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I saved your map "for dessert," and as it turned out, for good reason: it can please both lovers of "meat" and explorers. Overall, notwithstanding a few insignificant remarks,
Knowing what I was getting into, I prepared for a grueling, prolonged struggle, but everything turned out not to be that bad: Perhaps the . I wondered for a long time, seeing several tents behind the gates—and unable to get close to any of them! It took me a long time to finally spot it: yes, it's hidden great! Therefore, my first suggestion: it would be desirable to make the hint about its location more transparent, and preferably not on a sign by one of the gates (I didn't pass through there for a long while), but as an event on the N-th day. After opening the first tent, everything went quite quickly and smoothly.
I cannot agree with Chebu-Rashka, who wrote earlier, that this map is "tailored" for a walkthrough with the Necropolis: I didn't free Sandro quickly, and the necro-castles captured during the walkthrough didn't promise a significant troop increase compared to my "human" army, so I was in no hurry to build up the Necropolis, especially since my phoenix growth is huge (3 castles + external bonfires), and I already have over 1000 of them! And even after rescuing Sandro, how quickly could I have leveled him up to level 40 (which Sorsha had reached by that point)? Besides, I did well with the humans. Therefore, Sandro, whom I still gradually trained, was more of a "support" unit, a gate-opener.
The fact that Catherine was "locked" in her castle behind white gates was good for me, but bad for the pink player: arriving at his location, I quickly captured 2 other castles, defeated his other heroes, and seized all mines and dwellings. I killed Catherine later, coming to her with a more powerful army. I threw all my strength first at her archangels, because she had a mana cistern and could clone them, which would have led to my defeat. Fortunately, she turned out to be witless.
Among the enemies, the I was was the cleverly hidden Christian, or rather, his strength.
The purple player was defeated in a single day: he has a tiny respawn and nowhere to run.
It was the same with the turquoise player: one day—and victory! Although Aznaan was tough, he was completely defeated on the first try, though I only had 3 mana left! But I immediately attacked Rizza, who was sitting in the castle, and defeated her without magic, but with losses. So what: it's the end, after all!
* The multitude of exits from the small and large green 2-way monoliths, and the whirlpools as well. Every time I need to get to a specific place, I have to "jump" 20-30 times, pressing Space; luckily, my heroes have 3 hats, so there are no losses from this.
* The passage guardian requiring 3000 Azure Dragons. A clear overkill! It's clear: this is to prevent the player from trying to gather them in dwellings—that would take maaaaany months (the Seer gives dragons for a difficult quest completed naturally during the walkthrough). But with this squad, if only for a day, I became the strongest player. One could require, for example, a few hundred peasants or boar riders, ensuring that there are no dwellings for them on the map.
So thank you very much, samatron, and further success in the art of mapmaking!