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Posts from Мафия 32. Asylum

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#1014
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Thanks to everyone for the game.

Pitch Black - John Rayleigh
Ple-Sen - Karl Holstein
Werevolka - Adam Leves
Gur - Catherine Sunny
Knyaz_OMEGA - Peter Fisher
RiMpel2 - Head Nurse
Gil4 - Ed Mallock
WishmasteR - Michael Hope
Hermit - Anne Hope
Reinhard – Patrick

_________________________
Arandor - Hugo Cerletti
Thorium - Benjamin Rush
WisTrit - Martin Johnson
Nebo - Antonio Monish

__________________________
Loreley - Radonar O’Rayattoka
Nayra Drake - Raina Shorto
Xostor - Rodfilg Lonsysh
Amko - Beno Handreir

___________________________
WhiteLizard - John Jameson
Game Log

ND:
Night 1
John Rayleigh's psychotherapy (on Amko)
Adam Leves' therapeutic gymnastics (postponed to the second night – Gil's ND deprivation)
Catherine Sunny's sleeping pill (block of Gil's ND)
Rodfilg Lonsysh's double delusion (Gil and Arandor – aggressive)
Michael Hope's diagnostics (Check on Xostor – UNSTABLE)
Anne Hope's diagnostics (Gil – AGGRESSIVE)
Karl Holstein's information gathering (check of Arandor for aggressiveness - AGGRESSIVE)
Beno Handreir's euphoria (Redirecting Xostor and Thorium – no result, as one ND was already spent, the other not used), Martin Johnson's electroshock (redirecting Amko to Gur – did not work, target is "unstable" and their ND has no inherent direction toward one person), Nurse Karen's tidying up (Xostor – to Hermit)
Ed Mallock's security (Protects Wishmaster), Peter Fisher's soul-saving conversation (Protection of Arandor)
John Jameson's reconnaissance by fire (killing Ple-Sen)
Antonio Monish's lobotomy (Werevolka is recruited)
Night 2:
John Rayleigh's psychotherapy (on Xostor)
Antonio Monish's gingivotomy (change of Arandor's status to "non-aggressive")
Catherine Sunny's sleeping pill (blocking Arandor)
Rodfilg Lonsysh's double delusion (Thorium and Lizard – aggressive, non-aggressive)
Michael Hope's diagnostics (check on Omega for stability – STABLE )
Anne Hope's diagnostics (check on Thorium for aggression – AGGRESSIVE)
Martin Johnson's electroshock (redirecting WhiteLizard to Gur, since Lizard is unstable – then to Pitch Black), Nurse Karen's tidying up (redirecting Gur to Gur)
Peter Fisher's soul-saving conversation (protection of Xostor)
John Jameson's reconnaissance by fire (on Xostor – but redirected by electroshock to Pitch Black)
Radonar O’Rayattoka's murder (killing Arandor)
Night 3:
Catherine Sunny's sleeping pill (block of Nayra)
Michael Hope's diagnostics (check on Thorium – STABLE)
Anne Hope's diagnostics (check on Lizard – NON-AGGRESSIVE)
