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Dude, imagine if you could earn income from playing Heroes, in addition to your main job! Wouldn't that be awesome? Combining pleasure with profit...
Then there would be even more motivation =)
Come on, if there were sponsors in Heroes and teams were created, even an average team would start winning against the top teams after a while... and that's because there would be an incentive!!
Dirty, I'm not a poker player, and I don't like poker, nor will I get into it... I just want to combine pleasure with profit, and unfortunately, to my great regret, Heroes can't provide that =(((((((((((((((
I may have gotten a little carried away yesterday, sorry, but it's just incredibly frustrating that Heroes - like Warcraft - is the best game, and neither has sponsorship... while all sorts of UNREAL stuff like Starcraft, Dota, Call of Duty (and I have no idea what they found to compete in, I can't even imagine) are now highly paid and rapidly progressing!!!!!!
Here's an example. Sorry for the off-topic. I recently decided to just play Dota, to see what I could do against a top Dota player. We played 1v1. Even though I've only played Dota a couple of times in my life, ages ago, I managed to 1. Buy items smartly, at least in the first part of the game, and then I failed because of the wrong item choices, I didn't know what was needed, 2. I managed to keep up with the top player in terms of hero level, 3. I managed to kill him as much as he killed me, 4. I managed to break through to his base.
In the end, I lost because I didn't know where to buy the items that greatly increase attack, which he bought, and they simply decided the game - he just stunned me and overwhelmed me with attacks at high levels.
Okay. But I played so well for the first time that I made this top player sweat in some room in Garena, at some high level. And tell me, where is the skill needed in this mess, if I, not a Dota player, but just a Warcraft player from the past, played quite well?
This kind of garbage is put on WCG, while the best games are excluded from it... it's frustrating!!!
1. Esports players' salaries are ridiculous. To become a top player and earn real money, you can forget about having another job. It's easier to start your own business, there are more opportunities and less risk)
2. Motivation is the feeling of "accomplishment," in other words, to PROVE. In almost 99% of games, it's like that.
3. Dota is a team game and it's special. A person who plays it in Garena with Garena "top players" won't understand)
4. I started playing Dota after sweating in the ladder, and my previous experience really helped me. Micro-control, macro-control, understanding and reacting to changing situations. Your described success shouldn't surprise you.
P.s. There are very few good players in Garena, and the person you encountered is definitely not one of them)
R55Max
15 years ago
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Stop measuring egos! Which version is better, what's superior, and so on. Maybe eventually the time will come when the "Heroes" community unites; let's try to make decisions a bit more organized. I would like people to respond to my post not necessarily in agreement, but correctly. To put it bluntly, I am addressing those who love the classic game in SoD. If you do not accept playing in SoD, please ignore this. I know that roughly a third or half of VT players are fans of SoD, but they don't play it due to low competition. So, if we consider the current SoD with rules ХВ + НД MOD 2.98, tell me, how do you feel about creating a World League? By the way, for those people who will say this is impossible, know that a gaming empire is built not by money and sponsors, but by loving gamers who obtain them through community and searching! Everything depends on our own involvement. I ask people who are negatively inclined to talk with me via Skype or ICQ, and those who accept it or simply wish to reach such a result—all the more so. People who don't imagine how or what, just answer: would you want to participate in a world league where foreign players would take part? I will not answer all questions on the forum, as it is not constructive here; it's better personally. Skype ru55max with the mark ХВ. By the way, to the TOPs: definitely reach out! Crush me with facts ;)
1. Esports players' salaries are a joke. To become a top player and earn real money, you have to forget about having another job. In that case, it's easier to start your own business; there are more opportunities and less risk. 2. Motivation is the feeling of "accomplishment," or, in other words, the desire to PROVE oneself. This is the case in almost 99% of games. 3. Dota is a team game, and it's a unique experience. Someone who plays it on Garena with Garena's "top" players won't understand.) 4. I started playing Dota after grinding in the ladder, and my previous experience really helped me. Micro-control, macro-control, understanding, and reacting to changing situations. Your described success shouldn't surprise you. P.S. There are very few good players on Garena, and the person you encountered is clearly not one of them.
Yeah... dude, you've clearly fallen from the moon, and from the other side...
