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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

5.0 (1 rating)
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19 years ago
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Well, then the lords won’t hesitate to burn everything with fire and rain.
In reply to Silovik
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19 years ago
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Yes, that's true. But what a great balance! :) :) :)
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19 years ago
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You are, of course, making some good points, but the best rushers in Heroes (i.e., during the first 2-3 weeks of the game) are Deleb for Inferno, Kaspar for Necropolis, Vittorio for Haven, Sinithar for Dungeon, and Hafiz for Academy. Hafiz is effective against those who initially rely on combat units (Deleb, Kaspar, Vittorio) by recruiting their units, and his gremlins, in terms of stats during the second week, will be comparable to a monster of level 3-4. So, the Academy isn't that weak at the beginning.
In reply to Alan
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19 years ago
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You are, of course, right. But in my opinion, the best rush strategy is with Inferno. But maybe I'm wrong.
In reply to Artes
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19 years ago
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Mages are difficult to defeat in the early stages of the game. Before they reach level 6 or 7, they dominate battles, thanks to their strong golems and gargoyles. A quick victory is possible.
In reply to Inquisitor
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19 years ago
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The strength of the heroes lies in the fact that everything is too unpredictable and interesting, and there are many different tactics and options for development and achieving victory.
In reply to Forsaken
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19 years ago
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Forsaken;49765
What makes the Heroes games so good is that everything is unpredictable and interesting, and there are many different tactics and ways to develop and achieve victory.
On the contrary, my friend, on the contrary, an experienced Heroes player can always predict with 80% probability how the game will end. Of course, there are possibilities, but most often no one wants to prolong the agony...
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19 years ago
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Well, that's more relevant to the mid-to-late game. And it's not just about the heroes...
In reply to Archer
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19 years ago
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Archer;49775
On the contrary, my dear friend, an experienced Heroes player can always predict with an 80% probability how the game will end as it progresses. Of course, there are possible variations, but most often, no one wants to prolong the agony...
Except for Necromancers (and humans):)
In reply to Artes
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19 years ago
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For some reason, the artifact absorption skill doesn't work in duels:confused:. I wanted to restore the Titans, but it didn't work.
In reply to Artes
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19 years ago
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Artes;50049
Do they (Razzaq, Jalib) have that ability?
Yes. Both of them do.
In reply to ОгонёК
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19 years ago
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That's strange. It's either a bug or a restriction imposed by the developers.
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19 years ago
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I don't like Djinns. They are laughably fragile. True, their damage is decent (16-22). But usually, they die after taking a hit from a powerful weapon with a good damage stack.
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19 years ago
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And they are easily defeated with magic. Even weak magic works. And they don't look very good either.

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