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Posts from "Newcomer-2011. Summer"

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MeFI (blue, Rampart, Kyrre, Kyrre) def snalce (red, Castle, Valeska, Valeska) @ 2sm4d(3) 143 WT

Thanks for the game!
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fadeinc(blue, Fortress, Tazar, Tazar) def marader-kisa (red, Stronghold, Gunnison, Gunnison) 2sm4d(3) 134 WT
We did a couple of restarts. On day 1, I found 2 external dwellings of Gnolls and 1 external dwelling of Wyverns. In week 1, I took 3 crypts (2 of them maxed), cleared the Wyverns, and got a lot of money. By 117, I had built Wyverns, Dragon Flies, and Basilisk upgrades with the Castle in town. At 121, I broke through the Cerberi to a secondary Necro town. There, 3 days later, I found the entrance to the treasury, broke through the guard, took the Gold Mine, and 1 Dragon Fly Hive. Afterwards, there were inconvenient guards (Minds 20-49), Liches (50-99), Dragons (5-9), and upgraded Pegasi (100-249). Afraid of taking damage, I rushed to the main. At 131, I moved to attack the GO (never saw 3 GO between our zones at once). I considered the most convenient way to break through 3 Rust Dragons. I killed them with the loss of Dragon Flies and 2 Wyverns. I went along the road, where Gunnison was waiting for me in a town with a built Castle. I didn't attack, I stood on the road. On the next turn, I was attacked first by 3 heroes with 1-stack Goblins (killed 2 units of Dragon Flies and 2 Wyverns). Then Gunnison himself attacked. I waited, cast Mass Haste, and started cutting through the enemy troops. He had 5 Bears, 16 Birds, 20 Ogres, 41 Orcs, about 50 Goblins, and 15 Wolf Riders.
I had 17 Wyvern Monarchs, 26 upgraded Basilisks, and about 130 Gnolls, plus Dragon Flies. After a long fight, I had 100 Gnolls left, and he had 6 Birds. The Gnolls killed them with a retaliation, and that was it. Thanks for the game.
p.s. I'm leaving tomorrow until Wednesday. I didn't play 1 game with DoberMan-GanjaMan.
No one has seen him on ICQ, so that's that. Good luck, groupmates!!!
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WiZarDX_576 (red, Stronghold, Tyraxor, Tyraxor) def d-neez (blue, Inferno, Marius, Marius) @ 2sm4d(3) 214

Thank you for the game.
In reply to WiZarDX_576
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WiZarDX_576
WiZarDX_576 (red, Stronghold, Tyraxor, Tyraxor) def d-neez (blue, Inferno, Marius, Marius) @ 2sm4d(3) 214

Thanks for the game.

Confirmed, thanks for the game!
In reply to d-neez
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Hello. The group stage is coming to an end, the playoffs are coming soon, and there are some interesting games and intense competition. I would like to do a restream with commentary of the most interesting game of the round (in my opinion or yours) on sc2tv. All that is needed for this is the consent (and a mic :)) of the players themselves, and for the game to be on the weekend, starting Friday evening (or on a holiday). Write if anyone is interested.

Good luck to everyone!
In reply to KiNB
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I’m here, is there a possibility to play right now?
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3.08.11 MeFi (red, castle, valeska, valeska) def AlexLion (blue, inferno, marius, marius) 2sm4d(3) WT 212

Average roads.
After the opponent's restart, a normal layout was dealt on turn 111 and they started playing.
On turn 112 I scouted; on the respawn there's a Dragon Utopia, an external dwelling of shooters and pokemons. ГО - Black and Gold Dragons, a stack of Efreeti with Fire Magic. There's another road to an underground secondary hero... Yep, another secondary hero via wasteland.
Turn 113 - I see a chocolate on my main: Griffin Conservatory and Portal of Glory!.. then it gets even better:
Turn 114 - I open two more Griffin Conservatories and an external dwelling of horses.. Well, you have to take that no matter what... it seems =) gold - 0, heroes 6, I'm trying to make ends meet, meanwhile I take a dungeon secondary hero and buy a spell book for Valya (useful spells - only Bless)..
Turn 117 - 1246 [power] in the Citadel + market, 7 heroes and Valya level 6. Scouting revealed an external dwelling of Devils on the opponent's respawn, but there's decent guarding, so nothing much to fear.
Turn 125 - 2 Pandora's Boxes: +10k experience and 25 Crusaders! Dragon Utopia - hold on!
After turn 126 the grinding began... chains weren't connecting, the Griffin Conservatories turned out to be 2+2+1, couldn't build Angels, built a Castle and Griffins.
Turn 132 - took the Dragon Utopia - and it's a mini one =/ growth is piling up, no pace, I'm crawling across the map like a turtle; even with Crossbowmen, Valentina has no Logistics, which makes her turn extremely slow...
Turn 134 - 147 very poor Treasures, useful only [Shield] +4 to all and 10 Dragons from 2 Dragon Fly Hives... 2 Pandora's Boxes burned due to lack of Wisdom, two more had experience... gold still - pitifully little, 2 weeks' growth waiting to be bought, found a scroll with Dimension Door and Resurrection...
On turn 212 I break through the ГО and run to the opponent, saw in the tavern that my stats are better. Valya 23-19-18-17 (340 mana, specialties Earth/Water, Bless, Shield, Slow, Cure).
No final battle happened, Marius (3-14-13-5) was halved by Titans, the opponent surrendered during the castle battle.

