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Description of the "new creature banks" script:
The script modifies the bonus creatures and guards in griffin conservatories and hives.
In conservatories 1-4, there are 7 random bonus creatures of level 7, and the guard consists of upgraded creatures of the corresponding race, levels 2-6, with one stack of creatures for each level.
In hives, there are 2-8 random bonus creatures of level 6, and the guard consists of upgraded creatures of the corresponding race, levels 1-5, with one stack of creatures for each level.
The number of creatures in the minimum stack: level 1 - 30, level 2 - 16, level 3 - 10, level 4 - 6, level 5 - 4, level 6 - 3 creatures. For larger banks, the number of creatures in each stack is multiplied by the following coefficients: 2, 3, 5.
All guard creatures with a speed greater than 9 are replaced with non-upgraded versions.
When playing with different races, if the terrain type under the conservatory or hive on the surface and in the basement differs, the terrain under them will be changed to desert.
The arrangement of the guard stacks is random. The order of the guard creature names in the tooltip:
4 - 1
- - 5
3 - 2
When visiting these objects, you can change the bonus creatures for a certain fee.
The cost of changing the first creature of level 7 or a pair of creatures of level 6 is 1000.
The cost increase for each subsequent replacement of a creature of the same type increases by 50: 1000, 1050, 1150, 1300, 1500, etc. When playing with different races, the bonus creatures in the new banks (but not the guards!) are changed in the basement to creatures of the opposite race.
In the skeleton converter, horses, unicorns, dragons, and hydras are converted into skeletons, not into necoconstructs and bone dragons.