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Starting with the first games, each subsequent setting becomes increasingly complex. I completely understand the GMs, as I myself am inclined to create a setting with a lot of NDs and features, but, in my opinion, we should strive for simplification, that is, fewer features, fewer NDs, and completely remove notes. What was the original purpose of the role that checks statuses? It was not at all to share the information found with the town, but rather something like a bonus that distinguishes the role from an ordinary town member. With notes (not only from the status checkers), the game becomes too obvious.
In addition, I have started to dislike the tendency to describe the roles of executed/killed players, as well as events in the newspaper in general, so openly.