You need to think differently. First, you need to figure out how to attract a large number of gamers, ideally around a thousand. This isn't something that can be achieved in a month; it will take approximately 2.5 years. After about a year and a half, you can start thinking about finding sponsors. And to know where to look for sponsors, you need to think about how to attract them, which requires creativity. Don't just say that creativity doesn't exist. For example, during matches, you could require players to advertise a company like Genius. Videos of the games with advertising clips could be distributed online. The desktop background during the games could also feature an advertisement, and you could even use the sponsor's products (mice, keyboards). If 500 players participating in a tournament buy 500 mice and keyboards, the sponsor will also provide support. These are just a few ideas; there are other ideas, but some are simply not feasible at the moment. Rewards don't necessarily have to be in the form of money; they could also be in the form of computer equipment. You need to look for and propose ideas instead of asking others. I'm not just sharing my thoughts; I'm trying to encourage others to share their ideas. Focus your thinking on achieving the goal and never assume that it's impossible. I don't want to waste time on pessimists or realists; I don't have the energy. Those who believe, desire, and have a positive outlook on the potential success of the game are welcome to contact me via private message, ICQ, or Skype. ;)
There will be another sc2tv tournament, and it seems there will be no restrictions on the number of participants. You could try to promote someone during the tournament and also improve the coverage of the tournament itself (more streams with commentary). Promote more Heroes players on the sc2tv main page and post links on other resources (GoodGame, etc.) to the online broadcasts (and the VODs are already saved on the sites). Simply distributing VODs isn't very effective because there's some interaction with the chat and other features during the live game. Or you could create a highlight reel, skipping parts that can be skipped, and then have someone comment on the recording for viewers. The key here is promotion. When online streams are watched by 1000+ people, I think it's possible to talk about advertising. The level of play is also important, but not as much as the format of the game and how it's presented by the commentator (many people watch sc2tv tournament games because it's a sc2tv tournament and because the games don't last too long; it's still M, 200%, and it will be even better with the Chaos patch). In general, it's naive and rambling, I know, but streams are one of the tools for popularizing Heroes, at the very least. In any case, it's better to discuss these kinds of topics than to argue and conflict.