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Posts from Knowledge or strength?

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In reply to TMNT
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TMNT;140902
KNOWLEDGE! Why bother with strength? And if you're also a warrior, even more so – why bother? Strength hardly ever saves you. Knowledge is a different story. You boost your knowledge, acquire experts, and then go into battle!
As was written in the previous post, it's better to cast one powerful spell than to cast several weaker ones (and there might not even be enough opportunities to do so).
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Everything should be done in moderation, but still, strength is better.
Только великим умам постегаются великие тайны.......

Клан "Lost Heroes"
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May the "Golden Mean" prevail:smile49:
It's good when both are well-developed. There's nothing to argue about here.
Yes, it's good to use powerful magic to eliminate enemies, but where do you get the mana? I personally play as Barbarians and prefer to develop knowledge a little more. Because I really like learning spells in enemy castles and using "Dimensional Door" and "Portal to Town." And that requires a lot of mana.
Варвары рулят!!
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In my opinion, on large maps, there is a limit beyond which it becomes pointless to invest in knowledge skills: once you find a source of rapid mana regeneration (by collecting a mage's well, capturing a Dungeon with a mana vortex, etc.) or reach an expert level of intelligence and find a suitable helmet, further investment in knowledge skills becomes unnecessary. Also, I only take knowledge skills at the beginning of the game if there is a clear shortage – this usually affects Knights and Rangers. And there are a few other specific cases, but otherwise, strength is the key.
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I'm leveling up my power, much more. Knowledge and truth come with levels, but you need at least 15-20 Spell Power to start leveling up Knowledge. In terms of percentage, it's Spell Power 80% ---- 20% Knowledge.
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
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I agree with Gunnar, it all depends on the circumstances. Let's consider a walkthrough tournament again. If I need to quickly capture a lot of neutral towns during the game, I will definitely only level up Knowledge to have the opportunity to use the town portal, flight, and dimension door as many times as possible (almost every map has them, you just need to look for them). If, however, it is necessary to break through some powerful garrisons, then I will most likely level up Strength - it is better to have the slow effect last for 15-20 turns, and I will do other things during this time, rather than spend the hero's turn refreshing this slow effect every 3-4 turns!
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Of course, the amount of knowledge points depends on the length of the game. And it's pointless to argue if no one specifies the map size. Well, for me personally, an average of 10-15 knowledge points is enough. I believe the amount of strength and knowledge is a balance of dependence on each other. What's the point of having a lot of knowledge if you have little strength, or what's the point of having a lot of strength if your hero is "as dumb as a log" (has little knowledge), right? I find that 10-15 knowledge points are enough, so I can put subsequent points only into strength. And at the beginning, I put almost only knowledge points, up to 5-7, and then I actively invest in strength.
There's also a trick in that some spells don't benefit from high strength, for example, Haste or Slow, while others directly depend on strength - Explosion, Ice Bolt, etc. This should also be taken into account when choosing. It's also worth considering what you will use in the decisive battle - offensive spells or support spells (in this case, by offensive spells I mean spells that deal damage to the enemy - Explosion, Lightning, etc., and by support spells - Slow or Haste, etc.).
In general, the argument again depends on the circumstances. In principle, as with most arguments on the forum.

Added 1 minute ago
In a way, I level up strength and knowledge equally.
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I’m focusing more on increasing my magic power.
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Knight of Light, I completely agree with your post! I'll add briefly: mana is actively consumed by the most valuable spells: - transport spells: City Portal, Flight, and Dimension Door; - combat spells: advanced attack spells and almost all high-level spells. How much knowledge you'll need for traveling depends on whether you've mastered the aforementioned spells, the number of cities per unit area of the map, the presence of wells and magic sources, the Dungeon with the Mana Vortex, and how often and intensely your hero has to fight (more on this below). Sometimes you have to spend the night in a city to replenish your mana. But if you're lucky with the Wizard's Well artifact, the problem disappears. How much knowledge you'll need for battles depends on whether you've mastered the necessary high-level spells, the strength of the enemy, their arsenal of means, and whether the battle is final: in a final battle, you can worry less about losses and remaining mana. Regarding losses: I usually strive to minimize them in battles. This is facilitated, in addition to skill, by the ability to resurrect the fallen during the battle (a separate discussion about necromancers). This can be done either by archangels or by Resurrection. The amount of mana spent in particularly long battles with powerful enemies depends almost entirely on what/who we have at our disposal (this happens regularly on XL maps). Resurrection requires a lot of mana and a high magic power stat. If we have archangels, it's important how many we have, and whether we have Clone and expert water magic: if we have both, we can resurrect archangels with Clone until the mana runs out. And usually, the opponent with more mana wins, because the enemy is often already powerless against their spells (I've seen how effective "simple" Blindness is, and I use it myself regularly).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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