Rodfilg Lonsysh's hallucinations (transferring Thorium's ND to Lizard, Thorium did not move), Martin Johnson's electroshock (redirecting Nayra's ND – unsuccessful, she is blocked), Nurse Karen's tidying up (redirecting Wis to Lizard – redirection of a redirection, but Lizard's ND is non-transferable)
Ed Mallock's security (protection of Xostor), Peter Fisher's soul-saving conversation (protection of Gil)
John Jameson's patrolling
Raina Shorto's murder (Nayra kills Thorium, blocked by Catherine)
Murder by a player recruited by the killer doctors (Werevolka kills Gil)
Night 4:
Raina Shorto's persecution mania
Catherine Sunny's sleeping pill (Block of Wis Trit)
Michael Hope's diagnostics (Gil – stable)
Anne Hope's diagnostics (Wis – aggressive)
Martin Johnson's electroshock, Nurse Karen's tidying up (redirecting Nayra to Amko)
Ed Mallock's security (protection of Nayra), Peter Fisher's soul-saving conversation (protection of Gil)
John Jameson's reconnaissance by fire (killing Gil – unsuccessful, 50% probability triggered, although Gil was protected anyway)
Beno Handreir's acute hebephrenic state (wounds Lizard)
Murder by a player recruited by the killer doctors (Werevolka kills Gil)
Night 5:
Catherine Sunny's sleeping pill (block of Xostor)
Michael Hope's diagnostics (Lizard- unstable)
Anne Hope's diagnostics (Amko – unsuccessful due to abulia)
Rodfilg Lonsysh's hallucinations (WisTrit on Gur), Martin Johnson's electroshock (redirecting Nayra to Xostor), Nurse Karen's tidying up (transferring Gil's ND to Rimpel)
Ed Mallock's security (protection of Xostor -> protection of Rimpel), Peter Fisher's prayer
John Jameson's reconnaissance by fire (Killing Nayra) (DEATH)
Antonio Monish's lobotomy (recruiting Omega – unsuccessful, protected by Prayer)
Beno Handreir's abulia (killing Reinhard, both die)
Night 6:
Catherine Sunny's sleeping pill (block of Xostor)
Rodfilg Lonsysh's double delusion
Michael Hope's diagnostics (Loreley – unstable)
Anne Hope's diagnostics (Nayra – aggressive)
Rodfilg Lonsysh's hallucinations, Martin Johnson's electroshock (redirecting Xostor to Wishmaster, but Hos is blocked), Nurse Karen's tidying up (redirecting WisTrit to Xostor).
Ed Mallock's security/special security (Gil's inaction), Peter Fisher's soul-saving conversation (protection of Wishmaster)
Radonar O’Rayattoka's fit of rage (killing WisTrit)
Murder by a player recruited by the killer doctors (Werevolka kills Omega)
Night 7:
Raina Shorto's persecution mania
Catherine Sunny's sleeping pill (block of Xostor)
Rodfilg Lonsysh's double delusion
Michael Hope's diagnostics (Nayra – unstable)
Anne Hope's diagnostics (Loreley – aggressive)
Rodfilg Lonsysh's hallucinations, Nurse Karen's tidying up (redirecting Hermit to Xostor – unsuccessful, he had already moved)
Ed Mallock's security/special security (inactive)