I confirm. Thanks for the game.
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fadeinc(blue, Fortress, Tazar, Tazar) def marader-kisa (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 134 WT
in the first, 123457 - it's all in the castle
in the second, clearing my zone, which I was disappointed with, no pathing artifacts or cons.
132 opponent hits GO
134 battle. Tazar was invulnerable; there was an opportunity to run, but I decided not to waste time.
Thanks for the game!!!!

Added after 8 hours 15 minutes
Snalce, come fight!!!
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ariputra (red, Stronghold, Crag Hack, Crag Hack) def vanobsb (blue, Necropolis, Clavius, Clavius) 2sm4d(3) 116

chose all resources
Crag Hack came with three stacks, level 2 built, thanks to which it was possible to break through 27 swamp shooters and 31 castle shooters blocking the passage to the mine and the road

by turn 116 I had a decent spread, 12345 in the citadel, but news of the surrender came, then I checked turn 117, the behemoths were built, first time with 123457 in the citadel with a prefecture, 7 heroes, with enough gold for buyback on the second, but my opponent's game fell apart

thanks for the game!
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Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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Throughout the entire time, we haven't been able to connect with anyone except tomasha and vanobsb.
KorbenDallas, get in touch, we have time to play.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
In reply to ariputra
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The match with marader-kisa ended with a demand for a tech loss for me. After all the restarts, on the next generation, I defeated 2 level 3 and 2 level 2 units, had few troops left, and decided to take the tech building and exited without saving =[br][/br]We found out that it was possible to break through 2 level 2 and 2 level 2 units, which is not enough to demand an additional restart. I suggest replaying from the first turn, where I will play everything exactly as it was and continue the game despite the fact that he monitored everything. The opponent insists on a tech loss.

P.S. I didn't review the opponent's layout, I only saw a piece of my main screen, the same as he did. There is a video recording of everything that happened from my perspective and a Hamachi log, I will provide them upon request.
In reply to Amiloo
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Amiloo, actually, a player who leaves the game after losing automatically confirms their defeat with that action. It's interesting what else one can expect in such a situation. Of course, a dialogue like "damn, I lost" - "well, take the auto-win" is possible, but I understand that such a dialogue didn't happen. So, the defeat is not technical, but well-deserved, and Kisa is right.
Regarding the concept of a "second-level block" (:smile07:), I'm hearing about it for the first time. Oh my god, who were these guys? Were they marksmen? I apologize for the involuntary sarcasm; in reality, it would be amusing to watch a video.
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Amiloo, a restart due to blocking is possible when the Guardian of Order is moved and blocks most of your spawn or your secondary locations, and also when you can't move even one square from the castle because a strong unit is blocking the way, but not when there are level 2 monsters on the road. Yesterday, I played a game where I had giants level 10-19 standing on the road, and I had to go through the Guardian of Order instead. I didn't even ask for a restart, and that's why it wasn't granted. So, Marauder is right; it's a technical loss.
In reply to Kash
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Ah, so the decision about who leaves the group is being made through this game... They explained it just now. Why are you making such clumsy mistakes in an important match? Just concede and leave, that's what people do. I don't care, talk to Kisa. And the organizer can't force him to replay with you, that's against the rules. They can only ask. Marauder-Kisa, if anything, I'll join the guys' request. Why don't you replay and decide fairly who goes further? P.S. What kind of blocks were they? Does anyone know? Update: Why are you confusing me? Amilu is already getting through. Oleg, just send him a technical support message, that's all. Because of this nonsense, you woke me up.
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amiloo (blue, Fortress, Tazar, Tazar) marader-kisa (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3)
Rest of amiloo took everything.
Opponent leaves the game on turn 111 and requests a technical restart.
I check, everything is working, and then there are 2 possible outcomes - what kind of technical restart could it be???
I think in this game, the score is 0:1.

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