1. Esports players' salaries are a joke? Haha! What are you talking about???)))
Dude, you clearly don't know what you're talking about. Let me enlighten you, as someone who played at least at a Russian level in the past: about 4 years ago, my teammate was earning $500 a month just for being on the iP team (Belarusian Incredible Panic, an international team), plus extra money for traveling to games and, of course, for winning leagues and other events! He was making an average of about $700 a month, and I'm not exaggerating. And at the same time, he could sometimes grind for 8-12 hours a day, yes, but if necessary, he could play less; the main thing was to maintain his high level, and he was already playing at an international level. He could afford to play 2-3 hours a day. And that was fine! I didn't get into it because I quit the game too early... I could have ended up on the same path, but I just couldn't play anymore.
2. When you get tired of the same thing in a game, like in Heroes, and your time is valuable, the question arises of getting paid for your time. In other words, why should I grind and beat the top players if I don't get anything out of it? A dubious virtual reputation? What the hell do I need that for? I'd rather make money from it. And reputation, especially virtual reputation, is just nonsense.
3. The thing is, I played with my old teammate, who switched from Warcraft to Dota several years ago. He plays Dota with professional players. So, he's not your typical school Dota player; he's my peer.
4. I'm not saying I'm surprised by the success, but I'm questioning why Dota is considered an esport if it doesn't require any skills? I played with one hand. The point is that the team play is also very poorly implemented in the game, or rather, the MAPS ARE TERRIBLE. There's nothing there that you could call "Be careful, guys, this is a serious team game, and you need to know how to play it." It's all NONSENSE. Complete nonsense. Dota is not a team game because you DON'T NEED TO KNOW HOW TO PLAY to play it well. PLAY A COUPLE OF GAMES, PLAY WITH PARTNERS WHO YOU GET ALONG WITH, AND THAT'S IT, YOU'RE OFF TO THE RACES. My teammate actually reached a pro level in Dota in just six months. And that's despite the fact that he was very slow.
P.S. There are pro Dota player rooms on Garena, if you're not aware. Right?
Andrey, yes, of course, I would... but not just like that...
RiMpel2
15 years ago
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Doesn't the transition from the timer to Dota seem a bit abrupt, gentlemen?
Payment in Heroes? Who will pay you? (Where will you find those wealthy sponsors?)
You need to think differently. First, you need to figure out how to attract a large number of gamers. Ideally, around a thousand. This isn't something that can be achieved in a month; it will take approximately 2.5 years. After about a year and a half, you can start thinking about finding sponsors. And to know where to look, you need to think about how to attract them, which requires creativity. Don't just say that creativity doesn't exist. For example, during matches, you could require players to promote a company like Genius. Videos of the games with advertising clips could be distributed online. The desktop background during the games could also feature an advertisement, and you could even use the sponsor's products (mice, keyboards). If 500 players participating in a tournament buy 500 mice and keyboards, the sponsor will also provide a return on investment. These are just some of the ideas; others are simply not feasible at the moment. Ultimately, rewards don't have to be in the form of money; they could be in the form of computer equipment. You need to look for and propose ideas, not just ask others. I'm not just sharing my thoughts; I'm trying to encourage others to share their ideas. Focus your thinking on achieving the goal, and never assume that it's impossible. I don't want to waste any more time on pessimists or realists; I don't have the energy. Those who believe, or at least want to, and have a positive outlook on the potential success of the Heroes series are welcome to contact me via private message, ICQ, or Skype. ;)
You need to think differently. First, you need to figure out how to attract a large number of gamers, ideally around a thousand. This isn't something that can be achieved in a month; it will take approximately 2.5 years. After about a year and a half, you can start thinking about finding sponsors. And to know where to look for sponsors, you need to think about how to attract them, which requires creativity. Don't just say that creativity doesn't exist. For example, during matches, you could require players to advertise a company like Genius. Videos of the games with advertising clips could be distributed online. The desktop background during the games could also feature an advertisement, and you could even use the sponsor's products (mice, keyboards). If 500 players participating in a tournament buy 500 mice and keyboards, the sponsor will also provide support. These are just a few ideas; there are other ideas, but some are simply not feasible at the moment. Rewards don't necessarily have to be in the form of money; they could also be in the form of computer equipment. You need to look for and propose ideas instead of asking others. I'm not just sharing my thoughts; I'm trying to encourage others to share their ideas. Focus your thinking on achieving the goal and never assume that it's impossible. I don't want to waste time on pessimists or realists; I don't have the energy. Those who believe, desire, and have a positive outlook on the potential success of the game are welcome to contact me via private message, ICQ, or Skype. ;)
