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Posts from Discussion about the FORTRESS race – Dwarves.
All that’s left is to wait until dwarves can be selected in the profile! ;)
Бог есть любовь
Alan
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The "Nee" fistfighters reminded me a lot of Irish football fans 8))). As for the priests, they didn't impress me, just like the inquisitors. When building a castle with limited resources, this unit is not a priority for me. Although, if you play a hero focused on chaos and fireballs, their "Flame Mark" ability, which can target multiple units, can be useful. In general, for me, the development path is 1-2-3 levels, and then straight to the "Thanatos," skipping the priests and berserkers.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
You don't need to use Priests; casters are useful in any army. The first time I played, it was for (damn, I forgot the name)... well, the faction with strong warriors and a defender. And who did you play as? Who did you like the most?
For the girl with lightning, for Carly (the javelin throwers), for the Protector hero (who buffs the first gnomes), and for the rune keeper. The last two are incredibly powerful... As for the priests in the army, they don't impress me; as I said, the situation is very similar to the Inquisitors, also IMO a useless unit when resources are scarce.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Has anyone received the "Readiness" skill from the Defense skill? Is it really exactly as described in the skill wheel? I looked at all their skills and thought that they gave very cool, exclusive skills!
Alan
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"Readiness" is a quiet and terrifying thing... especially when there's a chance to get royal griffons into the army, or even better, improved golems (they'll be faster), and then the fun begins, but the scariest thing is when you have improved treants in the army.... In general, I think that too many exclusive skills were given to the Dwarves, compared to the others (Demons - 8, Knights - 3, Necromancers - 7, Rangers - 6, Dark Elves - 1, Mages - 5, and Dwarves - 16 SIXTEEN), this is clearly an overabundance, considering the unreal power of some of them (eternal light, mentorship, etc.)...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Nowizard
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Never mind, even old women can have their moments... Well, basically, it happens. We took care of the demons, and we'll take care of the gnomes too! They won't go anywhere.
Undoubtedly. When I started playing, I initially thought that Necropolis was unbeatable, then Sylvan, then Haven, then Dungeon, and then again Haven. But now, things have more or less stabilized. I already know that Haven units perform well against Fortress units because Haven also has decent defense.
Well, well... I repeat – Berserkers with a speed rune and their ability = DEATH (well, they are kamikazes!!!) Priests – 0 use. Dragons and Jarls... Oh-oh-oh!!! This is pure death...(Especially with runes) And otherwise... A race for the tactic "we were standing here, we are standing and will continue to stand!!!" Buffed bears have a chance to strike without a response (across the entire field and with a paw to the side!!!)
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