Newspapers:

A Glimmer of Truth
Tonight Ple-Sen, as usual, after checking the duty logs and speaking with the nurse at the post, went out to the park for a walk before bed.
(Indication of administrative activity. Well, what should he do as an administrator – just sit around?)
Someone shot him point-blank, and the rain together with the mud painted gray patterns on his coat.
(Clue – drawing in gray tones in Lizard's signature)
Gil slept through the whole night like a dead man; he was even staggering from sleep.
(Block by sleeping pill).
Everyone is terrified, like a flock of sheep - only Arandor, it seems, felt safe tonight, and looked quite peaceful in the morning.
(Safety provided by protection, and peace – by the soul-saving conversation, as that was exactly what the protection was).
Something was recently washed in the sink, and the smell of alkali... and blood hangs in the air.
(Traces of surgery – sterilization solutions for surgical instruments are usually alkaline).
It is unlikely that the operation was carried out according to all established rules.
(Non-canonical elf: canons are established rules, if you refer to a dictionary).
True, one of the nurses mentioned that personnel changes occurred in the hospital – it seems someone was transferred to the surgical department.
(Indication of recruitment).
Strange, they usually just sit there doing nothing.
(Naturally, since operations are carried out secretly).

Unity of Opposites
(Now this is what Gil correctly noted – referring to the posthumous union of two supporters of opposite treatment methods, Rayleigh and Cerletti. However, titles are for artistic flair; they shouldn't be transparent).
If it weren't for the badge on his coat, we wouldn't have identified him – his face was slashed with cold-blooded cruelty by a blade, turning into a clotted bloody mask, and the eyes, nose, and tongue... the killer folded them separately.
(So... The badge on the coat indicates a medical role. The murder was committed by Radonar, for which both elements of sadism and the word "cold-blooded" were introduced into the description to emphasize that this was not a "fit of rage").
Right above the baseboard, written in blood: "Good luck."
(Clue for Loreley – on Alice's userbar there is a horseshoe around her neck, a symbol of luck).
The killer, whoever he was, took nothing from his victim's pockets – no money, no keys, no box of ampoules, so it was impossible to explain this animal cruelty.
(Boxes of ampoules – insulin, indication of Arandor's role).
The incident should have been reported to PitchBlack, but he was not in the office.
(Most correctly understood that incidents in the clinic are reported to the chief physician).
Apparently, he intended to go to bed, but he was not destined to complete the short path along the trail leading from the main building.
(After "reconnaissance by fire" was mistaken for "patrolling" the first time, I decided to clarify the description – the doctor is going home, not visiting someone, and he is killed by a shot to the back of the head, meaning he didn't go to the killer, but the killer attacked him).
A precise shot to the back of the head laid him flat on the rain-soaked ground, and several oak leaves had already managed to stick to his coat.
(Oak leaves – second clue for Lizard: in his profile it says "Omich", well, what else to give for Omsk? Not the population count? Oak garlands are on the same coat of arms of Omsk).
I even feel a bit sorry for him – whatever put Laura in her grave, he certainly had no hand in it.
(Another indication of role – yes, the chief physician arrived at the clinic after Laura's death, and without any investigation, the detective knew he was innocent).
Although Xostor, for example, looked completely calm, and there wasn't a hint of fear on his enlightened face.
(After protection in the form of a soul-saving conversation, Hos fears nothing and thinks only of good things. Probably about Arandor's ear saved for lunch).
Blood analysis of Arandor showed that he was under a staggering dose of sleeping pills.
(Well, this is clear – pharmacist block).
Night of Angels
(The title implies guardian angels, as Gil and Thorium were saved from death due to blocks and redirections, plus no one was sent after Lizard – in total, a bloodless night).
In the morning, Nayra Drake was barely woken up for breakfast – she slept so soundly. She looked confused upon waking, as if she were trying to remember something and couldn't.
(Nayra is blocked by the pharmacist; the confused look – she had an ND that failed, but this is a weak hint).
All of us, of course, stopped jumping and looking back at every rustle, but Xostor looked especially calm and confident, as if he had personal security and nothing threatened him within these walls.
(Personal security – protection by the guard).
Gil4 came out to breakfast with a quiet, thoughtful smile, like a schoolboy after his first communion.
(Protection by the priest).
I sat not far from his table and overheard Gil4 telling his neighbor:
- Someone tried to open my door last night, but I was busy talking and shouted for them to come back later.
- And did they?
- No, no one else appeared.
(Attempted murder by Werevolka – if you remember, during a "soul-saving conversation," the protected are "not disturbed" - therefore the attempt is depicted not as a fight with protections, but exactly like this).
It seems that in the minds of these kind but careless people, an understanding has finally dawned that our park at night is not the best place for walks. And thank God, because I'm tired of gathering harvests of bodies from under the bushes in the mornings.
(No one went to Lizard in his cursed park, where he was craftily waiting for you with "Patrolling").

Brain Damage
(The brain of our unforgettable Beno is being damaged more and more; look, he's already started lunging at people)
In the middle of the night, a wounded man was found in the park. Someone attacked him and sank their teeth into his throat.
(Actually, studying Beno's art, I thought: what else could he attack with if not teeth?)
In the mud, I discovered a ribbon – but it is unknown whether some nurse simply dropped it.
(Clue for Amko – on his avatar there is a girl all in bows; well, you can't just leave a bow – at least reduce it to a ribbon. Ah, damn it, no one solves anything anyway).
WisTrit looked sleepy, like an owl woken up at noon, and struggled to speak.
(Block from the pharmacist).
Gil4 sat in bright contemplation, from which even the story of the terrible incident in the park did not rouse him.
(Gil was being enlightened by the priest again).

Crime and Punishment
(The title is pretty self-explanatory – both maniacs (the cop and Beno) got what they deserved for their crimes.)
The owner of the room lay on the floor, and Amko was sprawled over him, teeth sunk into the unfortunate man's face. (indication of role – Beno)
His body still twitched convulsively, but life had already left him – before death, Reinhard managed to plunge large scissors into his throat, precisely piercing an artery.
(indication of role – Patrick)
Xostor sat with the same dazed look, as if he still couldn't wake up.
(block by sleeping pill)
It seems only Rimpel2 looked calm and confident, as if his peace had been vigilantly guarded during the night.
(Well of course, Rimpel transferred Gil's guard protection to himself).
In the middle of breakfast, I was called to the intensive care unit, and I felt no emotions when I was told that WhiteLizard could not be saved, and he died of blood loss toward morning. ...I carefully unfolded the stiff folds and a matte black barrel of a Glock stared back at me.
(The chewed-up Lizard wasn't cured; the weapon is an indication of the cop role).

Ezekiel 25:17
(Book of the prophet Ezekiel, chapter 25, verse 17 – "and I will execute great vengeance upon them with furious punishments," which indicates a murder by a "fit of rage").
The furniture in it was overturned and broken, as if a mad beast had raged here, and the whole room was splattered with blood, as if a pig had been slaughtered. I didn't immediately see WisTrit himself – the bloody body almost blended in with the sheets on which it lay sprawled.
(Essentially, a description of the fit of rage during which the murder was committed).
The murder weapon lay next to the body – it was a spatula that the doctor so often placed between patients' teeth during electroconvulsive therapy sessions.
(indication of role – the electroshocker died)
At the head of the bed, a cross was crudely painted in blood on the wall, as if the killer decided to hang a crucifixion in the deceased's mind.
(Loreley's avatar has a cross on the chest).
In the staff room, Knyaz_OMEGA lay motionless on the sofa. A stethoscope cord was tightly wound around his neck.
(What does a speech therapist kill with? A mystery! Here I tried to simply indicate that he was killed by a recruit, which everyone understood from the description of the scene and weapon).
I leaned over to feel his pulse and mechanically noted traces of pollen on the deceased's usual black garment.
(Black garment – priest; pollen – bouquets in the profile. You suddenly started solving clues, I didn't expect that).
Except for Xostor, who still could not be woken up, everyone was present – and all equally confused.
(Blocked by sleeping pill).
Sorrow froze on WishmasteR's face and he quietly whispered a prayer to himself - which was quite strange, as I usually didn't notice any particular piety in him.
(Omega managed to visit and enlighten Wishmaster before death – so that he wouldn't suddenly be confused with the priest, I added words about how he is generally not pious).
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#1015
