings yet — be the first to rate!
User Avatar
14 years ago
Auto-translated

Name: Earth 1000 A.D.
Map name: Earth 1000 A.D.
Two-level map: yes
Number of players: 8
Size: XL
Difficulty level: Difficult
Map author: Kird
Map description: A map of Earth. Version 1.0. Draft. The map is divided into west and east – the east is the underground part of the game world. Players:
1. Japan (red) - Dungeon
2. Germany (blue) - Castle
3. Mongolia (yellow) - Orcs
4. Arabia (green) - Inferno
5. Spain (orange) - Elementals
6. Russia (purple) - Elves
7. China (teal) - Tower
8. England (pink) - Undead
Implemented "teleports for invasions" - Mongolia - to Russia, Arabs - to Spain, Catholics - to Jerusalem, Russia - to conquer the east, England - to India and something else, I don't remember. A large fleet - for England and Japan. The possibility to build a "railroad" from Russia to China. Kitezh-Grad, from which you can instantly get to all the sacred places on Earth.
---
I worked on it for two days. It's quite playable. It's a draft because, in general, many improvements would be useful - the map itself needs to be made richer, with more events, quests, etc. I just don't have time and my eyes are tired. I named the cities - the first thing that came to mind, there may be terrible inaccuracies)
---
The theme itself is probably popular - I would really like to find maps by other authors in a similar style.
User Avatar
14 years ago
Auto-translated
The AI playing as the Arabs and Chinese is very slow, although when I played as them, everything worked out. The Germans are almost always very strong. The Japanese and British are sometimes strong, but they occasionally forget to capture free territories that are practically right in front of them. The Spanish, Russians, and Mongols are consistent; the Spanish often develop very well, but they are almost always eliminated first in any game (I played four times – as the Russians, Chinese, Arabs, and Japanese).
--
And am I correct in understanding that I can expect feedback here?
In reply to Кирд
User Avatar
14 years ago
Auto-translated
I've made some minor updates to the map. Simple improvements, both decorative and practical, here and there. Many new events, timed events, and various "rumors." Additional quests. Slight balance changes. Also, although I've never been particularly opposed to flying and other magical movement, I've still introduced strict limitations on all these tricks, while still keeping everything accessible, you just need to search more. The most notable changes are:
1. a new city, Atlantis
2. the city of Murakamск - a city that the Japanese dream of founding, located somewhere in the Russian tundra.
3. building a railway is now a little easier.
4. a new Arab city, although it's a bit weak.
5. "Western" and "Eastern" cartographers have appeared; you also need to search for them)
---
The total number of cities is 39
Attachments 3
3 files attached • Total size: 130.2 KB
User Avatar
14 years ago
Auto-translated
Kird, did you draw the Earth and sky from memory? 😉 It would have been good to refresh your memory beforehand. :)\
\
\
Kird\
\
This topic is probably popular – I would really like to find maps by other authors in a similar style.
\
\
See the thread “Maps of our planet”: /topic/7084/
User Avatar
14 years ago
Auto-translated
Of course, I did it from memory). The main thing is playability – I didn’t strive for perfect accuracy (you don’t need to be a genius to achieve accuracy; just look at a globe and do it). I found quite a few accurate maps (on the internet in general, or somewhere here, I don’t remember), but they were completely boring – it’s boring to play and to look at them. Well, here, the playability is quite a classic option without hundreds of thousands of azure dragons, etc.; I made it the way I like. I spent another two days on the game, and it turns out to be a long but interesting game, although I would like the computer to be as smart as possible, but also to maintain an equal resource start.
Thank you for the link; of everything I found there, I liked "West vs East... again" – and not only because I initially wanted to name my map the same way.

Added 2 minutes ago
The main drawback of the AI is its total laziness towards expansion, even with quite suitable conditions. Therefore, I captured almost all the gray cities in the middle, regardless of who I was playing as.

