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Posts from Power Buildings

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What kind of warriors do you hire when playing as the Faction of Force?
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In reply to Dr Motor
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No, that's not quite right. Usually, in the final stages, players use six heroes and level 4 monsters. Sometimes, they use five heroes and level 3 and 4 monsters – this is probably more common with Barbarians, as it would be a waste not to bring Cyclops to the final stage, in my opinion, unless there's no runner available.
Thank goodness, you've reassured me! I was starting to think that only single-player enthusiasts play Might & Magic here. Everything is as I expected – it makes sense. Regarding Equilibris, I'm glad to try something new. I installed it a year or two ago, but I didn't quite like it. Because of the reduced teleportation and hypnosis abilities, and also the absence of my favorite campaigns (I've played them countless times :D). And I also don't quite understand why they added the ability for Necromancers to raise zombies and mummies in Equilibris.
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
In reply to Тралоск
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Tralosk
Thank God you reassured me! I was already thinking that only single-player enthusiasts play Might and Magic here. Everything is as I expected – it’s logical. Regarding Equilibris – well, it will be nice to try something new. I installed it once or twice a year ago, and I didn't quite like it. Because of the reduced teleportation and hypnosis, and also because my favorite campaigns were missing (I played them many times :D). And I don't really understand why they added raising zombies and mummies with a necromancer in Equilibris.
Teleportation and hypnosis are not reduced there; they are balanced – obviously, these are different things. The same goes for necromancy – balance;) By the way, they have added not only zombies and mummies that can be raised – but also KD and gargoyles, and you can choose who to raise – there is a menu for the necromancer. And summoning now also has the option to choose which creatures to summon. But let's not go off-topic here – here is a thread for discussing Equilibris, here is a description of the changes (not all of them, though), and also a link to the official website.

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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on smaller maps where you can reach your opponent within 2 weeks, you only need harpies to win, and even then, not always. In games that last longer, build cyclops or monsters, or even just birds; strength comes with experience.
In reply to klonbizon
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on smaller maps where you can reach your opponent within 2 weeks, harpies are all you need to win, and even then, not always. In longer games, build cyclops or other creatures, or even just birds; the strength of "amba" will prevail.
Who is "amba"? And did I understand the phrase about "not always necessary harpies" correctly - can you skip building the second tier altogether, and still win?
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
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In my game, for raw power, my go-to units are cyclops with rocks. And harpies, if it comes to close combat.
Под холодную Луной порублю попсу косой (с) Decimacia
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the same chorus as always, depending on who you're facing, but I almost always choose Koch and something else, which is better, of course, than a monster.

Added 1 minute ago
the same chorus as always, depending on who you're facing, but I almost always choose Koch and something else, which is better, of course, than a monster. The nomads have decent damage; I used to take harpies plus Koch for the first strike.
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harpies, cyclops, and monsters/birds in different situations; birds are better against humans, and monsters are better against Chaos. Otherwise, choose based on your preference.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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harpies → cyclops → monsters... although, more often than not, they are still birds.
Лень - мать всех пороков, а родителей нужно уважать.
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I vote for the Cyclops-Harpy-Bird combination. Because harpies are cool, especially with their retaliatory strike. But there's one significant drawback – when I play with harpies, they're always the first to be targeted after the hero! And nomads have the first strike, which allows them to get out of the battle with as few losses as possible. And they aren't always the primary target for the enemy. Cyclops deal massive damage and are good in melee combat. However, ogres in Equilibris know more than one spell. But this doesn't prevent cyclops from being in 1st place. Birds are maneuverable creatures that can be said to attack twice – on their own (and the attack is quite powerful) and with lightning. And the lightning strikes with the same force as the bird itself! Of course, other combinations are also optimal for me, but I prefer this one more often.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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The only downside of the Birds is that they require an extra 15,000 gold, which is significant at the beginning of the game. Otherwise, it's pretty much as described.
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Birds have one drawback – they require an extra 15,000 gold.
Citadel + Castle?
It seems like it costs 8000, and the Citadel is needed for harpies.
Overall, the Barbarians have the most challenging build order. They need troops earlier than other factions, ideally to make it easier to level up heroes, but their costs are quite high.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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If you build a Citadel and a Castle, this is most effective for the Stronghold faction, and the additional 6000 resources are better spent on more useful buildings – an Arsenal and a Sanctuary. If you're playing as the Griffin faction, you can save a day, but it's still more expensive overall. This is definitely true – even with what seem like the simplest buildings, upgrading them to level 4 is one of the most expensive things to do.
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With the nomads, there's also a useless caravan. By the way, nomads lose to harpies even in terms of movement range on the map, so building it is not very useful. The Arena isn't that necessary, in my opinion. +10% to resistance is more pleasant if you have extra money.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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The caravan isn't a useless thing, because you wander around the map and find a lair of monsters, capture them, and hire them. However, it's located two days away (assuming the army's speed is less than 30). Then you build a caravan, and you can hire these monsters, and they will immediately be in your city on the next turn. So, it's not that useless. And let them lose. But IMHO, they are better than harpies. Because I always took them when I had 4 creatures, and I got used to the fact that they aren't as strong as harpies. But now it's uncomfortable for me to play with harpies.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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But IMHO, they are cooler than harpies (...) and I've gotten used to the fact that they aren't as strong as harpies.
Funny)))

In general, nomads are like kamikazes - they rush in, inflict significant damage on the enemy, and then die.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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