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Are you waiting for me? Okay, I'll start. This game was one of the worst, if not the worst. First of all, a huge thank you to Hos and Gil for doing an excellent job testing and editing the setting. Probably that's why two bugs were discovered on the very first day. Not only was one of the Mafia members overpowered, but there was also the possibility of recruiting people in pairs, until I told the GM about it. Plus, the Mafia members themselves had overpowered roles. After that, Hos's anti-advertising about me looks... well, now it's clear what he meant, lol. Part of the town played poorly. They say that there won't be enough votes to eliminate Hos, so I'm voting against Tory. Of course, there won't be enough votes if you immediately vote for someone else. It's like saying, "I want to go for a walk, but I can't because I don't have shoes." After saying that, the person takes the shoes and throws them out the window. It's the same kind of stupidity. Hos says to use your head and follow Gil, but that's exactly the opposite. Why is a doctor-blocker more dangerous than Mafia members who kill? Will he block someone to death? And where is the confidence that the doctors know all the roles? Sorry, but we are not Gils and are not 100% sure about our assumptions, which are often wrong. Well, the doctor-killer will kill someone (if he does), the GM will reveal clues, and he will be executed. The surgeon will recruit someone (if he's lucky), there will be clues again, and he will be executed immediately. What's dangerous about that? And where is the confidence that we will kill the doctors? Because Gil said so, and because he thinks it's the most reasonable move? Is it reasonable to eliminate the town while other Mafia members are eliminating us? That's very clever, bravo. Besides, other people may think differently, they may have different plans, different preferences, and their own moves that don't have to be exactly the same as Gil sees them. Gil's behavior and his unconventional, "beautiful" move are the stupidest things that have happened in all 32 games. It's a dick move, not a game. He might as well have suggested a truce on the first day and end the game immediately. Why are we playing? Clearly not for that. If you want to play games where an alliance is possible, play Civilization or other games, but we want to play Mafia, where an alliance is impossible. If it were possible, I would have given a damn about such a game and wouldn't have signed up. Because this is not Mafia with unconventional moves, but a junta. And how could he write about a beautiful victory when he was suggesting a draw? Victory is not equal to a draw. I won't even talk about the inflated ego when Gil speaks on behalf of the entire town. He is the whole town, and the rest are what? Dirt under his fingernails? And why didn't Gil offer us cooperation? Maybe because he didn't write to us on ICQ? Possibly. Why did he even go for a truce? Is he so scared and afraid of losing, ruining his stats? Maybe it's better not to be afraid of defeat and try to take a risk, play beautifully, and pull his team out of such a difficult situation? I, being the last Mafia member with 25%, did not offer a joint victory to the town, but suggested helping to get rid of the Mafia, after which they would execute me (if luck didn't work out, which I didn't mention, but which was obvious). Although this was only at the end of the game, Gil was already writing about a truce on the second day? Maybe then don't play at all, but end the games immediately, because you might lose! Aren't you ashamed? He also talked about honor, which consists of tucking your tail between your legs and asking for help from your rivals. Cowards are always cowards. Ugh, it's disgusting to be like that. And why make two Mafia factions that can't even kill properly? Of course, we'll be sitting for two months in one game. At least the Werewolf spared her "friends" and surrendered because they are afraid of losing. It would have been possible to make a town of good doctors and psychos, and leave only one Mafia.

Be strong. Believe
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#1016
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I haven't been following the game closely, but I also didn't like Gil's actions regarding the "alliance"; it's not very "mafia-like." It's like if, in Warhammer, a bolter fired a paint ball instead of tearing xenos to pieces. It's just wrong, to put it simply. IMHO, of course.
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#1017
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Heh... this is my first forum-based Mafia game. Big kudos to Slonysh for the storyline. I found it very interesting to read. Also, respect to Reinhard for his gameplay. He outplayed us brilliantly.



Власть принадлежит тем, кто может владеть ей!
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#1018
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OH MY GOD, A PERFECT ENDING, TEN OUT OF TEN, LORD, TEN OUT OF TEN!
My sword, my trusted ally, unphased by my aspect.
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#1019
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It sheds light on the root of the alliance.

Be strong. Believe
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#1020
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Well, I'll share my opinion. It's unlikely to interest anyone, especially considering that I didn't play, but I followed the game. I won't question Slonysh's professionalism in creating another interesting setting, especially since I know how sensitive she is and how she reacts to criticism, taking any hint of disapproval too personally. However, all experience is valuable, and I think this game will remain on ХВ as an example of what pitfalls to avoid if you want to be a gamemaster, but lack the experience of having run half a dozen games. A colorful newspaper with many vibrant pictures, an interesting story about love, an innovative and engaging method of recording, which builds anticipation for the game even before the first night begins, encrypted role names – all of this is valuable, but unfortunately, it can't save the game if it isn't well-developed to an acceptable level. For example, the role designations. The creator of a new, original setting can pour their soul into their ideas, but it's not them who will be playing, but a simple ХВ player. It's difficult for a player to keep track of all the possible roles, especially when they can't even name them. There are, of course, "guard" or "surgeon," but that's not enough for a comfortable game. There is also an obvious excess in the number and variety of roles. Not only does each role have two statuses, but for some, the description of the roles doesn't even fit on half the screen, including a huge amount of variability related to those same double statuses. In my humble opinion, there should be less randomness; otherwise, the game becomes empty. We can all remember the spy mafia of "Old Hostor," played during the New Year, which was fun, new, and not stressful, but which hardly claimed to be introducing a new game mode, as it was too chaotic. Testing the setting before the game. Naturally, presenting an untested, raw setting with some new ideas for a game is somewhat ill-considered, so it's worth testing it as much as possible. Our team had three testers, and, as the game showed, that turned out to be insufficient, or not enough time was spent (which is natural, since everyone has studies, work, or leisure time with real-life friends), which led to its being underdeveloped and the rules being changed mid-game. The latter fact is especially sad, as we had already encountered something similar in one of the mafias, and no one liked it. The dynamism of the game. The dynamism in the recently played game clearly suffered. The mafia must kill, not sit around and perform acrobatic maneuvers with checks, translations, thefts, and so on; otherwise, we get what we have: three and a half people killed, and that's the work of the maniac, and in the first night, no one touched anyone at all. There's also a separate discussion about the maniac: why does he have the ability to kill with a small bonus if he can patrol or hide? It doesn't make sense; the maniac just sits in the game and does nothing if he wants to win; he doesn't go to anyone, and no one goes to him. Should the maniac be executed? But that's also unnecessary; he doesn't interfere with the votes, and he wins either with the mafia or with the town. Also, the ambiguity of the victory conditions belongs here, which led to a long, absurd clown show. One friend wants to win with another friend who shouldn't lose, regardless of the fact that they are in different groups, and he speaks for the entire faction. With the same success, all the townspeople could simply write a power of attorney in which they transfer the authority to vote and use roles to one person-representative, who has already planned everything in advance, and let him win the game for himself. However, these are more personal and game-related moments, and I was only listing the shortcomings of the mechanics. However, I was amused when the kind mafiosi "confirmed their honest word" by killing the peaceful Reven. Well, there's nothing to be ashamed of; even