Added 7 minutes ago
Are there any patches to... to... – it would be great to create a map similar to this one, but four times larger – that is, 4xXL – 1. North America, 2. South America, 3. Europe, Asia. 4. Africa, Australia. And with 32 players. That would be crazy! I don’t need Heroes 6 or 10; I just need to find such a patch (or mod?)
User Avatar
14 years ago
Auto-translated
There is such a patch available (and there’s a corresponding topic on this forum: /topic/6791/), but few of the authors will manage to populate such a map with objects, and even fewer players will manage to complete it… :(
In reply to Marmot
User Avatar
14 years ago
Auto-translated
I think the map isn't four times bigger, but maybe one and a half times. Filling it out... is quite possible, especially if I manage to create a good map in two days, plus two more days for improvements, then 12 days is a perfectly reasonable time to make a huge map. And if you try hard and have the patience, you can do it even faster.
Well, yes, of course, increasing the area without increasing the number of players is indeed pointless. But if both were possible, I would definitely play to my heart's content, and others could do whatever they want.
User Avatar
14 years ago
Auto-translated
Ah, I shouldn't have said that... :(
Kird, there are very densely populated XL maps that take 10-12 months to complete, and there are very difficult maps that can take 20 months or more! Very few people manage to complete them anyway.
It should also be kept in mind that the patch for "XXL maps" cannot overcome the limitations built into the game regarding the maximum number of castles, dwellings, mines, and other objects!
And, finally, I must say that boasting about a map made in 2 days is somewhat inappropriate... ;) Good maps are made over months! And only players, not the author himself, can say whether a map was successful (or not).
14 years ago
Auto-translated
I played through the map, although not completely, but overall, everything is clear, and I'm just too lazy to continue. Indeed, the AI stubbornly refuses to develop, and you progress without encountering any resistance. Plus, I immediately found a book of Earth magic, so I didn't notice any of the promised "restrictions on magical movement." The map is still rough, but it has potential.
In reply to Marmot
User Avatar
14 years ago
Auto-translated
Marmot
Ah, I shouldn't have said that... :(
Kird, there are very densely populated XL maps that take 10-12 months to complete, and there are very difficult maps that can take 20 months or more! Very few people manage to complete them anyway.
It should also be kept in mind that the patch for "XXL maps" cannot overcome the limitations built into the game regarding the maximum number of castles, dwellings, mines, and other objects!
And, finally, I must say that boasting about a map made in 2 days is somewhat inappropriate... ;) Good maps are made over months! And only players, not the author himself, can say whether a map was successful or not.

Uh... months, I hope, in-game months)
Yes, in general, I'm already disappointed in the possibilities of "XL and beyond" - there are really too many limitations, and it seems that the AI itself is simply not designed for such scales, and playing against people takes twice as many months as you said.
I have no one to brag to, I don't know anyone here, and you don't know me either - it turns out that someone is showing some map to some people - everyone should, in theory, be indifferent. However, as a player, I can say whether a map was successful or not, although I haven't given such a verdict) I make maps for myself, if I like it as a player, then someone else might like it too, and if I find it repulsive, then what's the point for me?)) - it's the same everywhere, for example, in art.
I tried to finalize this map - for example, I only realized now that I need to manually limit the spells in the cities), but all sorts of sudden bugs upset me so much that I didn't even want to play anymore. Maybe it's for the best. Games drain people.
14 years ago
Auto-translated
Kird, your message was written at 5:23 AM, and it shows – it’s clear that the message was written by a very tired person. Morning is wiser than evening; I hope that after getting some sleep, you will think that everything is not so bad.
User Avatar
14 years ago
Auto-translated
Oh, thank you for the kind words, even though I saw them a bit late. Time isn't a big deal; I didn't sleep much at night back then, but that happens periodically. Now I'm trying to work on maps again, but I'm not as fast as I used to be – 10-20 squares a day. But even this hastily made map didn't disappoint, although I now have the desire to redo it and make the geography more accurate.
P.S. The Spanish and Japanese factions turned out to be the strongest, putting pressure on the others from two sides, and their rear is completely protected.

Statistics

Welcome our newest member: recijeb