Skip to content

Posts from Building construction order. Auto-translated

4.0 (1 rating)
User Avatar
#1
Auto-translated
I'm curious, does anyone who played the beta have a specific sequence or strategy for building their base? Are there any ideas for a more balanced approach, both in terms of troop composition and economic development, considering gold and necromancy?
I've noticed that the building responsible for improving necromancy in battles needs to be built immediately, but then you lose a day to construction.
It's a real dilemma: choose between gold or troops!
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#2
Auto-translated
In Heroes 5, my priority was gold; here, it's the army. There's generally enough money to buy it, but outnumbering the enemy is crucial, and achieving this goal in the current game mechanics essentially means victory.
 

К А
Стикеры GBF в Telegram
User Avatar
#3
Auto-translated
Well, that makes sense, but I'm curious, on the seventh day of the first week, is it better to build one second-level army or still build a second-level Castle to increase the entire population by 1 first-level unit? I can't seem to figure out how to do that.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#4
Auto-translated
The Castle is useless; it's now slightly helpful for recruiting elite units, but not for ships. +1 ship unit is ridiculous.
 

К А
Стикеры GBF в Telegram
User Avatar
#5
Auto-translated
What is a “cor”? Yes, but a Castle adds +1 to all stats, which is better than having none at all. Besides, I don’t see much benefit in building a structure to recruit skeletons; they deal too little damage (unfortunately).
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#6
Auto-translated
core, base, foundation. And yes, we're talking about building elite creatures; a Lamassu or a Lich on the seventh day wouldn't hurt.
 

К А
Стикеры GBF в Telegram
User Avatar
#7
Auto-translated
Liches? Wouldn't a vampire be better? At least they regenerate. It's also unclear how this +1 food will affect the population on the first day of the second week. It seems impossible to build both liches and lamassus in the first week, or am I mistaken?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#8
Auto-translated
I think it's a bit difficult. Liches can resurrect, so I think they should be a higher priority. Vampires' vampirism is too weak now.
 

К А
Стикеры GBF в Telegram
User Avatar
#9
Auto-translated
Okay, then a question about the other two buildings in the bottom right corner – I didn't quite understand what they provide for the castle and whether it's necessary to build them at all, or only for defense?

P.S.: I've already figured out the building for increasing necromancy.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#10
Auto-translated
A question arose regarding the market and the tavern. The market is useful for ensuring you have enough minerals for your second-tier units during the first week, and the tavern is for buying a hero to collect the minerals scattered across the map during the first week. Is this necessary, or should you simply invest all your minerals in troops?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
#11
Auto-translated
I don't know, the market didn't really help me with trading; the only benefit I got from it was +500 gold. In general, I think it would be better to move this topic to a more general sub-forum, as there is almost nothing here that would be relevant only to Necromancers (and I don't think there will be).
 

К А
Стикеры GBF в Telegram
User Avatar
#12
Auto-translated
Well, a building that boosts necromancy in battle is really helpful in the early game, but I'm not sure when it's best to build it, and unfortunately, it's not very cheap.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
#13
Auto-translated
I don't build a structure that increases necromancy...
First, I build a tavern and recruit a second hero (usually Luna) - I transfer troops to the main hero and the second hero, and then I focus on developing the economy (+20% to gathering). They operate as a pair.

For the second hero, after developing the economy, I focus on building, logistics, and pathfinding (all level 4 skills after visiting the Enlightenment Stone, which provides experience).

I develop the first hero differently, depending on whether they are a mage or a warrior, and what artifacts I find. I always go to the Blood quest.

Added 1 minute ago
I always build a market and actively trade (usually gold for crystals).
User Avatar
#14
Auto-translated
In my opinion, the best approach to building is not to rely on the market at all, but to build only when there is a need. Although Liches are elite ranged units, I would still recommend hiring Vampires first, trust my experience. The building that increases Necromancy is very useful, I would even say indispensable, for Necromancers, so it should be built without fail.
User Avatar
#15
Auto-translated
In my opinion, the priorities haven't changed. If there isn't an easy way to capture a gold mine, then you need to develop the town level immediately. Moreover, now it unlocks access to new creatures. So, the town level is the highest priority.
Next is creature growth, and here's a difficult choice. Now, upgrading creature growth also increases the number of creatures that can be recruited in the Castle. Therefore, build and upgrade the creatures you need. Don't forget about the Tavern and the Market.
I recommend building the Market in the first few weeks. Losing creature growth due to a shortage of one resource is not very wise, especially if the Castle allows you to develop a level 2 Market, where you can buy artifacts.
The Tavern is cheap and essential in the early stages on large maps, as one cannot fight alone. And now you don't have to develop a hero bought in the Tavern from scratch; the level of the hero bought in the Tavern fully depends on the level of the main hero chosen at the beginning of the game. And the heroes have become more capable; you can create a hero who will help develop the Castle or collect more resources.
When you capture several Castles, you will need portals; they are essential, although they are not cheap, but you can't do without them. But there is no need to build them in the early stages.
Fortress walls, their priority has decreased somewhat. Instead of the usual percentages, they now only give +1 to the growth of all creatures. But they are still a high priority; however, I recommend building them only after you have upgraded your favorite units (of course, this does not apply to the most expensive ones) or in case of danger to your Castle, because now you can place archers in the tower.
Additional structures, many of them only work in the Castle's area of effect, which can be displayed on the mini-map, so these are some of the lowest priorities. Upgrade them if you have to defend or if they will help in the early game (it all depends on the Faction).
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16: