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Posts from The reality of chaos. Auto-translated

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#1
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Hello to all fans of the game Heroes III: The Shadow of Death. I created this thread to share a map that I found among the standard maps and edited it a bit. I made it very difficult because I wanted the computer to finally defeat me. I wanted, so to speak, to experience the bitterness of defeat. In general, I almost succeeded, but I still didn't lose, although there were several dangerous moments (like the enemy having a superior army and somehow casting blindness and mass healing twice per round). In my humble opinion, this map is five times more difficult than the original, so I recommend it to those who want to test themselves. About the map: The map is for Multiplayer (I played Multiplayer on one monitor), size M, 3 human players (red, blue, brown) against 5 computers. Difficulty - impossible (also start on it). Genre: RPG: we play on the side of Good against Evil :) At the beginning, you will also find a hero with pre-researched secondary skills and several artifacts in his backpack, which you can use if you wish. Also, in all cities, there is the Grail, and the mage guilds are fully built (spells are configured manually). The game focuses on magic. Yes, and I also want to say that there will be no tents, puzzles, obstacles, antimagic, 999 monsters in a stack, and so on - only monsters (in a balanced amount) and terrain. In addition, the only fair way to complete the map is through the Dungeon; that is, sailing across the sea to the enemies is unfair. In the archive, I will upload the map itself and a text document "World History," which describes the history of the world, which I wrote myself. The map legend has also been rewritten. And one more thing: according to the scenario, the humans will have the Alliance of Angels artifact; you don't need to use it. If you have problems with completing the map or feedback after completing the map (is it difficult or not for you, maybe it was boring?), you can write in this thread.
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#2
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Lotar
Wanted, so to speak, to experience the bitterness of defeat. In general, I almost succeeded, but I still didn't lose.

So, you want to lose, but don't know how? Go to the online Heroes III section, and your dreams will come true.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3
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Lotar
the only fair way to complete the map is by going through the dungeon, i.e., swimming across the sea to the enemies is unfair...
And also: in the scenario, humans will get the artifact "Alliance of Angels," and it shouldn't be used.
Don't you know how to prevent the player from sailing across the sea or obtaining the "Alliance of Angels"? :eek: If it's given as part of the storyline, then place a gatekeeper in front of the passage, requiring the "Alliance" to pass.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#4
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Marmot
Don't you know how to prevent a player from sailing the seas or obtaining the Angel Alliance? :eek: If it's given as part of the storyline, then let there be a gatekeeper guarding the passage, requiring the Alliance in exchange for access.
Well, of course, I know how to do that, just as I know that any player can change anything they want in the editor :smile29:. The principle is simply that the map, firstly, has its own storyline (in the storyline, the forces of Good help people and give them an artifact (so that Good prevails)), and secondly, the player decides how to play (playing a map of an impossible difficulty level and using such an artifact is simply not interesting (the same can be said about artifacts in the backpack); it all changes things). I was just recommending what I consider to be the longest and most difficult path, which will make the map's Walkthrough more interesting.
And by the way, I took away the computer's ability to sail to you (in the guild of mages, they don't have the ability to summon a ship or anything). In theory, the difficulty of the map also lies in the fact that there is only one path for everyone - through the Dungeon.