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Don’t you feel sorry for the units that die on the battlefield?
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15 years ago
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The fewer losses, the sweeter the victory.
15 years ago
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It really depends on the faction. I, for example, enjoy playing as Inferno, but I don't mind losing units. Losing fewer or none at all is great, but losing a lot is okay as long as I don't lose the next battle.
But when playing as humans or similar factions, it feels different – I feel bad about losing them.
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15 years ago
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I just feel bad for the combat stacks.
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15 years ago
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The fewer losses, the sweeter the victory.
Maximalism. Perfectionism. It results in rather tedious grinding, replaying the same battle with minimal mana expenditure and no losses.
On the contrary, I enjoy when victory is hard-earned. When you have to use everything you have, overcome challenges, and achieve an epic win. Then you'll have memories of such a situation: "that was awesome." There are fewer such victories than routine skirmishes with neutral creatures using a fairy.
But, of course, it's important to distinguish between a victory achieved at a significant cost and losing troops due to inexperience.
In reply to Happy Life
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15 years ago
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Morning
Maximalism. Perfectionism. It turns into quite tiring grinding, replaying the same battle over and over again, minimizing mana costs and avoiding losses.
Not for me:smile06:. I don't like replaying the same thing, I don't even replay maps more than 1-2 times (it's not interesting when you already know where a pile of logs is located...). Besides, when you know you've won against an opponent and dealt more damage to them than they dealt to you, it becomes more interesting to play...
Juristis
I just feel sorry for the combat stacks.
But who isn't sorry...?
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15 years ago
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More often than not, troops are pitied out of practicality. Although sometimes you feel sorry for the virtual characters themselves, especially when you hear the mournful neigh of a dying paladin's horse. And you feel the least sorry for the undead.
15 years ago
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Why feel sorry for her? She's already dead, she's used to it.
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15 years ago
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I don't feel sorry for enemies, and if neutrals want to join, I let them go, as I don't need either units or experience. Or, if there are few of them and they run away, I let them go too. As for my own troops, I try to minimize losses because: 1 - a larger army is better for the next battle (a practical consideration), 2 - a bad commander doesn't care about his soldiers. I don't feel sorry for kamikaze units, but I try to protect my elite units, and it's very upsetting when I lose them for no reason - for example, the enemy uses a "Suffocate" spell and runs away without taking any damage (although they actually lose troops - but where is the reward for the fallen?).
In reply to Победитель
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15 years ago
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Undead creatures are the least likely to evoke pity.
Poor undead, no one will feel sorry for them.
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15 years ago
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As a child, I often cried when one of my units from the Rampart was killed (I especially felt sorry for the centaur and unicorn captains).

Now, it's just zeros and ones... What a pity...
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15 years ago
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I didn't really think about it much. Sometimes, you feel bad for some units... especially the strong ones, haha. But that's what soldiers are for, to die. And you shouldn't feel sorry for the undead. Since they are forced to live after death, their repeated demise will only bring them relief.
15 years ago
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15 years ago
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I remember in the second part, during the campaign for Archibald, I didn't have the heart to repress thousands of innocent peasants from my own kingdom.
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15 years ago
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Do you mean to funnel them into a Necromancer's Conflux?
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15 years ago
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Are you afraid of blood, esteemed players? That's not right. As much blood as necessary should be spilled. When you create your own Empire, it must be tempered in blood – your own and your enemies'. So that the citizens of this very Empire will do everything they can to wipe the enemy off the face of the earth. Bloodless victories don't exist. You can negotiate for years. You can even agree on something. But that's just a temporary measure. Heroes are created to conquer! Not to beg, concede, and so on. That's my opinion. I'm a hardened cynic when it comes to heroes, so I apologize.

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