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Posts from "Newcomer-2011. Summer"

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#590
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the other day, I was also asked about those restarts; guys, read the rules carefully, everything is described there, and there are no restarts for blocking roads, mines, or hiding spots... 4.1. Mandatory restarts: – if the starting hero is above level 1; – if the player does not have a starting Castle; – if no road leads from the starting Castle; – if the Guardian of the Castle (GOTC) is generated right next to the starting Castle (so that you cannot leave or enter it from the starting Castle without a battle with the GOTC). A mandatory restart is taken immediately after the game is generated (within 1 minute). 4.2. Restart after the first encounter on turns 115-116-117 for fast, medium, and slow roads, respectively. An encounter is considered a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy Castle or mine). If an encounter occurs within the specified time, either opponent has the right to demand a restart immediately after it. If both players agree to continue the game, the game continues. Subsequent encounters that occur within the specified time are not grounds for a restart. 4.3. Subjective restarts: each player has the right to take one or more restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a re-generation of the map. You can take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113). 4.4. Restart at the request of a player whose only road leads to the GOTC. It is taken on the day this fact is discovered, but no later than turn 115. If subjective restarts remain, the player can use a subjective restart of their choice (for example, on turn 114, they can use the remaining restart from turn 111). If subjective restarts are over, and the player discovers that the only road from the starting Castle leads to the GOTC, they have the right to demand an additional restart. 4.5. Restart due to a strong block, if the block cannot be bypassed and the block cuts off the Castle from the main part of the starting zone, leaving no opportunity for development until the block is removed. It is taken up to and including turn 112. The strength of the block is first assessed by the player who claims the block, then by their opponent, and if there is a dispute between the players, by the moderator/judge/admin. If subjective restarts remain, the player can use a subjective restart of their choice (i.e., on turn 112, they can use the remaining restart from turn 111). If subjective restarts are over, the player has the right to demand an additional restart. I would also like to add that 5+ Storms, 50+ Colossus, 20+ Harpies, and similar things do not count as a block! Players who generate themselves a "chocolate" (bad starting position) by taking restarts on medium spawns in the hope of something better (3 Angel dwellings under the Castle...) usually end up in such types of blocks (bad starting positions). Use your 3 days of restarts wisely so that everything is okay later. Requests for auto-restart, humanitarian restart, etc. are made by the players themselves. Oleg hasn't arrived yet, so let's summarize


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#591
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RomarioGrom
I was also asked about those restarts the other day; guys, please read the rules carefully, everything is described there, and there are no restarts for blocking roads, mines, or hiding spots...
4.1. Mandatory restarts:
– if the starting hero is above level 1;
- if the player does not have a starting Castle;
- if no road leads from the starting Castle;
- if the Guardian of the Castle (GoC) is generated right next to the starting Castle (so that you cannot leave or enter it from the starting Castle without a battle with the GoC).
A mandatory restart is taken immediately after the game is generated (within 1 minute).
4.2. Restart after the first encounter on turns 115-116-117 for fast, medium, and slow roads, respectively.
An encounter is considered a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy Castle or mine).
If an encounter occurs within the specified time, either opponent may immediately request a restart.
If both players agree to continue the game, the game continues. Subsequent encounters that occur within the specified time are not grounds for a restart.
4.3. Subjective restarts:
each player has the right to take one or more restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a re-generation of the map. You can take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

4.4. Restart at the request of a player whose only road leads to the GoC. It is taken on the day this fact is discovered, but no later than turn 115.
If subjective restarts remain, then a subjective restart is used at the player's choice (for example, on turn 114, you can use the remaining restart from turn 111).
If subjective restarts are over, and the player discovers that the only road from the starting Castle leads to the GoC, then he has the right to request an additional restart.

4.5. Restart due to a strong block, if the block cannot be bypassed and the block cuts off the Castle from the main part of the starting zone, leaving no opportunity for development until the block is removed. It is taken up to and including turn 112.
The strength of the block is first assessed by the player who claims the block, then by his opponent, and if there is a dispute between the players, by the host/judge/admin.
If subjective restarts remain, then a subjective restart is used at the player's choice (i.e., on turn 112, you can use the remaining restart from turn 111).
If subjective restarts are over, then the player has the right to request an additional restart.

I would also like to add that 5+ Storms, 50+ Cyclops, 20+ Harpies, and similar things do not count as a block! Players who generate themselves a "chocolate" (good starting position) by taking restarts on medium spawns in the hope of something better (3 Angel lairs under the Castle...) usually end up in these types of blocks (bad starting positions). Use your 3 days of restarts wisely so that everything is okay later.
Requests for auto-play, human resources, etc. are handled by the players themselves.
Oleg hasn't arrived yet, so let's summarize.

Sorry for causing such a stir. I will correct myself and be more careful.
#592
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So, today the results are summed up, and tomorrow the playoffs begin, right? Or did Oleg say that the deadlines might be extended? And in general, I see that Amila is participating anyway, and Kisa is not. Since there was a broadcast, they could have played for the people who gathered to watch. They were so stubborn about whether it was a technical loss or not in a game that didn't matter.
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#593
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Yes, we’ll wait for nightfall and summarize the results.
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#594
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Kash
Amiloo, in reality, a player who leaves the game after a loss automatically confirms their defeat.
That's not quite right. A player has the right to save the game and then contact a judge with that save file. Another point is that the strength of the block should be determined BEFORE the attack, not after. When determining a disputed moment regarding a block, or any other disputed moment, I recommend the following procedure: 1. Save the game, but don't leave the game. (So that if the turn time runs out, there is an opportunity to return.) 2. Explain the situation to the opponent and try to reach a compromise. 3. If a compromise cannot be reached, contact a judge or organizer. 4. If there are none available online, inform the opponent and leave the game with a clear conscience. 5. Wait for the judge and their decision.
#595
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gende(red, Castle, Tiraxor, Tiraxor) def Tag (blue, Tower, Nela, Nela) 2sm4d(3) 225

Detailed report in the streams)
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#596
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14.08.2011 WishmasteR (red, Barbarian, Gunnisson, Tyraxor) def Wladysha (blue, Tower, Solmyr, Solmyr) 2sm4d(3) 126

I don't really like Barbs, but I preferred them over Inferno. I've never played as Barb like this before :)
111 - Tyraxor in the tavern with 2 stacks, an external dwelling of wolves visible. I decide to play and make Tyras a daddy.
112 - colored the wolves, there's also an external dwelling of cyclopes, 3 passes to secondary zones via roads, and ГО through wasteland. On the grassy secondary, an external dwelling of elves is visible.
114 - broke through to the secondary, colored it on 115. A Pandora's Box for 10-19 gr. pits is revealed.
116 - pre-max crypt.
117 - colored and bought the elves. Week's result - 1-3,5,7 dwellings and 1-3 in the secondary (without Citadel).
121 - took the Pandora's Box for 21 pits already - got 10K experience. Tyras level 10 with Logistics, Earth Magic, and Archery. And then it dawns on me that the road pass from the secondary to the snow is none other than the exit to the opponent. I decide to rush.
In the following days, I farm money for purchases, a mini Dwarf Cottage, the cyclops external dwelling. Level up a bit more, on 125 I'm at the starting line before the pass, on 126 I break through there, go along the road hoping to capture the castle, but run into a secondary Crag Hack with an army. The opponent surrenders.
Thanks for the game!
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I'm too f*cking old
To sell my soul
#597
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08/14/2011 WishmasteR (red, Barbarian, Gurnisson, Tyraxor) def. Wladysha (blue, Tower, Solmyr, Solmyr) 2sm4d(3) 126
confirmed.
#598
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14.08.2011 Stryfe (blue, Rampart, Mephala, ?) def kalababa (red, Castle, Valeska, Valeska) 2sm4d(3) 117
The two losers from the 1st group finally decided to finish their pointless private match :). My opponent used up all restarts, so I had a pretty decent setup: for days 111-114 I took an external dwelling of elves guarded by zombies, then a Dwarf Cottage 20 and broke through a pack of vampires to a secondary Conflux...the only thing was that there weren't many resources scattered for a respawn...But at that moment my opponent breaks through to my respawn, and I realize this will be a restart due to encounter, because the roads are slow.
We started over. The roads are fast, the setup is average: elves and dwarves didn't show up in the starting army, dwarves are not built, few resources for respawn...but again there's an external dwelling of elves, a stable, and I spotted a Griffin Conservatory in the throne area nearby. By days 111-116 I took a minimal dwarf dwelling and a mini crypt in the thick of the respawn, and was planning to go down to snag an external dwelling of treants....I stood near my castle with Mephala to level up...and then, out of nowhere, from the right out of the fog of war, Val runs out and smacks Mephala so hard she can no longer escape...But I didn't lose heart :), built hasting buildings in the town, gave the army to a purchased Dragon, attacked Val and forced her to surrender. On my turn the opponent conceded. Thanks for the interesting game! Good luck to everyone who advanced further!
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#599
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6.08.2011 Amiloo (blue, Necropolis, Clavius, Charna) def Fadeinc (red, Fortress, Tazar, Tazar) 2sm4d(3) 136

I don't remember the details, sorry I didn't post it right away.
#600
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08/14/2011 marader-kisa (red Castle garrison) def snalce (blue Dungeon Shakt) 2sm4d(3) lost main hero and surrendered opponent cannot confirm, his browser is not working due to a Trojan.
#601
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14.08.2011 c0nn3c71nkK.ppL (red, Necropolis, Clavius, Galthran) def Stark (blue, Dungeon, Shakti, Shakhti) 2sm4d(3) 134

Opponent is tight on in-game time, we played 2 min per turn -_-
Gosha arrived, lots of money, lots of skeletons.
On the third turn, came through the adjacent zone, captured an empty castle with growth, surrender

Thanks for the game!
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#602
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Too bad I ended up in the least active group. :(
Убив один раз, становишься негодяем, тысячу раз - героем.
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#603
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Am I correct in remembering that if the number of points is the same, the head-to-head record and the date of the game are used as tiebreakers?
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#604
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7z
Am I remembering correctly that if the number of points is the same, head-to-head results and game dates are used as tiebreakers?

Head-to-head results are used first, then Berger's tiebreaker; game dates don't seem to matter.


The playoff bracket isn't opening for me; is it just me, or is it happening to everyone? I'm curious who's playing whom next.