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"Newcomer-2011. Summer"

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#591
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RomarioGrom
I was also asked about those restarts the other day; guys, please read the rules carefully, everything is described there, and there are no restarts for blocking roads, mines, or hiding spots...
4.1. Mandatory restarts:
– if the starting hero is above level 1;
- if the player does not have a starting Castle;
- if no road leads from the starting Castle;
- if the Guardian of the Castle (GoC) is generated right next to the starting Castle (so that you cannot leave or enter it from the starting Castle without a battle with the GoC).
A mandatory restart is taken immediately after the game is generated (within 1 minute).
4.2. Restart after the first encounter on turns 115-116-117 for fast, medium, and slow roads, respectively.
An encounter is considered a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy Castle or mine).
If an encounter occurs within the specified time, either opponent may immediately request a restart.
If both players agree to continue the game, the game continues. Subsequent encounters that occur within the specified time are not grounds for a restart.
4.3. Subjective restarts:
each player has the right to take one or more restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a re-generation of the map. You can take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

4.4. Restart at the request of a player whose only road leads to the GoC. It is taken on the day this fact is discovered, but no later than turn 115.
If subjective restarts remain, then a subjective restart is used at the player's choice (for example, on turn 114, you can use the remaining restart from turn 111).
If subjective restarts are over, and the player discovers that the only road from the starting Castle leads to the GoC, then he has the right to request an additional restart.

4.5. Restart due to a strong block, if the block cannot be bypassed and the block cuts off the Castle from the main part of the starting zone, leaving no opportunity for development until the block is removed. It is taken up to and including turn 112.
The strength of the block is first assessed by the player who claims the block, then by his opponent, and if there is a dispute between the players, by the host/judge/admin.
If subjective restarts remain, then a subjective restart is used at the player's choice (i.e., on turn 112, you can use the remaining restart from turn 111).
If subjective restarts are over, then the player has the right to request an additional restart.

I would also like to add that 5+ Storms, 50+ Cyclops, 20+ Harpies, and similar things do not count as a block! Players who generate themselves a "chocolate" (good starting position) by taking restarts on medium spawns in the hope of something better (3 Angel lairs under the Castle...) usually end up in these types of blocks (bad starting positions). Use your 3 days of restarts wisely so that everything is okay later.
Requests for auto-play, human resources, etc. are handled by the players themselves.
Oleg hasn't arrived yet, so let's summarize.

Sorry for causing such a stir. I will correct myself and be more careful.