Skip to content

Posts from Current questions and answers regarding the map editor. Auto-translated

5.0 (12 ratings)
#851
Auto-translated
I have a question about mapmaking (Tribes of the East): is it just me, or are many models missing in the map editor for everyone else too? For example: I have a bridge for lava, but there's no bridge for a regular river (meaning the first one has a red highlight underneath, and it wouldn't look good to place it on a river, of course), there are no tree stumps like in the Nival campaigns, and so on. Is it possible to download the missing models from somewhere, or are they hidden somewhere in the game?
User Avatar
#852
Auto-translated
Have you checked in the editor, under Grass Objects?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
#853
Auto-translated
Here's the question. I created my own hero, and the model is an archangel. However, it doesn't have all the animations (I checked in _(BasicSkelAnim)/Creatures/Haven/ArchAngel/ – this is the first screenshot). All the animations are only present for the seraphim (Characters/Creatures/Renegades/ – this is the second screenshot). As a result, in battle, I have an archangel with a flaming sword. Are there any special animations specifically for the archangel, and are there any others? If so, where are they located? (There should be, because the archangel has a resurrection animation in battle).
First screenshot:
Second screenshot:
User Avatar
#854
Auto-translated
Sheinil, some objects are indeed hidden. To find them, place a stone on the map, then in the object properties tree, click on "shared," then on the ellipsis to the right of that line, and choose objects from the list.
32meters, the Archangel has two animations: in battle (arena) and on the map (adventure); the one in battle is more complete.
 

К А
Стикеры GBF в Telegram
User Avatar
#855
Auto-translated
I'm trying to implement the resurrection animation (a special ability of the Archangels) in battles, but I can't find it. I only found the one for the Seraphims, which is why the sword turns red.
#856
Auto-translated
Oh, I apologize for such a silly question; when creating a map, the Subterra objects and those below immediately open for me, and I didn't even notice the scroll-to-top option. I feel ashamed. And one more question: when creating a map, I place two players on it, for example, red and blue. I want to play as blue, so I check the box for blue to allow a human player, and set the computer to not play as blue. For red, I do the opposite. However, when I enter the game and load the map, I can play as both, but not simultaneously. But when creating a campaign, the game loads, and I'm forced to play as red. What should I do?
User Avatar
#857
Auto-translated
32 meters, the address for the animation you need is the same, but after the hyphen, it should be "arena" instead of "adv," and the animation name is "specability."
Sheinel, it's better for the human player to have the number 1 assigned to them to avoid any glitches. If needed, you can select any color for them in the map's properties tree under "players."
 

К А
Стикеры GBF в Telegram
User Avatar
#858
Auto-translated
Ment, you still don't seem to understand me, but I've already found it myself. The animations I needed were located in TESTS____4714/ (you can see this folder in the first screenshot). And all the animations in Renegades belong to the Seraphim. Another question: what is the difference between regular models and LOD models? For example: Archangel and ArchAngel_LOD.
User Avatar
#860
Auto-translated
LOD stands for Level of Detail – these are lower-quality models used on the global map for faster loading. However, if desired, you can also use the models that are used in battles on the global map (in the latest add-on, this is the default setting for all new creatures).
Ment, you still don't seem to understand me.
Ah, now I understand. I didn't see the screenshot; I thought you were looking in AnimSet.
 

К А
Стикеры GBF в Telegram
#861
Auto-translated
Ment, thank you, it helped.
User Avatar
#862
Auto-translated
What exactly is a mod in Heroes of Might and Magic V?
User Avatar
#863
Auto-translated
This is a zip archive (similar to a map) with the .h5u extension, containing files that replace existing ones from the game archives (such as data.pak, texts.pak, and others).
 

К А
Стикеры GBF в Telegram
User Avatar
#864
Auto-translated
And if I create a hero on a map based on an existing one (replacing its model, specialization, icon, etc.), would that be considered a mod? After all, it replaces the starting hero with this one...
User Avatar
#865
Auto-translated
Any map is essentially a mod; it just has a different extension and is placed in a different folder. What's the point of these linguistic subtleties? :)
 

К А
Стикеры GBF в Telegram
User Avatar
#866
Auto-translated
Yeah, I just didn't know what it was. I've seen it in some topics (maps): delete the map after the game, because it's a mod.