good players could have made a mistake in their place. And finally, I can't help but mention conflicting situations like granting immunity "as a favor." Of course, it doesn't make a big difference, especially since the mafia in this game could have sat around until the second coming without revealing themselves, but overall, it already steered the game in a negative direction and gave some players an unfair advantage over others for no reason. And in the end, it all turned into an emotional violation of the rules by a player from the faction of evil doctors, for which he was also given a penalty, given the fact that his faction was already in a losing position due to the lack of "friends" in it. And I almost forgot – the "recruiting mafia." As we all felt from the experience of previous games, a recruiting mafia is not needed in the game. It's wrong, and it's not necessary. From the point of view of a player who won with a recruiting maniac in one of the games, I consider recruitment to be an imbalanced game mechanic. Recruitment should either have limitations and belong to the second maniac, or it should be extremely selective, like the recruitment of vampires in the Arandor mafia, where vampires could catch and recruit a boy and no one else. Otherwise, it's unplayable. Well, okay, in general, the game went as it went, leaving a new scar on the digital entity of ХВ. I doubt that many people got a lot of enjoyment from it. For me, the only mystery remains why this setting was brought to ХВ in the first place, shouting "I claimed it," when you can easily play it at home with three people, with tea, cheap cigarettes smoked without taking a drag, and pastries, interspersed with watching a pompous anime; whether with alliances and backstabbing, or with trade and market relations.
My sword, my trusted ally, unphased by my aspect.
In reply to Arandor
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#1021
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I actually enjoyed it. Sure, there were quite a few flaws, and the idea of the alliance wasn't exactly "non-mafioso," but overall it was interesting, even though there were times when I wanted to just give up on the game. It turned out to be quite enjoyable to play in pairs, as we didn't discuss the game much beforehand. Mostly, it was just a casual experience. Thanks to Slonysh for the excellent newspapers, thanks to Reinhard for the beautiful game with Patrick (probably the one that impressed me the most), thanks to Vissi and the other participants in the discussions for a lot of funny "nyanyanyanya" in the thread, thanks to Lorelei for the first game (which was quite successful, by the way, I understood his role correctly in the very end), thanks to everyone else. It's hard to congratulate anyone on the victory...
And I agree with Morning about the ending.
I'm too f*cking old
To sell my soul
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#1022
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I'm not at home right now and haven't been on the forum much since my "death," so I'll keep it brief. I want to say that the descriptions were really well-written and enjoyable to read. Now, about the bad stuff. The balance is indeed not very good. For example, why does the "man" have a negative attitude towards only one of the factions? And further, as everyone has already pointed out.
I also want to make a separate comment to you, Ar. I don't understand why you wrote such a long text, especially after you've already said so much in the "Abode." And in general, why so many comments of questionable value in that very "Abode"? I don't like rubbing people's noses in their hurt feelings, but it was all just unpleasant to read. You could have written your opinion to Gil in a private message or limited yourself to one post, and that would have been enough. And, apparently, I'm not the only one you annoyed during this game.
Overall: we had a decent game, although I expected more, and in my opinion, the root of the problem is the balance. I understand that it all looks good in this setting, but I think that the setting should be adapted to the classic balance (with some of its own features), and not the other way around.
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#1023
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Testing. Not impartial. Tilt. Hostor and Gil are immune. Schizophrenia. I apologize, you have cancer. Doctor-killers will take everyone down. Hostor is being targeted by the pharmacist. Not a fair and beautiful game. Arandor is tilting. Sincerely, Gur. Injustice. Deprived Arandor. The GM sets the rules. TILT. Scheme. Aggression. Mafia cowards. Oloolo. Savings are savings. Unfair! Imbalance! Arandor is crazy. EXCUSES. Hehe. Political move. //_\. Coalition. Agreement. Turn on your brain. You are wrong. //_\. The city will lose. //_\. Agreement. Don't touch Hostor. RECONCILIATION. Agreement. PSYCHOLOGY. Doesn't believe Gil. Not sportsmanlike. Zero arguments. Weak arguments. The city will lose. RECONCILIATION. CLEVER PLAN. PSYCHOLOGY. Reason and persuade. Not everyone understands. Trouble. Tilt. Bluff. Oloolo. [Psychology][/Psychology]. You are all fools. Cooperation. A day wasted. OLOOLO OLOOLO. The mafia is being