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Don't you know how to prevent a player from sailing the seas or obtaining the Angel Alliance? :eek: If it's given as part of the storyline, then let there be a gatekeeper guarding the passage, requiring the Alliance in exchange for access.
Well, of course, I know how to do that, just as I know that any player can change anything they want in the editor :smile29:. The principle is simply that the map, firstly, has its own storyline (in the storyline, the forces of Good help people and give them an artifact (so that Good prevails)), and secondly, the player decides how to play (playing a map of an impossible difficulty level and using such an artifact is simply not interesting (the same can be said about artifacts in the backpack); it all changes things). I was just recommending what I consider to be the longest and most difficult path, which will make the map's Walkthrough more interesting. And by the way, I took away the computer's ability to sail to you (in the guild of mages, they don't have the ability to summon a ship or anything). In theory, the difficulty of the map also lies in the fact that there is only one path for everyone - through the Dungeon.