Posts from Tactics for playing as the Sylvan faction.
Luck, Leadership, Attack, Light, Defense - is that right?
But is it worth it? Because you'll have to take useless Chaos! Then it's better to take defense -> reflection and luck -> magic resistance. + battle unicorns, and that will be more than enough.
I completely agree. :) Unicorns have 30% magic resistance if I'm not mistaken. Plus, there are artifacts.
On the other hand, choosing Chaos against a wizard is truly pointless.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
What does it mean, there are artifacts? You can find all sorts of different artifacts, like the Cloak of Silanna and magical boots, but the problem is that the mage WILL still cast spells because he has a lot of magic :P
An enchanted ballista that will misfire every other time? What's the point? It makes sense to use spells against an enemy with high magic resistance that they cannot deflect, i.e., light/summoning. But it's clear that light is better because it's easier to obtain and the spells are easier to acquire.
The Staff of Sar-Iss is a problem in a long game, I agree, but chaos won't really help much, right? Then you should defend against darkness if he somehow learns it.
Well, he will cast spells, but they will misfire every other time. So what? The main advantage of a mage becomes significantly less advantageous.
Весьма хороший попутчик... До первого перекрестка.
Added 1 minute later
Don't forget about Counterspell and Magic Mirror. Elves are indeed weak against mages.
Neither "Mirror" nor "Counterspell" will work here – the Elves will have "Enchanted Rain."
It seems to me that in the heat of the discussion, players forgot about the possibility for the Academy faction to accumulate mini-artifacts in a long game, effectively eliminating Wingard's first-turn advantage.
Unless the game is not too long and there are only 3 mini-artifacts, as Sniper put it.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Unless the game drags on too long and there aren't 3 mini-artifacts, as Sniper put it.
Well, it seems like a long game was being considered:confused:
And the absence of mini-artifacts speaks volumes about the skill level of a player playing as the Academy:eek:
Neither "Mirror Image" nor "Counterspell" will work here – the Elves will have "Enchanted Rain."
Весьма хороший попутчик... До первого перекрестка.
I remember playing a 3x3 duel game as mages against elves. The elves are great warriors, and their dragons almost wiped out my army. But the mage's trump card is Summon Phoenix, and then cast Celestial Shield on that phoenix. That's when things get really interesting. I summoned a phoenix and earth elementals, and that was it; the elves died one after another, and the phoenix didn't even flinch: it has 800+ hit points and takes minimal damage – from 0 to 20, depending on the strength of the attacking creature. The elves can't do that.
Весьма хороший попутчик... До первого перекрестка.
Summoned a phoenix and earth elementals, and the elves were dying one after another, while the phoenix didn't even flinch: it has 800+ hit points and takes minimal damage – from 0 to 20, depending on the strength of the attacking creature. The elves can't do that.
In late-game scenarios with large armies, phoenixes, and even more so, elementals, don't play a significant role anymore. The elves certainly can't do that, but they have light magic, which greatly enhances their already very strong and fast troops. 3 mini-arts are compensated by 3-4 blessed creatures, elven luck, and the weak defense and attack of the mage hero himself. In my experience, mages are not the most serious opponent for elves in the late game; I am much more wary of orcs and undead, but this is just my personal opinion.