exposed. Behavior. An anal slave of public opinion. Post-effect tilt. Lies and provocation. Arguments. Determination. Aggressive debate. Clever plan. Agreement. Coalition. Oloolo. XYNTA. You're a noob. Agreement. I proved it with arguments. Megalizard. Fact. Argumentatively and logically. The city is being exposed. Provable initiative. INTUITION. Analysis. Behavior. MODKILL. Onatelika. Behavior. Provocation. Oops, sorry, wrong chat. Behavior. Human factor. Bluff-bluff. Tilt. SANCTIONS!!! Full of doubts. Joint victory. Hermit lol. Aww. I'M ON YOUR SIDE. ACCORDING TO PLAN. //_\. Psychomafia helps the city. Cooperation. Hinta. Authorities. I'M ON YOUR SIDE. Weak arguments. Pat. Nebko is not right. Political situation. Many options. Everything will be fine. Pat. A lot of confusion. Draw. Smart play. CREDIT OF TRUST. Arandor style. DRAW. THE WAY IT SHOULD BE. Mafia is mafia. Nonsense. A GOOD DEAL. DRAW. Arguments. Sincerely,
Gur. Honesty. I'M ON YOUR SIDE. Real arguments. OBVIOUS REASONS. Tilt. //_\. Unconventional move. You just don't understand. I'M ON YOUR SIDE. It will be so. Exposing the defender. Depressing to jerk off. Rosy prospects. Double disappointment. A maniac has been exposed. The city is blind. Revenge is on the rise. Nonsense. I'M ON YOUR SIDE. Lies and excuses. Wild doctor. We won't get enough votes for Hosa. Gil is always right. Nya nya nya nya nya. Info is true. Cowardly cop. Ununderstanding. YOU ARE ALL NOOBS, DAMN IT. Oloolo. Everyone has been figured out. Highly suspected. RECONCILIATION. Psychos are winning. I'M ON YOUR SIDE. BEAUTIFUL ENDING. RECONCILIATION. Honesty. Unconventional approaches. Amazingly effective. Non-template game. Plan. If. Trust. //_\. Speculations. I'M ON YOUR SIDE. You don't understand and don't notice. Imbapsychos. It's all a sham. I'M ON YOUR SIDE. PAVIDENCHISKY ANALYSIS. Agreement. My word of honor. I'M ON YOUR SIDE. We used their services. Everyone doubted. Distrust. HONOR. I'M ON YOUR SIDE. RECONCILIATION. A BIG MISTAKE. Psychos are much smarter than the city. Deception. A MATTER OF HONOR. Sham without foundation. BLUFF. Threats. PSYCHOANALYSIS! Pat. Not listening to anyone and not seeing anything. Guaranteed loss. I'M ON YOUR SIDE. Pat. Honor. Respect. Mutual assistance. //_\. Dissatisfied and critical. Trouble. ARGUMENTS! Pat. Honor. Mutual assistance. [In] alliance. Sincerely,
Gur. Win together with a friend. The city is 100% losing. Risk. Honesty. Stalemate. Win beautifully. It's all a sham. O_o. Everyone has been figured out for a long time. THEY CAN RECRUIT!!1. Speculations. You will lose. With foam at the mouth. Authoritative opinion. HOS IS AMONG THEM. Obsessed with figuring out. Logical options. Evil-doer killer. //_\. BLUFF. Speculations. Assumptions. Not an argument at all. Hossi is a noob. Pat. PSYCHOS WON'T BETRAY US!! Fueling the fire. I'M ON YOUR SIDE. Access to the GM panel has been granted. Pink elephant rainbow outcome. Real arguments. They won't betray. They wanted it. Obvious loss. I'M ON YOUR SIDE! nyanyanyanyanyanyanyanyanya. 16%. Not at all convincing. Freudian slip. Agreement. This is amusing. The situation is tense. STOP-STOP-ALLIANCE. Nebki's outburst. Glorious victory. The city did almost nothing. From the psychos. Thanks to the psychos. Pat. Drinks are on you, and then home? 4 votes for Gur. Draw. Pat. The mafia lost. DRAW. Anal clownery. The newspapers were good, very well written. I didn't like anything else.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1024
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forgot about the "Nebki's fit".
My sword, my trusted ally, unphased by my aspect.
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#1025
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Cry, of course. You can’t keep track of everything.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1026
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And in general, what's the point of having so many comments of questionable value in this particular Haven?
Why questionable? In the end, people came to their senses and stopped executing harmless villains, instead putting the dangerous Nebka in the dungeon.
I'm not the only one you stressed out during this game.
Well, yes, besides you, there was also your team (which is not surprising), Gil, Omega, and the GM. At the same time, half of the players agree with me that there was a large amount of bad sportsmanship and unfair play in the game.

Be strong. Believe
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#1027
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Ar, I agree that it wasn't even a classic Mafia game, but rather a forum role-playing game. But why are you throwing mud at us? Actually, what am I even writing? You're not going to be convinced that you acted unethically towards other residents of the Haven, and you'll hold a grudge for a very long time.

In fact, the newspapers are good, but alliances are really not suitable for Mafia. It's okay for variety, but no more.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#1028
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But from a moral standpoint, I acted correctly. It implies telling the truth and expressing my opinion about what happened in the game.

Be strong. Believe