Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Javdet, the point is that this template was originally designed for new scenarios, and it's clear that most newcomers won't be able to handle them, as even experienced players struggled with them. On the other hand, for example, anyone can defeat a scenario with 30 griffons on level 121, having 3-4 towns on the first level and a lot of money, but taking on a new level 3 scenario is very difficult and requires strategic thinking. This is where the interest of the mirror lies for me – for example, on levels 121-123, you need to place 9 Necro Knights + Lords + fodder. And do it better than your opponent, while also understanding what he will do in this DIFFICULT situation. Otherwise, it will just turn into a mindless run – simply collecting loot, of which there is a lot. I'm sure that, by the way, newcomers will perceive the mirror negatively in any case; in the first case, a very simple template will result (in terms of neutral creatures), and in the second case, it will be a series of defeats.