There will be another sc2tv tournament, and it seems there will be no restrictions on the number of participants. You could try to promote someone during the tournament and also improve the coverage of the tournament itself (more streams with commentary). Promote more Heroes players on the sc2tv main page and post links on other resources (GoodGame, etc.) to the online broadcasts (and the VODs are already saved on the sites). Simply distributing VODs isn't very effective because there's some interaction with the chat and other features during the live game. Or you could create a highlight reel, skipping parts that can be skipped, and then have someone comment on the recording for viewers. The key here is promotion. When online streams are watched by 1000+ people, I think it's possible to talk about advertising. The level of play is also important, but not as much as the format of the game and how it's presented by the commentator (many people watch sc2tv tournament games because it's a sc2tv tournament and because the games don't last too long; it's still M, 200%, and it will be even better with the Chaos patch). In general, it's naive and rambling, I know, but streams are one of the tools for popularizing Heroes, at the very least. In any case, it's better to discuss these kinds of topics than to argue and conflict.
There will be another sc2tv tournament, and it seems there are no restrictions on the number of participants. We could try to promote some players during it and also improve the tournament coverage (more streams with commentary). We could feature more heroes on the sc2tv main page and post links to the online broadcasts (and VODs are already saved on the sites) on other resources like GoodGame, etc. Simply distributing VODs isn't very effective because there's some interaction with the chat and other things during the live game. Or, we could create a highlight reel, skipping parts that can be skipped, and then have someone comment on that recording for the viewers. The main thing here is promotion; when online streams are watched by 1000+ people, I think we can talk about some kind of advertising. The level of play is also important, but not as much as the format of the game and how the commentator presents it (many viewers watch sc2tv tournament games because it's a sc2tv tournament and because the games don't last too long; it's still Might and Magic, 200%, and it will be even better with the Chaos Patch). In general, it's naive and rambling, I know that :), but streams are at least one of the tools for popularizing the game. In any case, it's better to discuss topics like this than to argue and conflict.
This is already more relevant. I agree with everything. I just didn't say that we also need to stream, provide commentary, create a schedule of games, and, if possible, a schedule of stream broadcasts, and so on. And invite the public, and so on. Basically, 10 active users can scour the entire Russian internet. And what did you mean by "promote someone"?
Now that's what I'm talking about. I agree with everything. I just didn't say that we also need to stream, provide commentary, create a schedule of games, and, if possible, a schedule of streaming broadcasts, and so on. We need to invite the public and continue from there. Basically, 10 active users can scour the entire internet. And what did you mean by promoting someone?
Promoting a sponsor or something similar. Periodically displaying a logo or something like that. It only makes sense to do this when there are many viewers watching (online, I think at least 1000).
Advertise the sponsor or something similar. Periodically display the logo or something like that. It just makes sense to do this when there are many viewers watching (online, I think at least 1000).
Okay, that makes sense, but it's still too early. It's not worth rushing in the next six months. We need to arrange a long-term partnership. It's not worth doing it haphazardly. Moreover, no one will agree to just one or two tournaments. We need to conclude a contract for a year with a well-thought-out approach to the games. And the sponsor should clearly know who will be doing what and when. First, we need to create a structure among ourselves and not get confused, and then present proposals and even give guarantees. Otherwise, it's like a kindergarten when people register and then not only don't play, but they're also nowhere to be seen during the entire tournament; the same can happen with streaming if, for example, someone has internet problems. Yes, by the way, before approaching sponsors, we need to solve the problem of save files and cheating; there shouldn't be any of this negativity. And sponsors definitely don't want the reputation that the tournament they sponsored was won by a cheater and a bad boy. And rumors, as you know, can severely damage a reputation.